Copenhagen sightseeing [Quenched]

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby isaiah40 on Tue Sep 25, 2012 2:05 pm

Um, that still isn't an XML file. You need to save it as .XML not .txt
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby nolefan5311 on Tue Sep 25, 2012 3:08 pm

If you still need help turning it into an xml file, pm or skype me and I can help you out.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby koontz1973 on Wed Sep 26, 2012 12:40 am

About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby crazymilkshake5 on Wed Sep 26, 2012 11:56 am

here go.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby thenobodies80 on Wed Sep 26, 2012 1:37 pm

crazymilkshake5 wrote:here go.


Sent to lackattack. :)

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Flapcake on Wed Sep 26, 2012 7:32 pm

koontz1973 wrote:About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.



Yes... solution - reduce numbers to two / reduce numbers of trams ? give every player one tram each as starter ?
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby koontz1973 on Wed Sep 26, 2012 10:15 pm

Reducing the number of trams slows GP and you have a nice spread of them. Giving one away sounds like a nice idea, the same could also be said for the winning condition. So 5 positions with a tram and sight is another way to have it. Lots of ways to reduce the neutrals, up to you flaps to find one you like.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Flapcake on Thu Sep 27, 2012 6:08 am

koontz1973 wrote:Reducing the number of trams slows GP and you have a nice spread of them. Giving one away sounds like a nice idea, the same could also be said for the winning condition. So 5 positions with a tram and sight is another way to have it. Lots of ways to reduce the neutrals, up to you flaps to find one you like.



I would like to go with the one that fits the map the bedst, reducing to 5, yes it slows GP down, but for a start the easy change are give 1 sigth and 1 tram for each player, that way everone are equal. (this go ofcourse only for 1v1)

So I think we should try this out first...
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby wi1bert on Thu Sep 27, 2012 4:57 pm

I help 4 attractions twice (all apart from little mermaid) twice in game 11698418 I think and didn't win. Had to get all 5, thanks for developing and good luck.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Gilligan on Thu Sep 27, 2012 8:55 pm

Flapcake wrote:
koontz1973 wrote:About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.



Yes... solution - reduce numbers to two / reduce numbers of trams ? give every player one tram each as starter ?


I think giving one to each wouldn't work too well. Since trams border each other the guy first could just clear all of the trams. I'd say two neutral apiece

Besides there are only 7 you'd need to add another.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby perchorin on Thu Sep 27, 2012 11:38 pm

There is a small grammar mistake in the map legend. It should say "Roads and water are impassable." rather than "Roads and water is impassable."
Also "pays +1 for every 2" right below that in the legend sounds awkward. I'd just put "+1 for every 2" but that may just be a style opinion on my part rather than an English mistake.
The first one is definitely an error though. Nice work on the map otherwise, my first game on it has just begun.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Flapcake on Fri Sep 28, 2012 7:38 am

perchorin wrote:There is a small grammar mistake in the map legend. It should say "Roads and water are impassable." rather than "Roads and water is impassable."
Also "pays +1 for every 2" right below that in the legend sounds awkward. I'd just put "+1 for every 2" but that may just be a style opinion on my part rather than an English mistake.
The first one is definitely an error though. Nice work on the map otherwise, my first game on it has just begun.


thx perchorin, it will be corrected ASAP

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby thenobodies80 on Mon Oct 01, 2012 5:32 am

The map was updated! :)

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby crazymilkshake5 on Thu Oct 11, 2012 3:05 pm

Here is the XML for having the metros start at 2.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby thenobodies80 on Thu Oct 11, 2012 4:49 pm

Sent to lackattack

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