A.D. wrote:I'm not speaking of just 3 turns. In game 11108509 we're on round 94: blue has missed 12 of them.
blakebowling wrote:What would really make sense is say X% (10% let's say) or 3, whichever is greater. So if you're going with 10%, after 30 rounds it will use the percentage.
agentcom wrote:blakebowling wrote:What would really make sense is say X% (10% let's say) or 3, whichever is greater. So if you're going with 10%, after 30 rounds it will use the percentage.
I don't think 3/30 is enough. Maybe 4 or 5, but other than that, I like it. Well like it better than what's been said so far. But I don't mind the current system either. What kinds of games are people joining that missed turns really bother them?
A.D. wrote:you know I get aware something isn't working well enough playing game 11108509
The game has just finished: 121 rounds, blue player miss 28 of them. Nobody can think this is acceptable. I hope we achieve common ground in the formula, but a deadbeat limit must be implemented in any case.
I agree to the proposed 10% missing round with minimum
Funkyterrance wrote:This totally drags out games and I hate it as well. Why does it have to be 3 consecutive anyway? Just make it 3 period so everyone can get on with the game. The game wasn't designed to be played with turns missed anyway.
waltero wrote:I say first missed turn is OK second missed turn results in a loss of four hours. You then have 20 hours to do a turn. And keep losing four hours every time a player misses a turn.
And once you are down to seven missed turns (0 hours) you are Kicked from the game.
Probably to complicated to implement something like this
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
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