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Scoring Decision for Speed Tournaments

Postby rdsrds2120 on Thu Aug 30, 2012 3:50 am

I have a question about how I might be able to best score a "Festival" style speed tournament, where games are up 24/7 and people play as they come on.

First I had a straight 1 win = 1 point scoring, which lead to the person who was on the most to play the winner almost every time. How can I better weigh the scoring to accurately reflect a winner?

I would like to still be able to reward playing more games, but it currently has way too much weight on the situation.

-rd
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Re: Scoring Decision for Speed Tournaments

Postby Dukasaur on Thu Aug 30, 2012 4:03 am

rdsrds2120 wrote:I have a question about how I might be able to best score a "Festival" style speed tournament, where games are up 24/7 and people play as they come on.

First I had a straight 1 win = 1 point scoring, which lead to the person who was on the most to play the winner almost every time. How can I better weigh the scoring to accurately reflect a winner?

I would like to still be able to reward playing more games, but it currently has way too much weight on the situation.

-rd

The most common answer for tournaments where players choose how many games they play, is to use win percentage instead of number of games won.

A further refinement is to use both: either {games won} X {win percentage} or {games won} + {win percentage}. These are an effort to reward both quantity and quality, so to speak.
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Re: Scoring Decision for Speed Tournaments

Postby chapcrap on Thu Aug 30, 2012 9:20 am

I agree with what Duke said.

There are also other caveats that can be added. Like subtracting a point for a loss. Only giving points for defeating unique opponents so that two people can't play each other over and over again to increase their game count. Another option is to limit the games so that they can only play 10 games max or something like that.
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Re: Scoring Decision for Speed Tournaments

Postby rdsrds2120 on Sat Sep 01, 2012 5:08 pm

chapcrap wrote:I agree with what Duke said.

There are also other caveats that can be added. Like subtracting a point for a loss. Only giving points for defeating unique opponents so that two people can't play each other over and over again to increase their game count. Another option is to limit the games so that they can only play 10 games max or something like that.


I think the game max is what I was missing. Otherwise, I was scared to do it by win percentage for this reason:

Someone wins 11/20
Another wins 100/200

The 11/20 player would have the higher win rate, but that wouldn't seem fair. I think the max game limit would actually solve most of my problems, to reduce the variance in game numbers :D

-rd
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Re: Scoring Decision for Speed Tournaments

Postby Lindax on Sat Sep 01, 2012 5:24 pm

rdsrds2120 wrote:
chapcrap wrote:I agree with what Duke said.

There are also other caveats that can be added. Like subtracting a point for a loss. Only giving points for defeating unique opponents so that two people can't play each other over and over again to increase their game count. Another option is to limit the games so that they can only play 10 games max or something like that.


I think the game max is what I was missing. Otherwise, I was scared to do it by win percentage for this reason:

Someone wins 11/20
Another wins 100/200

The 11/20 player would have the higher win rate, but that wouldn't seem fair. I think the max game limit would actually solve most of my problems, to reduce the variance in game numbers :D

-rd


Wow, remind me not to join your tournaments!

Lx
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Re: Scoring Decision for Speed Tournaments

Postby rdsrds2120 on Mon Sep 10, 2012 5:07 am

Lindax wrote:
rdsrds2120 wrote:
chapcrap wrote:I agree with what Duke said.

There are also other caveats that can be added. Like subtracting a point for a loss. Only giving points for defeating unique opponents so that two people can't play each other over and over again to increase their game count. Another option is to limit the games so that they can only play 10 games max or something like that.


I think the game max is what I was missing. Otherwise, I was scared to do it by win percentage for this reason:

Someone wins 11/20
Another wins 100/200

The 11/20 player would have the higher win rate, but that wouldn't seem fair. I think the max game limit would actually solve most of my problems, to reduce the variance in game numbers :D

-rd


Wow, remind me not to join your tournaments!

Lx


It's fixed now! 8[

-rd
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Re: Scoring Decision for Speed Tournaments

Postby jimfinn on Wed Sep 12, 2012 4:25 pm

As a person who would enjoy these sort of tournaments, I think a +1 per win, -1 per loss or some such system works well, or some modification thereof. It still takes playing many games to win, but it's not just about playing the most.
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