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thehippo8 wrote:They are bridges? I thought they were skateboards!
ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.
cairnswk wrote:ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.
As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?
mmm, i don't think so ender516..it's too small and too fine
i'm thinking i might simply have to revert to something very simple.
cairnswk wrote:ender516, i have just tried a PS 24px brush with 72% hardness as the main continent edge...to my mind this does not sit as well as the existing style i have...the faded style blends too much with the mini-map style and distorts the boundary between the two sorts of maps...it looks OK, but not as good as the harsh edge that it there now...so i think i will stick with the existing style for the main map.

ender516 wrote:cairnswk wrote:ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.
As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?
mmm, i don't think so ender516..it's too small and too fine
i'm thinking i might simply have to revert to something very simple.
I expected as much, but thought it couldn't hurt to ask.cairnswk wrote:ender516, i have just tried a PS 24px brush with 72% hardness as the main continent edge...to my mind this does not sit as well as the existing style i have...the faded style blends too much with the mini-map style and distorts the boundary between the two sorts of maps...it looks OK, but not as good as the harsh edge that it there now...so i think i will stick with the existing style for the main map.
Okay, fair enough.
AndyDufresne wrote:Everything looks pretty clear to my eyes. I am not sure I have any new suggestions or critiques. I could say that the blue around the mini-maps looks more fuzzy compared to the blue around the gameboard islands, but the fuzzy look probably works since the all the mini-maps are toned down in visual strength.
Keep up the good work.
--Andy

thehippo8 wrote:AndyDufresne wrote:Everything looks pretty clear to my eyes. I am not sure I have any new suggestions or critiques. I could say that the blue around the mini-maps looks more fuzzy compared to the blue around the gameboard islands, but the fuzzy look probably works since the all the mini-maps are toned down in visual strength.
Keep up the good work.
--Andy
I suspect that it's a vidual effect brought about by the contrast in blues.


RedBaron0 wrote:The outer border, why doesn't it continue under the land surface? It doesn't make sense that whole blocks disappear just because some of the land or territory names invades its space.
The Mm. abbreviation, why not just list it off to the one side? South Island has a list of abbreviations, I know Mm. is just 1 thing to deal with, but it overly clutters the North Island minimap area.
The bridges are awful, they've already been jokingly described as "skateboards." Think you can do better?
The impassible part of the legend. "except where indicated" Indicated by... what exactly? I assume its the bridges, but bridges only go over water, usually. Please include the "indicator" in the legend.


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