[Beta] - Krazy Kingdoms - Proposed Changes (3/14/14)

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Re: Krazy Kingdoms [9/17] - Map Key Discussion

Postby dolomite13 on Tue Sep 18, 2012 11:01 am

I did a lot of map work last evening but I can't post it yet, it would just look like a jumbled mess at this point but it is moving along and should have new graphics and icons by the weekend. At least thats how the progress is looking.

Now I just need to get an evening away from the wife on a week night ... hmmm...

=D=
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Re: Krazy Kingdoms [9/17] - Map Key Discussion

Postby koontz1973 on Tue Sep 18, 2012 11:25 am

If you tell her in the morning you are going out with the guys drinking and to a strip club after work, she will be more than happy when you get home and tell her guys and strip club is a Euphemism for conquer club and maps.

The good thing about this is when you really want to go, tell her a friend is helping you out at the strip club and she will be more than happy to let you go.
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Re: Krazy Kingdoms [9/17] - Map Key Discussion

Postby dolomite13 on Tue Sep 18, 2012 12:06 pm

Hehe ... I need to be careful about that strip club idea... she know that a strip clup just opened across from where I work.
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Re: Krazy Kingdoms [9/17] - Map Key Discussion

Postby dolomite13 on Wed Sep 19, 2012 11:25 am

Jungle 3 and Forest 2 will not be adjacent to start zones on opposite sides of chasm's ... the next map (with toned down colors) will reflect that.

=D=
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Re: Krazy Kingdoms [9/17] - Map Key Discussion

Postby koontz1973 on Wed Sep 19, 2012 11:42 am

Stop posting the updates and start posting the updates if you know what I mean. If not then give us a map, not words and your actions will be rewarded in the fullness of time.

Hows the new strip club? :P
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Re: Krazy Kingdoms [9/17] - Map Key Discussion

Postby dolomite13 on Wed Sep 19, 2012 1:11 pm

I just like making you look at the rainbow map

=D=

... what strip club? ... ;)
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Re: Krazy Kingdoms [9/17] - Map Key Discussion

Postby dolomite13 on Thu Sep 20, 2012 12:27 am

OK I got the sketch of the main map done and scanned and cleaned up.. I toned down the colors and completely took the artistic direction in another direction. I think this is feeling much more like they way I envisioned this map. I took off the icons in the version as I am still working on them as well as some small texture effects for each terrain type.

This is PHASE 1 ... I will add the icons back to the map and I have some textures for each terrain type to add in PHASE 2

=D=

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Last edited by dolomite13 on Thu Sep 20, 2012 12:17 pm, edited 1 time in total.
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Re: Krazy Kingdoms [9/19] - New Map Graphics (phase 1)

Postby koontz1973 on Thu Sep 20, 2012 12:49 am

=D> :D =D> :D =D> :D =D>

Bloody glorious. Not got time to go over it now as kids have to go to school but will look later. But the bottom of the map is blank. What is going there?
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Re: Krazy Kingdoms [9/19] - New Map Graphics (phase 1)

Postby dolomite13 on Thu Sep 20, 2012 12:59 am

koontz1973 wrote:=D> :D =D> :D =D> :D =D>

Bloody glorious. Not got time to go over it now as kids have to go to school but will look later. But the bottom of the map is blank. What is going there?


I have to get the icons back on the map and then that blank space at the bottom is to be filled in with more descriptive text detailing the connections over chasms, maybe info about "favored" territories etc... not sure yet but I wanted to make sure I had enough space to add lots of descriptive iconography or text if needed at this is a rather odd map ;)

I will have another better draft late tomorrow... I just need to get to bed now.

=D=
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Re: Krazy Kingdoms [9/19] - New Map Graphics (phase 1)

Postby dolomite13 on Fri Sep 21, 2012 7:12 pm

Best I can do for today... may or may not have time this weekend to work on it more.

I changed how Wizards work a bit. Its similar to barbarians but not the same.

I think that this is going in the right direction.

=D=

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Re: Krazy Kingdoms [9/21] - New Map Graphics (phase 2)

Postby koontz1973 on Sat Sep 22, 2012 12:10 am

dolomite, I think you are ready for a sticky now. Will see if anyone has any objections. If not, will stamp this on Monday for you.
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Re: Krazy Kingdoms [9/21] - New Map Graphics (phase 2)

Postby dolomite13 on Sat Sep 22, 2012 12:11 am

koontz1973 wrote:dolomite, I think you are ready for a sticky now. Will see if anyone has any objections. If not, will stamp this on Monday for you.


=)

=D=
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Re: Krazy Kingdoms [9/21] - New Map Graphics (phase 2)

Postby tkr4lf on Sat Sep 22, 2012 12:25 am

Wow, this looks about 500% better than it did before. Very well done.

Regarding the new wizard setup, can the Maelstrom attack anything? It doesn't say that it can or cannot that I see, yet it says that it auto-deploys 2 each round. What's the auto for if it doesn't attack anything? Does it work like the Demons/Underworld, with the Maelstrom itself bordering and being able to attack each of your favored territories? If so, that's not really all that clear with how you it worded there.

Also, it's a little confusing having S1, etc. used twice, once for the swamps and once for the seas. Not quite sure how best to change it, but it probably does need changing just for gameplay clarity purposes.

Other than those two things, I can't see anything else to comment on, other than to say that this looks amazing. Very nice work here dolomite.
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Re: Krazy Kingdoms [9/21] - New Map Graphics (phase 2)

Postby tkr4lf on Sat Sep 22, 2012 12:29 am

Ok, actually, re-reading the Wizard description, it does say that the Maelstrom borders your favored territories, which means that it can attack them.

Hmm, it's a little confusing the way it's worded, although the point did come across after a few times reading it. Maybe it can be worded better? It is a little confusing at first, at least for me it was.
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Re: Krazy Kingdoms [9/21] - New Map Graphics (phase 2)

Postby dolomite13 on Sat Sep 22, 2012 12:57 am

tkr4lf wrote:Ok, actually, re-reading the Wizard description, it does say that the Maelstrom borders your favored territories, which means that it can attack them. Hmm, it's a little confusing the way it's worded, although the point did come across after a few times reading it. Maybe it can be worded better? It is a little confusing at first, at least for me it was.


Yep that needs a bit of revision to make it clearer. OOps on the seas/swamps I need to make the seas Sea 1, Sea 2 etc and leave the swamps S1 S2 etc... or come up with a new name for swamps or seas. Maybe Lakes or Oceans... hmmm...

Thanx for catching that.

=)

=D=
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