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Breal wrote:I've employed a similar strategy in flat rate terminator games, where I have an early bonus and another player has an adjoining bonus or we're close to grabbing said bonuses. We decide in chat on a truce along bonus borders and leave 1s on those borders where no one else can break us. Then focus all troops elsewhere, not having to waste troops building next to ea others bonuses. Game usually moves fairly quickly which in flat rate can be a problem w/ stalemates. If this strategy is what you're talking about, then I think it's a wise play by those players involved. I haven't done this yet in a flat rate standard game only terminator but see no reason why this wouldn't work on standard setting as well, provided when it comes down to final 2, the playing ground is somewhat level.
Rapunzel wrote:How about a 5-6 player game where 2 people have been eliminated and the rest have teamed up to get rid of the right-now-obvious winner? I'm playing a game where it's basically 3 fairly strong people against me, they've stopped attacking each other, I'm the only one getting attacked. All truces have been declared in chat, and there's so many of them that it's become obvious that they're ganged up on me.
Rapunzel wrote:How about a 5-6 player game where 2 people have been eliminated and the rest have teamed up to get rid of the right-now-obvious winner? I'm playing a game where it's basically 3 fairly strong people against me, they've stopped attacking each other, I'm the only one getting attacked. All truces have been declared in chat, and there's so many of them that it's become obvious that they're ganged up on me.
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