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BGtheBrain wrote:Moved to suggestions
stahrgazer wrote:I like this idea of having a program randomly place the troops, rather than allow the player to choose where they go.
I've seen suggestions but not this one. Yes, the most common suggestion was eliminate deferred troops, but that was always rejected as unfair to those who didn't miss it deliberately (maybe a storm knocked out their power that night, it's happened to me).
With this suggestion, tho, the player would at least still get troops; but it would minimize any incentive to deliberately miss a turn since the player would not get to choose where the troops go. Wouldn't think programming would be that hard, either, considering that random placement is already a viable function.
BGtheBrain wrote:Is there a problem moving a suggestion to suggestions or are you suggesting I move this suggestion to questions and answers?
Alchemistery wrote:However i have noticed that some players are missing turns twice in a row then using the deferred troops to their advantage once other players have played, does CC condone this as legitimate strategy ?
Alchemistery wrote:It does somewhat spoil the game in that the other players are held back by the slow playing by waiting for someone to play then they miss a turn then are faced with up to six deferred troops which can unfairly unbalance a region or territory - I am sure this is not the first time this concern has been raised by other players has there been an attempt by CC to address this in the past?
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