Conquer Club

[GO] Fog of Rank

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: "Blindfold" Option

Postby MoB Deadly on Mon Oct 01, 2012 8:27 am

Just some potential pitfalls:

Hard for medal hunters, can't use maprank to see if they got the medal from that opponent already
hard for people looking to play team games solo, less people, will join for the risk of joining with a cook or someone with a trolol rating

Not that I dislike your suggestion, but I think the "matchmaking" suggestion has a lot more potential, and I think once the game starts, I don't think their should be any anonymity
Image
Art by: codierose | High Score: 2550
User avatar
Corporal 1st Class MoB Deadly
 
Posts: 2381
Joined: Sun Jan 11, 2009 2:07 am

Re: "Blindfold" Option

Postby Funkyterrance on Mon Oct 01, 2012 1:42 pm

Ok, here goes guys..

greenoaks wrote:how would this work with the Foe List ?


This is a good point. I was thinking that if you were foes with anyone in that particular game, you would not be able to play. However, what if you were already in the game and someone who you had foed wanted to join right? I would think that the only fair way would be that you were kicked from that game. The good thing is that no-one could follow you around joining your games to get you kicked because it would be anonymous. :) After a game was finished you could of course foe the appropriate player accordingly if you so wished.

betiko wrote:well, if you try to avoid cooks and to lose 100 points it's a problem... but then i suppose you don't join those kind of games. Otherwise it's true that the higher you're ranked the more it's a pain to play terminator, on the other hand the lower you are ranked, the more a higher ranked player with no chance to win will try to favour the other higher ranked players to lose a minimum of points..


I'm pretty sure you answered your own question on this aspect betiko, but If not, let me know. You did hit the nail on the head on your last sentence though regarding the potential benefit of one of these types of games.

MoB Deadly wrote:Just some potential pitfalls:

Hard for medal hunters, can't use maprank to see if they got the medal from that opponent already
hard for people looking to play team games solo, less people, will join for the risk of joining with a cook or someone with a trolol rating

Not that I dislike your suggestion, but I think the "matchmaking" suggestion has a lot more potential, and I think once the game starts, I don't think their should be any anonymity


I can see your points MoB. I think we can refer back to betiko's response on this, however, in that if this setting would spoil the fun for you since you are looking for medals, it would just not be an option you would end up using until you had the medals you wanted.

I had this setting in mind mainly for a different feel to a game where inhibitions created by rank and history would be out of the picture. As HH suggested it would make for a very interesting tournament, just as long as nobody leaked who was who which I imagine would of course happen from time to time. The unveiling at the end would have the potential to be very exciting. Even guessing who was who could add spice to the games.
I like the idea of erasing the dynamics within a game that make people play differently than they would if they knew nothing about whomever with they are playing with. ;)
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: "Blindfold" Option

Postby greenoaks on Mon Oct 01, 2012 8:18 pm

will the creator of the game be able to determine whether the blindfold remains for the entire game or is lifted after 5, 10, 20 or 50 rounds.
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: "Blindfold" Option

Postby Funkyterrance on Mon Oct 01, 2012 8:45 pm

greenoaks wrote:will the creator of the game be able to determine whether the blindfold remains for the entire game or is lifted after 5, 10, 20 or 50 rounds.


To be honest I didn't even consider lifting the "blindfolds" until the end of the game but If more people would want there to be an option of a round limit I don't see why not. I imagine it would just equate to more programming but I by no means object to it from a gameplay standpoint. I personally like the idea of an "unveiling" only once the winning players are determined but having the option you suggested would create even more possibilities.
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: "Blindfold" Option

Postby Woodruff on Tue Oct 02, 2012 12:10 am

Funkyterrance wrote:
greenoaks wrote:will the creator of the game be able to determine whether the blindfold remains for the entire game or is lifted after 5, 10, 20 or 50 rounds.


To be honest I didn't even consider lifting the "blindfolds" until the end of the game but If more people would want there to be an option of a round limit I don't see why not. I imagine it would just equate to more programming but I by no means object to it from a gameplay standpoint. I personally like the idea of an "unveiling" only once the winning players are determined but having the option you suggested would create even more possibilities.


Personally, I think a lot of problems are eliminated by keeping the blindfolds on until the game is completed, from lower ranks intentionally targeting higher ranks to higher ranks banding together to eliminate lower ranks first (each being used as either point-gaining or point-preservation methods).
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: "Blindfold" Option

Postby Funkyterrance on Tue Oct 02, 2012 1:50 am

Woodruff wrote:Personally, I think a lot of problems are eliminated by keeping the blindfolds on until the game is completed, from lower ranks intentionally targeting higher ranks to higher ranks banding together to eliminate lower ranks first (each being used as either point-gaining or point-preservation methods).


I am wanting this suggestion for similar reasons Woodruff, that's why you could, as I would, most likely always choose the "full blindfold" option. I like the idea of as close to zero corruption as is humanly possible.
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: "Blindfold" Option

Postby TheForgivenOne on Tue Oct 02, 2012 4:10 am

Would it be similar to this Suggestion?
viewtopic.php?f=4&t=162506
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5994
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: "Blindfold" Option

Postby Extreme Ways on Tue Oct 02, 2012 5:00 am

TheForgivenOne wrote:Would it be similar to this Suggestion?
viewtopic.php?f=4&t=162506

imo... Yes, but this one is writtten by someone who cares about the sugg.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
User avatar
General Extreme Ways
 
Posts: 1723
Joined: Sun Nov 19, 2006 10:02 am
2

Re: "Blindfold" Option

Postby Funkyterrance on Tue Oct 02, 2012 1:56 pm

TheForgivenOne wrote:Would it be similar to this Suggestion?
viewtopic.php?f=4&t=162506


I had no idea that this was ever suggested before but yes, it is similar, if not the same idea. However, I urge you strongly to not merge this thread to the others. The reason being that those threads include a lot of posters who seemed to be confused about what the suggestion actually was, in turn causing the threads to become somewhat convoluted.
I did gain some insights from that link regarding the idea and one limitation it may have: you won't be able to use invites with this option for obvious reasons.
One variation of the idea that was discussed in the link was the idea that while each player would be anonymous as to which player was which, you would still know which players were taking part in each specific game. This is not what I am suggesting. It would make it much too easy to guess who was who with some research into when certain players logged on or by observing the behaviors of turns taken. The anonymity would have to be either complete or none at all.
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: "Blindfold" Option

Postby The Voice on Tue Oct 02, 2012 3:28 pm

This suggestion has my full support. Well articulated, Funky.
Major The Voice
 
Posts: 681
Joined: Sat Sep 13, 2008 4:37 pm
Location: Location, Location!

Re: "Blindfold" Option

Postby Funkyterrance on Tue Oct 02, 2012 8:08 pm

The Voice wrote:This suggestion has my full support. Well articulated, Funky.


Thanks, Voice.
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: "Blindfold" Option

Postby Funkyterrance on Sat Oct 13, 2012 12:04 pm

UPDATE:

So I joined a tournament a while back(don't even remember joining tbh) and on my first game it is me vs 3 sergeants. I am getting inexplicably piled on for what I can see is no other reason but my rank. I haven't been in a non-clan tourney for so long I forgot how crappy this situation is. It's quite hard to have a chance when all eyes are on you, looking at you like a point pork chop.
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: "Blindfold" Option

Postby chapcrap on Sat Oct 13, 2012 2:27 pm

Funkyterrance wrote:UPDATE:

So I joined a tournament a while back(don't even remember joining tbh) and on my first game it is me vs 3 sergeants. I am getting inexplicably piled on for what I can see is no other reason but my rank. I haven't been in a non-clan tourney for so long I forgot how crappy this situation is. It's quite hard to have a chance when all eyes are on you, looking at you like a point pork chop.

I don't feel like that happens to me when I play. But I don't mind the option.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: "Blindfold" Option

Postby Funkyterrance on Sat Oct 13, 2012 10:11 pm

chapcrap wrote:
Funkyterrance wrote:UPDATE:

So I joined a tournament a while back(don't even remember joining tbh) and on my first game it is me vs 3 sergeants. I am getting inexplicably piled on for what I can see is no other reason but my rank. I haven't been in a non-clan tourney for so long I forgot how crappy this situation is. It's quite hard to have a chance when all eyes are on you, looking at you like a point pork chop.

I don't feel like that happens to me when I play. But I don't mind the option.


You are probably just more charming. ;)
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: "Blindfold" Option

Postby sirgermaine on Mon Oct 15, 2012 8:17 pm

I discussed this in my sticky thread about fog viewtopic.php?f=4&t=171747&start=30, where this would be a further option. This takes it a step further than I had proposed, where even the waiting for players stage is totally anonymous. I would agree with some of the earlier posts here which state that Foe list implementation would be very difficult. This also poses some other potential problems for team games. I do not like to join team games and leave a slot open for my teammate, since I do not know if they are going to deadbeat out or ignore me or whatnot, so I only play team games with players I know on my team. I assume that you cannot invite a player to this sort of game, since then you would know who someone was, but nobody else would. This would keep a lot of people from playing any team game on this setting.
Major sirgermaine
 
Posts: 125
Joined: Tue Mar 04, 2008 11:25 pm

Re: "Blindfold" Option

Postby Funkyterrance on Mon Oct 15, 2012 9:51 pm

sirgermaine wrote: This also poses some other potential problems for team games. I do not like to join team games and leave a slot open for my teammate, since I do not know if they are going to deadbeat out or ignore me or whatnot, so I only play team games with players I know on my team. I assume that you cannot invite a player to this sort of game, since then you would know who someone was, but nobody else would. This would keep a lot of people from playing any team game on this setting.


This is a very good point sirgermaine. Invites to free-for-all games would not work with this option since you would have an unfair advantage as you stated. As far as team games however, this would essentially still be in the same vein of the original idea since all of your opponents would remain anonymous and therefore no advantage would really be gained. Either team would still see their opponents as just two other players, the anonymity meant to be attained by the blindfold option is still there and the playing field remains even since either team can now discuss their rank with each other. The dynamics remain the same as any team game invite scenario.
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: "Blindfold" Option

Postby agentcom on Wed Oct 17, 2012 1:54 am

Some version of this has been posted before. The downside to it is the following: You have to hide every piece of information about the game to make it truly workable. I just picked the settings at random, but let's say you start a trips Japan game. You just give someone the game number and tell them to join team 1.

Fine, you say, so hide the game number. Well, there are currently zero (0!) games waiting for players with those settings. You could easily tell someone to do a search for trips Japan games and join team 1 and know who your teammates are. Fine, you say, hide the map.

Well, then they just search by settings. If you set up a nuke, adjacent, trench game, there are currently zero (0!) games waiting for that game type.

Fine, you say, hide all the identifying information about the game. Well, now only you know the settings and every other player is signing up for a completely random game that only you know the settings of. Can you say farmer's paradise?

The only way that I can see this working is for a player to be allowed to create a completely random game (size, type, teams, settings) and have other people be able to sign up for it until it is full. Perhaps that is a good suggestion, but it's much different from what is being proposed here.
User avatar
Brigadier agentcom
 
Posts: 3980
Joined: Tue Nov 09, 2010 8:50 pm

Re: "Blindfold" Option

Postby Woodruff on Wed Oct 17, 2012 4:13 am

Funkyterrance wrote:UPDATE:

So I joined a tournament a while back(don't even remember joining tbh) and on my first game it is me vs 3 sergeants. I am getting inexplicably piled on for what I can see is no other reason but my rank. I haven't been in a non-clan tourney for so long I forgot how crappy this situation is. It's quite hard to have a chance when all eyes are on you, looking at you like a point pork chop.


I can honestly say I don't see this happen very often in tournaments. Normal play, yes...but in tournaments, typically folks are too concerned about winning the tournament to engage in this sort of thing.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
User avatar
Corporal 1st Class Woodruff
 
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: "Blindfold" Option

Postby Funkyterrance on Thu Oct 18, 2012 2:54 pm

Woodruff wrote:
Funkyterrance wrote:UPDATE:

So I joined a tournament a while back(don't even remember joining tbh) and on my first game it is me vs 3 sergeants. I am getting inexplicably piled on for what I can see is no other reason but my rank. I haven't been in a non-clan tourney for so long I forgot how crappy this situation is. It's quite hard to have a chance when all eyes are on you, looking at you like a point pork chop.


I can honestly say I don't see this happen very often in tournaments. Normal play, yes...but in tournaments, typically folks are too concerned about winning the tournament to engage in this sort of thing.


You guys could totally be right about this, I don't do very many tournaments.
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: "Blindfold" Option

Postby agentcom on Thu Oct 18, 2012 4:03 pm

Given the problems that I see with this in regular games, I actually think that tournaments are about the only place where this could actually be used, but it would be in a different way than the OP originally intended.

A TO could elect to create "blind" games, so that nobody knows who they're playing. This would be most useful in a couple scenarios:

1) Tournaments with terminator games (for the reasons in the OP)
2) Tournaments with a list of available games to play (so that people have to join games without knowing their opponents)
3) Tournaments with multiple-player games, but with individual scoring (so that people can't game the points system by targeting the leader or the leader targeting the second place guy)

Then the TO would have to have a rule about posting in the forum or in game chat cuz you might tip someone off as to your or someone else's identity.
User avatar
Brigadier agentcom
 
Posts: 3980
Joined: Tue Nov 09, 2010 8:50 pm

Re: "Blindfold" Option

Postby Funkyterrance on Fri Oct 19, 2012 8:48 pm

Agentcom, thanks a bunch for your contributions and succinct explanations. They have really advanced the progress of this thread, be it towards this idea being scrapped or it being pushed forward.
It appears that, as Agent has proved, the only way that the game could remain truly anonymous(due to opportunities for corruption) would be if the games were set up by a third party(TO) so that it would be impossible for one player to communicate to another which game was which. Considering this,the process would for obvious reasons be somewhat labor intensive in its setup by TOs and therefore would most likely not be an everyday occurrence. However, the silver lining of this limitation is that it stands to reason that significantly less programming would be required since the setting up of the games would most likely be more or less manually controlled by the TO. In other words, the revised suggestion would be technically less intensive than the original suggestion but probably more labor intensive in the long run since it involves actual human organization/intervention.
I still think that this option would be a ton of fun in it's suspense-fullness and worth the extra work each tournament would involve.
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Foggy Players Option

Postby ItzPetey on Thu Nov 29, 2012 4:24 pm

Concise description:
  • A way to hide which player is which colour.

Specifics/Details:
  • The only thing that would change would be that instead of seeing "r: ItzPetey" in the Players list you would see "r: ??????". There would be no indication anywhere that I was red. In the logs it would say "Red received 3 troops for holding 9 regions." etc. There would be an alphabetical list of players involved in the game and their ranks somewhere under the current Players list. When the game began it would have to randomly assign a colour to a player instead of doing based on join order as it does now.

How this will benefit the site and/or other comments:
  • In a number of games, players are targeted. Either because of their rank, their standing in a tournament, prior conflicts (personal or game related) or in my case (the inspiration) because in our group of friends, we'll all just gang up on one person for several games in a row just to bug them. Not always me, but often me :lol:.
  • It would bring a level of objectivity. If two players were far ahead of everyone else, yet one of the two is slightly further, you wouldn't attack the guy in 2nd because he bugged you last game. You wouldn't know it was him.
  • It would make alliances a little tougher as well. You couldn't always team up with the same person, and you couldn't instantly avoid someone because they stabbed you in the back earlier. You'd have to really keep on your toes even with your allies.
Lieutenant ItzPetey
 
Posts: 182
Joined: Thu May 28, 2009 5:09 pm

Re: Foggy Players Option

Postby Funkyterrance on Thu Nov 29, 2012 4:35 pm

Something like this? : viewtopic.php?f=4&t=179054
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: Foggy Players Option

Postby chapcrap on Thu Nov 29, 2012 5:12 pm

Funkyterrance wrote:Something like this? : http://www.conquerclub.com/forum/viewto ... 4&t=179054

That seems like the exact same.

Petey, is it ok with you if we merge the threads?
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: Foggy Players Option

Postby ItzPetey on Fri Nov 30, 2012 8:36 am

Absolutely, or even delete mine. It's nearly identical. I did search, but didn't hit funky's keywords, and must've missed it while scrolling.

Sorry funky, not trying to steal any thunder. I love your idea! LOL
Lieutenant ItzPetey
 
Posts: 182
Joined: Thu May 28, 2009 5:09 pm

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users