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Nola_Lifer wrote:Why is this still in drafts?

cairnswk wrote:Dukasaur wrote:...
It would be nice to have a map that reflects the real strategic issues in the Pelo War. Good work!
Didn't Qwert do it well enough?
charmir wrote:Yes he did.
charmir wrote:Sorry to the map maker as this looks like a nice start but it does look a little inferior to qwerts map.
charmir wrote:Here are three to think about then.
The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.
The capitals are very close together. This will stifle the larger games.
You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.
qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.
Oneyed wrote:charmir wrote:Here are three to think about then.
The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.
The capitals are very close together. This will stifle the larger games.
You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.
qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.
looks that you have some good detections. it´s quaint that I see just these two posts in the Map Foundry... you should come more often to the foundry.
btw, copy? then you could name all maps from the same area and era as copy.
Oneyed

charmir wrote:Here are three to think about then.
The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.
The capitals are very close together. This will stifle the larger games.
You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.
qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.
GoranZ wrote:-There are few capitals that have harbors(which means they can be attacked more easily)... Wouldn't be more interesting for all capitals to not have harbors on them? *IDK what others think about my proposal*
GoranZ wrote:-Pella and Abdere have 1 territory between them, can u make Eion's border little bit to the north so it will become second territory between the capitals.
GoranZ wrote:-Game objectives...
--When your Capital falls Everything is lost. What happens if I have 3 more capitals from enemy players(total capitals = 4)? If I lose my starting capital I get eliminated?... What about escalating games(I only need to find easy road to my initial enemy's capital and to take it out, regardless if he has 6 capitals)
GoranZ wrote:--Objectives: Hold your capital and all capitals from the enemy league to win. Very hard to achieve this in quads(I need to kill some of my teammates also).
GoranZ wrote:Personally I don't like the idea for me to kill friends in order to achieve the objective for win.
Oneyed wrote:GoranZ wrote:Personally I don't like the idea for me to kill friends in order to achieve the objective for win.
I like it. betray was very common, just you need to set it accurate...
thanks.
Oneyed
The capitals are very close together. This will stifle the larger games.



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