nolefan5311 wrote:So you won't have Brno coded as neutral then?
nolefan5311 wrote:With 33 starting regions the amount of the initial drop will be:
2 & 3 player games - 11 per player (the only change from the 32 starting regions you had previously)
4 players - 8 per player
5 players - 6 per player
6 players - 5 per player
7 players - 4 per player
8 players - 4 per player
Oneyed wrote:3 playes game:
11 territories for each player, 2 neutrals (Praha, Bratislava, Brno).
Oneyed wrote:Brno - Bratislava to Brno - Trenčín - Bratislava?
Oneyed wrote:Plzeň - Praha to Plzeň - Kladno - Praha?
iancanton wrote:if there are 3 players, then brno will not be neutral.
iancanton wrote:i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.
iancanton wrote:Plzeň - Beroun - Praha is better than Plzeň - Kladno - Praha because the railway from Plzeň to Praha really does go through Beroun; to hold kraj StČK, a player will have to secure 2 territories.
but then Žilina become as crossroad - it has connection to Olomouc and Poprad. Trenčín will be the third connection while all towns have two connections via railway.
Oneyed wrote:what about to change town Trenčín to town Kúty and made railway Bratislava - Kúty - Brno?
iancanton wrote:there's nothing wrong with that, unless u want perfect symmetry.
iancanton wrote:Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?
Oneyed wrote:iancanton wrote:Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?
I agreed. you have good knowledge about Slovakia
Oneyed wrote:iancanton wrote:there's nothing wrong with that, unless u want perfect symmetry.
this is the question which I have in head this is small map without any impassables, so I think perfect symmetry would be fine. what do you think?
or maybe I could do more crossroads - Žilina, Brno, Ústí n/Labem?
iancanton wrote:u can thank DiM's map for that!
iancanton wrote:symmetry works reasonably well on this map. simply add Kúty and remove Komarno, following which u can clean up the graphics to advance to final forge. if, during beta, we discover that holding the capital bonuses is too easy (this is unlikely), then u can add the extra railways so that more towns can attack the capitals.
Oneyed wrote:I also changed bonus for Towns from +1 for 3 towns with capital to +1 for 4 towns with capital.
Oneyed wrote:btw, why you are not blue?
Oneyed wrote:here are new versions of map. I did some little graphics edits and new railway connection. thanks to iancanton for big help.
iancanton wrote:during beta, if the capitals are unpopular, then prepare to change back to +1 for 3 towns with capital.
x-raider wrote:Development's looking good. I'm glad to see that Oneeyed is determined to make the best of this.
x-raider wrote:1. The stroke (or whatever it's called. sorry. edge?) on the region rectangles should be made heavier to fit in with the stroke/edges on the towns, railway, borders.
x-raider wrote:3. I've been finding the capitals looking a bit too rough on the pixels... Maybe get rid of the stroke/edge?
not sure what do you think here...
on the borders were font bad visible, especialy on the small version so therefore I added outer glow there.
x-raider wrote::o ... Reactionary thread coming soon...
Oneyed wrote:at the firts I would say sorry to everybody who helped me with this map, to everybody who was interested and to everybody who like it.
I will not continue on any of my maps (maybe forever), I can not work where censorship is so important and I can not hear advices from somebody who ignore my and also I can not pray for stamp.
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