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A.D. wrote:"You are automatically kicked out from the game as a deadbeat if you miss 3 consecutive turns".
There must be a limit for no-consecutive missing rounds too.
In game 11108509 blue has lost 11 turns (!) and still playing


A.D. wrote:I'm not speaking of just 3 turns. In game 11108509 we're on round 94: blue has missed 12 of them.


blakebowling wrote:What would really make sense is say X% (10% let's say) or 3, whichever is greater. So if you're going with 10%, after 30 rounds it will use the percentage.

agentcom wrote:blakebowling wrote:What would really make sense is say X% (10% let's say) or 3, whichever is greater. So if you're going with 10%, after 30 rounds it will use the percentage.
I don't think 3/30 is enough. Maybe 4 or 5, but other than that, I like it. Well like it better than what's been said so far. But I don't mind the current system either. What kinds of games are people joining that missed turns really bother them?

A.D. wrote:you know I get aware something isn't working well enough playing game 11108509
http://www.conquerclub.com/game.php?game=11108509
The game has just finished: 121 rounds, blue player miss 28 of them. Nobody can think this is acceptable. I hope we achieve common ground in the formula, but a deadbeat limit must be implemented in any case.
I agree to the proposed 10% missing round with minimum

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