Unfortunately, I have missed a handful of turns. Not a multitude, but a few. Regardless of whether or not there is an advantage that may arise from this, I am strongly of the opinion that this is not in the realm of defensible strategy. My humble opinion is that you basically make a commitment when you join a game to the other players that basically amounts to an unspoken agreement: You will play as timely as schedule warrants, and you WILL act during your turn unless unusual circumstances prevent it.
Intentionally slipping a turn when a potential benefit is gleaned from this practice is not some form of creative strategizing. It is a back door maneuver, devoid of any shred of honorable gamesmanship, and I'd assert that identifiable patterned behavior of this kind merits some kind of censure or reprimand. Simply...it's inconsiderate to the people you play with. And hijacking the time of others and the enjoyment they get from the game lacks any integrity whatsoever.
As far as deadbeating...I have a hard time understanding how people can do that without feeling some internal derision. I had a player quit after ONE turn lol. Deployed all, attacked a 3, lost 6 troops, and never took another turn. It was almost funny...in a sad sort of way. I'll play with one troop left and try when there is no hope. Seems like the right thing to do.
"The need to be right is the sign of a vulgar mind." "Philosophy...can be used for any purpose-even for transforming murderers into judges."-Albert Camus