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jimboston wrote:Question... if you have this kind of Team, and you play this kind of game regularly...
How is this "fun" for the people under you?
Yes... they may win more... so if someone derives all his/her fun from victory and points... then it would make sense for this sort of person to join your team.
I have played Team games with people who have tried to dictate my every move. It wasn't fun.
(Though partially this was due to the Map... which required I do nothing but build troops for umpteen turns, and then hand them over to the "dictator".)
(It was a little more fun on a map like World 2.0.)
I am always open to suggestions and collaboration when playing a Team game... but I don't want to be micromanaged.
I suggest that CC would be better-off without these followers... and instead letting you play as Players 1-4 (or 1-2 or 1-3) in a Team game against four other people.
What's the joy to you in being able to dictate or control others??? If you could instead play all Team roles yourself you would never fear a coup... and would have the satisfaction of beating not one opponent, but 2, 3, or 4 "heads". Surely that would be more fun.
(... um... so how can I join your Team?)

maasman wrote:I do enjoy your posts changsta and I'm glad you're back on here writing them. Do you feel that the dictator is the correct path for team dominance, or do you think a more strategy by committee given that everyone knows what they're doing would work better? Obviously the committee would require a strong enough leader to not get muddled in debate, and this would also require the correct group of people, something no different than your main approach.


Mr Changsha wrote:
My final point though concerns you. Your rank and the fact that you are obviously smart (from your writing) makes you the cc-equivalent of gold dust for the kind of dictator who does want to have a personal high score. If you are genuinely interested in playing team games you should find a dictator, you should become the 'third' (and just concentrate on playing your moves to perfection) and you should learn. Accept that some do know more about this game than you, don't rile up against orders from afar. Find a top player, stay as quiet as a mouse and play out that player's orders as well as you can. You might find that you enjoy it. There is honor in being the third in a trips team. It is an important role.
jimboston wrote:Question... if you have this kind of Team, and you play this kind of game regularly...
How is this "fun" for the people under you?
Yes... they may win more... so if someone derives all his/her fun from victory and points... then it would make sense for this sort of person to join your team.
I have played Team games with people who have tried to dictate my every move. It wasn't fun.
(Though partially this was due to the Map... which required I do nothing but build troops for umpteen turns, and then hand them over to the "dictator".)
(It was a little more fun on a map like World 2.0.)
I am always open to suggestions and collaboration when playing a Team game... but I don't want to be micromanaged.
Denise wrote:In the democratic game with quality teammates it is often whoever gets to the game first, who will point out the nuances of the game and talk about what they'd like to see done. Then, each in turn will give their take before any opening move is made, even if it's only to agree with what's been said. Throughout the game, each player will talk about both his turn and make suggestions for her teammates turns. This is a good way to get lots of ideas and to narrow down which is the best move to make. It sometimes takes compromise but often it doesn't, as long as the team remains open minded to the possibility that their idea might not be the best one.
Mr Changsha wrote:maasman wrote:I do enjoy your posts changsta and I'm glad you're back on here writing them. Do you feel that the dictator is the correct path for team dominance, or do you think a more strategy by committee given that everyone knows what they're doing would work better? Obviously the committee would require a strong enough leader to not get muddled in debate, and this would also require the correct group of people, something no different than your main approach.
I am interested to see if any player from the 'all high-ranking democratic ideal' kind of teams will stop by and give their views on this. The kind of teams who often say 'we play silently'. Personally I have always felt that the weakness of those teams might well be in the consistency of the opening, the ability to form up destructive chained stacks in the early game and the capacity to abandon orthodoxy when it is required. For sometimes it is.
You however postulated on the committee-led team. In my view that is far from the ideal and you actually brought up the reason why. Either teams play effectively silently and react on the basis of the previous move, or a dictator sets the plays. Three or even four players all giving their ideas between moves seems to be to be a recipe for confusion. As you yourself said, there would be the need for a chairman-style figure to arbitrate. But who sets the opening move? The guy who has the first turn? So many teams I play against have an unfocused round 1. This is directly due to the issue we are writing about here.

Fruitcake wrote:Mr Changsha wrote:maasman wrote:I do enjoy your posts changsta and I'm glad you're back on here writing them. Do you feel that the dictator is the correct path for team dominance, or do you think a more strategy by committee given that everyone knows what they're doing would work better? Obviously the committee would require a strong enough leader to not get muddled in debate, and this would also require the correct group of people, something no different than your main approach.
I am interested to see if any player from the 'all high-ranking democratic ideal' kind of teams will stop by and give their views on this. The kind of teams who often say 'we play silently'. Personally I have always felt that the weakness of those teams might well be in the consistency of the opening, the ability to form up destructive chained stacks in the early game and the capacity to abandon orthodoxy when it is required. For sometimes it is.
You however postulated on the committee-led team. In my view that is far from the ideal and you actually brought up the reason why. Either teams play effectively silently and react on the basis of the previous move, or a dictator sets the plays. Three or even four players all giving their ideas between moves seems to be to be a recipe for confusion. As you yourself said, there would be the need for a chairman-style figure to arbitrate. But who sets the opening move? The guy who has the first turn? So many teams I play against have an unfocused round 1. This is directly due to the issue we are writing about here.
I agree with Mr C on this point. As so often, cc can reflect real life in more ways than are obvious. In any team there has to be some one who is comfortable with decision making and is relaxed with carrying the can if everything goes pear shaped. The issue, as in real life, is that often, there are false dictators who will talk the talk, but don't walk the walk when things get tough. As for decision by committee??? Yer avin a larf.
Having given my opinion on the previous point, I want to take this a stage further. Often, the Dictator will also be the person who can turn a game round when it looks shaky. This person will have the capability of seeing more facets of the situation than pretty much everyone else. However, it is often at this point, the 2ic (second in command for those with no military background or knowledge) will show their real worth, pointing out the weak points in a plan of action. This brings huge benefits it that it allows the Dictator to then review the possibilities freed from the confines of worrying whether they have managed to think it all through to the best advantage. Once again, as is often found in real life, the Dictator will have that clever chap/female by their side who is (often) actually cleverer that them, but it is the Dictator who can, often through force of character, take those good thoughts and ideas and ensure they are put into action in the best possible way for all concerned. Which brings me neatly to the next point I want to make. As, once again, in real life, the true Dictator knows when to stamp their authority but also knows when to look to that vital 2ic for advice, thoughts and feedback. I actually prefer to call this personality the 'benign Dictator'. I am fully cognisant of the ultimate downfalls of the pure Dictator types I have seen on cc. One last point about my 'benign Dictator'. This character will always be aware that others may not see what they see, and will often be asked why they have made a certain decision. As in real life, it is that skill of explanation, teaching if you will, that marks them out as the real deal.
It is also of great interest when two 'benign Dictators' get together. I have seen this at work in a triples game. The human interaction, even through this medium, is startlingly akin to real life...once more. This developed to the point that the third member of the team, a Sergeant, (the other 2 were Generals) popped a note in asking if wine and refreshments were required while discussion took place between the other two (very respectfully) as to the best play. The game was won in a trice, unsurprisingly. The Sergeant admitted to having difficulty understanding the logic behind certain moves but stated that he had learnt a huge amount by just being 'on the team'.
Referring right back to the point about 'how many games can be lost before the questioning may begin', once again, one only has to look to real life to see the reflection of this. A good CEO, General etc. will always know that there is a chance things may go wrong. The key is in the ability to have a complete grasp of risk awareness. Only by having this skill (being able to weigh up the odds from all the information in front of them, often including input from that 2ic) can a benign Dictator ensure those occasions are rare enough that the loyalty they enjoy remains strong. Conversely, the pure Dictator will rely totally on themselves, not seeing that by not paying heed to advice from well chosen quarters they are ultimately sowing the seeds of their own destruction.

Crazyirishman wrote:Very well written Mr. C, I think you are on to something here greater than just a dictator personality. What would be interesting is a psycho-analysis of the types of team players on CC in general, but that would be its own article. In terms of dictatorship I can only find myself to be marginally successful due to constraints on time, game load, natural ability ect. Do I only put myself in that role in certain conditions though I may have the ability to perform dictatorship duties in other areas as well

AndyDufresne wrote:I've only played a few games with Dictator types, and I recall just not being very fond of the gameplay. It was more like the math homework I never wanted to really do when I was young lad, so I tend to kind of line up with JimBoston.
Mr Changsha wrote:Would Denise be happy as a second knowing really that no matter the level of her input her role is still FAR below the first?

Denise wrote:AndyDufresne wrote:I've only played a few games with Dictator types, and I recall just not being very fond of the gameplay. It was more like the math homework I never wanted to really do when I was young lad, so I tend to kind of line up with JimBoston.
How many banana's will I need to bring to make you a willing underling? Before you name your price, keep in mind 1 banana will be deducted for every mistake you make and for every time you try to think for yourself.
Denise wrote:In seriousness, I bet most players agree with you. It's not easy for a dictator to find his team. He must find players who are competent and willing. Most players want to be in charge of their own games, or at least have an equal say in how a game is played out. They care less for a game being played to perfection than they do for their own sense of control over their game. If these players find themselves in a game with a dictator, they become resentful and angry at him, not understanding that there is nothing wrong with how the dictator chooses to play his game. It's just not for them.
Denise wrote:For me personally, I like variety and a steady diet of being on only one kind of team or another isn't for me. I love aspects of both. Being in charge (or on equal footing) prevents me from becoming lazy and dependent, and I do understand that thrill that comes from leading a team to victory based on my own excellent skills (in my own mind at least).
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