[GP] Fix Round Limit of Team Games [Vote]

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Should round limit tie-breaker be based on total team troops or highest individual?

Total Team Troops
90
94%
Highest Individual
6
6%
I Don't Know
0
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Total votes : 96

Re: Fix Round Limit of Team Games [Vote]

Postby Ace Rimmer on Fri Jul 27, 2012 1:43 pm

viewtopic.php?f=6&t=172014

Post to another convo thread where the same thing was stated, with the same percentage of responses.
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Re: Fix Round Limit of Team Games [Vote]

Postby tbayjosh on Fri Jul 27, 2012 2:41 pm

Total team all the way

I don't know why this is even a discussion wow
Lots of arguments could be made in different ways but at the end of the day IT'S A TEAM GAME
dont know what the problem would be in such a small change
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Re: Fix Round Limit of Team Games [Vote]

Postby Lindax on Fri Jul 27, 2012 2:58 pm

tbayjosh wrote:Total team all the way

I don't know why this is even a discussion wow
Lots of arguments could be made in different ways but at the end of the day IT'S A TEAM GAME
dont know what the problem would be in such a small change


+100

Lx
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Re: Fix Round Limit of Team Games [Vote]

Postby tec805 on Fri Jul 27, 2012 7:44 pm

The current rules would change the way I play a round limit team game (team games are 100% of my active games for the past year probably). I don't think in terms of "me" in games I lead, I think of "us" and how to best work the map for "our" win. If my position is secondary I don't care if I ever have a single attacking roll (probably for the best with my dice!). But to plan on making sure one player is stacked at the end of a round limit makes me think of C&A reports... People who know how to work the system vs. people who "should" have won. Change the system to the obvious team total method and avoid people crying foul.
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Re: Fix Round Limit of Team Games [Vote]

Postby mc05025 on Fri Jul 27, 2012 9:21 pm

In the general logic of the game being too simple and so any kind of more complicated gameplay is something I support I do like the current system. The current system adds complications as the players does not have to simply play the game normally till the end but they have to change their strategy and make one of the teammates as strong as they can close to the round limit.

The dead beating strategy on team game with round limit is something unacceptable and have to change at any cost.

My suggestion for that problem would be the change of the rule of the deadbeating. When a player deadbeats his troops should be change to neutral. People that kicked out of the game should not have any help to win the game and in a team game you are responsible from your teammates faults. If your teammate plays stupidly, you will lose the game. The same if he deadbeats. Next time pick your teammate more carefully. I can not see any drawbug at that logic and it fixes the problem I mentioned.

On the other hand I am sure that what I suggest is not going to be accomplished + the majority of the players do not care how complicated the game is. So instead of ignoring the problem I agree to that suggestions
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Re: Fix Round Limit of Team Games [Vote]

Postby jackin_u_up on Fri Jul 27, 2012 9:41 pm

mc05025 wrote:In the general logic of the game being too simple and so any kind of more complicated gameplay is something I support I do like the current system. The current system adds complications as the players does not have to simply play the game normally till the end but they have to change their strategy and make one of the teammates as strong as they can close to the round limit.

The dead beating strategy on team game with round limit is something unacceptable and have to change at any cost.

My suggestion for that problem would be the change of the rule of the deadbeating. When a player deadbeats his troops should be change to neutral. People that kicked out of the game should not have any help to win the game and in a team game you are responsible from your teammates faults. If your teammate plays stupidly, you will lose the game. The same if he deadbeats. Next time pick your teammate more carefully. I can not see any drawbug at that logic and it fixes the problem I mentioned.

On the other hand I am sure that what I suggest is not going to be accomplished + the majority of the players do not care how complicated the game is. So instead of ignoring the problem I agree to that suggestions


I agree here, I've always hated this aspect of CC.
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Re: Fix Round Limit of Team Games [Vote]

Postby TheForgivenOne on Fri Jul 27, 2012 9:44 pm

Due to the amount of Support, I'm just going to shoot this through Sticky and right to Submitted.
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Re: Fix Round Limit of Team Games [Vote]

Postby BGtheBrain on Sat Aug 11, 2012 7:07 am

Never forget
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Re: Fix Round Limit of Team Games [Vote]

Postby BGtheBrain on Mon Aug 20, 2012 7:56 am

BGtheBrain wrote:Never forget
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Re: Fix Round Limit of Team Games [Vote]

Postby trinicardinal on Tue Aug 21, 2012 11:05 am

For some reason that Never Forget seems familiar but I forget why :-$

Either way i hope this is implemented soon!
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Re: Fix Round Limit of Team Games [Vote]

Postby BGtheBrain on Tue Sep 11, 2012 8:59 am

BGtheBrain wrote:
BGtheBrain wrote:Never forget

I feel like we're forgetting
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Re: Fix Round Limit of Team Games [Vote]

Postby Pirlo on Tue Sep 11, 2012 10:05 am

let's not forget this cause!
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Re: Fix Round Limit of Team Games [Vote]

Postby Crazy Frog on Tue Sep 11, 2012 6:17 pm

Team Game Should always be about Teamwork... and team points and Team troop count fits. To play a whole game well and then lose it in the last round because the opponents have one man with a few extra men... when the rest of the board is sitting one round away from annihilation... well that's just silly.

So I agree that the code needs to be changed for team games to be team troop count at the end of the last round to determine what team wins.
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Re: Fix Round Limit of Team Games [Vote]

Postby Catarah on Tue Oct 02, 2012 7:07 pm

start a doubles game on hyves, 10 round limit, deadbeat just before its over, and see who's enough of a fool to join because they didn't see the round limit.
obviously you'd get taken for intentionally deadbeating, but the same could be sort of done with adjacent forts, no spoils, and fort&deploy everything on one player.

so yeah, i support this!
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Re: Fix Round Limit of Team Games [Vote]

Postby chapcrap on Sat Oct 13, 2012 9:18 am

Catarah wrote:start a doubles game on hyves, 10 round limit, deadbeat just before its over, and see who's enough of a fool to join because they didn't see the round limit.
obviously you'd get taken for intentionally deadbeating, but the same could be sort of done with adjacent forts, no spoils, and fort&deploy everything on one player.

so yeah, i support this!

That scenario will never happen when there aren't 10 round limits.
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