Rapunzel wrote:How about a 5-6 player game where 2 people have been eliminated and the rest have teamed up to get rid of the right-now-obvious winner? I'm playing a game where it's basically 3 fairly strong people against me, they've stopped attacking each other, I'm the only one getting attacked. All truces have been declared in chat, and there's so many of them that it's become obvious that they're ganged up on me.
You can't fight all of them, so you need to undo their coalition. Pull back where ever you can, allowing them to take territory away from you, but only where you allow it, thus preserving your core bonuses. Save your armies for later campaigns. As you lose territory you'll be less intimidating to them and they'll get more suspicious of each other, and sooner or later they'll leave you alone and go back to their own strategies. Then you can resume your campaigns. You can even do this in chat: congratulate them for their heads-up play, and offer territories to a couple of players: use land to buy them off.
It's how the Great Powers used to balance each other, and what worked for them works for us, too.