[GP] Fix Round Limit of Team Games [Vote]

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Should round limit tie-breaker be based on total team troops or highest individual?

Total Team Troops
90
94%
Highest Individual
6
6%
I Don't Know
0
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Total votes : 96

Re: Fix Round Limit of Team Games [Vote]

Postby jackin_u_up on Fri Jul 27, 2012 9:41 pm

mc05025 wrote:In the general logic of the game being too simple and so any kind of more complicated gameplay is something I support I do like the current system. The current system adds complications as the players does not have to simply play the game normally till the end but they have to change their strategy and make one of the teammates as strong as they can close to the round limit.

The dead beating strategy on team game with round limit is something unacceptable and have to change at any cost.

My suggestion for that problem would be the change of the rule of the deadbeating. When a player deadbeats his troops should be change to neutral. People that kicked out of the game should not have any help to win the game and in a team game you are responsible from your teammates faults. If your teammate plays stupidly, you will lose the game. The same if he deadbeats. Next time pick your teammate more carefully. I can not see any drawbug at that logic and it fixes the problem I mentioned.

On the other hand I am sure that what I suggest is not going to be accomplished + the majority of the players do not care how complicated the game is. So instead of ignoring the problem I agree to that suggestions


I agree here, I've always hated this aspect of CC.
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Re: Fix Round Limit of Team Games [Vote]

Postby TheForgivenOne on Fri Jul 27, 2012 9:44 pm

Due to the amount of Support, I'm just going to shoot this through Sticky and right to Submitted.
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Re: Fix Round Limit of Team Games [Vote]

Postby BGtheBrain on Sat Aug 11, 2012 7:07 am

Never forget
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Re: Fix Round Limit of Team Games [Vote]

Postby BGtheBrain on Mon Aug 20, 2012 7:56 am

BGtheBrain wrote:Never forget
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Re: Fix Round Limit of Team Games [Vote]

Postby trinicardinal on Tue Aug 21, 2012 11:05 am

For some reason that Never Forget seems familiar but I forget why :-$

Either way i hope this is implemented soon!
10:16:35 ‹Ace Rimmer› haven't looked at work in ages
10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere
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Re: Fix Round Limit of Team Games [Vote]

Postby BGtheBrain on Tue Sep 11, 2012 8:59 am

BGtheBrain wrote:
BGtheBrain wrote:Never forget

I feel like we're forgetting
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Re: Fix Round Limit of Team Games [Vote]

Postby Pirlo on Tue Sep 11, 2012 10:05 am

let's not forget this cause!
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Re: Fix Round Limit of Team Games [Vote]

Postby Crazy Frog on Tue Sep 11, 2012 6:17 pm

Team Game Should always be about Teamwork... and team points and Team troop count fits. To play a whole game well and then lose it in the last round because the opponents have one man with a few extra men... when the rest of the board is sitting one round away from annihilation... well that's just silly.

So I agree that the code needs to be changed for team games to be team troop count at the end of the last round to determine what team wins.
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Re: Fix Round Limit of Team Games [Vote]

Postby Catarah on Tue Oct 02, 2012 7:07 pm

start a doubles game on hyves, 10 round limit, deadbeat just before its over, and see who's enough of a fool to join because they didn't see the round limit.
obviously you'd get taken for intentionally deadbeating, but the same could be sort of done with adjacent forts, no spoils, and fort&deploy everything on one player.

so yeah, i support this!
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Re: Fix Round Limit of Team Games [Vote]

Postby chapcrap on Sat Oct 13, 2012 9:18 am

Catarah wrote:start a doubles game on hyves, 10 round limit, deadbeat just before its over, and see who's enough of a fool to join because they didn't see the round limit.
obviously you'd get taken for intentionally deadbeating, but the same could be sort of done with adjacent forts, no spoils, and fort&deploy everything on one player.

so yeah, i support this!

That scenario will never happen when there aren't 10 round limits.
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Re: Fix Round Limit of Team Games [Vote]

Postby betiko on Mon Oct 15, 2012 5:49 pm

wow i think i was the only one who never reached round limit in a team game before and just realized this rule.. in my dispite! definitely a retarded rule, troops are all the team's not from a given player!!!!

by the way, question what is the tiebreak condition? total team troops, or total territories of the guy with the most troops in each team??
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Re: Fix Round Limit of Team Games [Vote]

Postby chapcrap on Mon Oct 15, 2012 11:54 pm

betiko wrote:wow i think i was the only one who never reached round limit in a team game before and just realized this rule.. in my dispite! definitely a retarded rule, troops are all the team's not from a given player!!!!

by the way, question what is the tiebreak condition? total team troops, or total territories of the guy with the most troops in each team??

Click on instructions at the top. Then Game Options. Scroll down to round limit. It's total troops, then territories, then the order the game was joined.
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Re: Fix Round Limit of Team Games [Vote]

Postby greenoaks on Tue Oct 16, 2012 6:27 am

why should it be total troops?

games are not won because the team holds an objective. it is up to the team to position an individual to take and hold the objective.
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Re: Fix Round Limit of Team Games [Vote]

Postby chapcrap on Tue Oct 16, 2012 8:40 am

greenoaks wrote:why should it be total troops?

games are not won because the team holds an objective. it is up to the team to position an individual to take and hold the objective.

This is a very true statement.

However, I would say that there are very few games that holding an objective gets snuck in there without it being the most dominate team in the game. Regardless of which individual has the most troops.
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Re: Fix Round Limit of Team Games [Vote]

Postby jonofperu on Thu Nov 01, 2012 3:34 pm

Any progress on this?

I think that when a certain mechanic gets "quirky" and forces players to adopt a particular inconvenient and possibly counter-intuitive strategy it affects gameplay - makes the game less enjoyable.
Just read through some forum discussion on intentional deadbeating to pass troops to a teammate for the win in a round limit game.
Fix it with this change.
Total team strength is a more natural/logical measure as a winning condition.
Single player troops as a measure of team strength adds a more artificial layer to strategy and hinders gameplay.
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Re: Fix Round Limit of Team Games [Vote]

Postby Metsfanmax on Sun Nov 18, 2012 3:18 pm

jonofperu wrote:Any progress on this?

I think that when a certain mechanic gets "quirky" and forces players to adopt a particular inconvenient and possibly counter-intuitive strategy it affects gameplay - makes the game less enjoyable.
Just read through some forum discussion on intentional deadbeating to pass troops to a teammate for the win in a round limit game.
Fix it with this change.
Total team strength is a more natural/logical measure as a winning condition.
Single player troops as a measure of team strength adds a more artificial layer to strategy and hinders gameplay.


With the change in administration we're transitioning to a new system for how to get suggestions pushed through, and I'll try to get this near the top of the list because it's not an extensive change.
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Re: Fix Round Limit of Team Games [Vote]

Postby chapcrap on Tue Nov 20, 2012 2:07 pm

Metsfanmax wrote:
jonofperu wrote:Any progress on this?

I think that when a certain mechanic gets "quirky" and forces players to adopt a particular inconvenient and possibly counter-intuitive strategy it affects gameplay - makes the game less enjoyable.
Just read through some forum discussion on intentional deadbeating to pass troops to a teammate for the win in a round limit game.
Fix it with this change.
Total team strength is a more natural/logical measure as a winning condition.
Single player troops as a measure of team strength adds a more artificial layer to strategy and hinders gameplay.


With the change in administration we're transitioning to a new system for how to get suggestions pushed through, and I'll try to get this near the top of the list because it's not an extensive change.

I have been on a team where we had less troops overall, but one strong player and because of that we won. I think this doesn't really need implemented because if people know what is going on in the game, they can pile troops to win. The problem is that it really depends on the map and situation as to which team would actually win if the game played out.

IMO, don't change gameplay options unless there is an egregious error. This is not an error, it's a personal preference.
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Re: Fix Round Limit of Team Games [Vote]

Postby agentcom on Tue Nov 20, 2012 8:39 pm

Chap, I agree with you generally, but the response to this has been overwhelming that it needs to change. I think that this could have (and has actually) added a unique feature to the gameplay. But I think the majority has spoken. Further, there are limited circumstances where the current system can be abused by deadbeating that the alternative would not suffer. I'm of the opinion that this will be one of the next implemented suggestions. Almost everyone seems to think that the current system is ridiculous.
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Re: Fix Round Limit of Team Games [Vote]

Postby chapcrap on Wed Nov 21, 2012 11:50 pm

agentcom wrote:Chap, I agree with you generally, but the response to this has been overwhelming that it needs to change. I think that this could have (and has actually) added a unique feature to the gameplay. But I think the majority has spoken. Further, there are limited circumstances where the current system can be abused by deadbeating that the alternative would not suffer. I'm of the opinion that this will be one of the next implemented suggestions. Almost everyone seems to think that the current system is ridiculous.

Stupid deadbeaters.
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Re: [GP] Fix Round Limit of Team Games [Vote]

Postby Metsfanmax on Wed Dec 26, 2012 10:58 pm

Moved to IMPLEMENTED.

See viewtopic.php?f=1&t=183223.
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