Labyrinth [Quenched]

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Re: Labyrinth [14/9] Even more walls. page 19

Postby nolefan5311 on Thu Oct 04, 2012 12:16 pm

Well, I'm not going to convince you of anything, so I will let the Graphics CA's do their job :)
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Re: Labyrinth [14/9] Even more walls. page 19

Postby koontz1973 on Thu Oct 04, 2012 12:35 pm

nolefan5311 wrote:Well, I'm not going to convince you of anything, so I will let the Graphics CA's do their job :)

Ye of little faith, getting it done now and then we can all decide on which one goes forward. But this is a very large fix and will take time. It is not just rocks bit a lot of the elements that sit next to them that need re doing. Give me time.
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Re: Labyrinth [14/9] Even more walls. page 19

Postby IcePack on Thu Oct 04, 2012 5:28 pm

What happened to the original rock? I haven't been here for awhile.
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Re: Labyrinth [14/9] Even more walls. page 19

Postby koontz1973 on Thu Oct 04, 2012 10:46 pm

IcePack wrote:What happened to the original rock? I haven't been here for awhile.

It is still there, I am just doing a blocky version and then will get people to decide on which is best.
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Re: Labyrinth [14/9] Even more walls. page 19

Postby koontz1973 on Sat Oct 06, 2012 7:28 am

Here are the two versions of the map. The top one is the one with the rounded rocks and the second one is the one asked for by RedBaron0. I have set up a poll which I will keep open for one week and then after that is done with, the winner will be the one to go forward.
Original - rounded rock.
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new - square Blocks
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Re: Labyrinth [14/9] Poll on rock type. page 19

Postby isaiah40 on Sat Oct 06, 2012 9:39 am

Personally, I prefer the second one. But this your map so really you should choose which one and go with it. It is nothing to stop it from getting stamped.
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Re: Labyrinth [14/9] Poll on rock type. page 19

Postby IcePack on Sat Oct 06, 2012 10:33 am

The original, by far
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Re: Labyrinth [14/9] Poll on rock type. page 19

Postby cairnswk on Sat Oct 06, 2012 12:04 pm

i'm going original. it gives the map character. not only that, you've changed some of the elements.
the square version looks far too clinical. :)
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Re: Labyrinth [14/9] Poll on rock type. page 19

Postby AndyDufresne on Mon Oct 08, 2012 10:32 am

I like the idea of the squares, if the squares looked a little more like the big blocks in the original.


--Andy
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Re: Labyrinth [14/9] Poll on rock type. page 19

Postby koontz1973 on Mon Oct 08, 2012 12:30 pm

AndyDufresne wrote:I like the idea of the squares, if the squares looked a little more like the big blocks in the original.


--Andy

Do you mean one of the first drafts or the test one I did for RB0 a page or so back.
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Re: Labyrinth [14/9] Poll on rock type. page 19

Postby ManBungalow on Tue Oct 09, 2012 7:13 pm

The squares are good. Add a bit of wear and tear to them and drop some shadows and they'll look much better.
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Re: Labyrinth [14/9] Poll on rock type. page 19

Postby deantursx on Wed Oct 10, 2012 11:41 am

I'm not a fan of the square rocks...I think they looked better the way they were before.
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Re: Labyrinth [14/9]

Postby koontz1973 on Sat Oct 13, 2012 7:53 am

Well, after a week long poll and a PM sent out to around 30+ members that have commented on this map, we have 24 votes. 14 for the original rounded rocks and 10 for the new squared rocks. So now that we have a winner, here is the one to go forward. Removed the ground under the Minitors as requested and polished the image.

Large.
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Small.
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What is next?
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Re: Labyrinth [13/10] ???

Postby isaiah40 on Sat Oct 13, 2012 4:55 pm

Change the impassables in the legend on the large. Then as far as I'm concerned this can be moved on.
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Re: Labyrinth [13/10] ???

Postby koontz1973 on Sat Oct 13, 2012 10:37 pm

isaiah40 wrote:Change the impassables in the legend on the large. Then as far as I'm concerned this can be moved on.

Thanks isaiah, missed that bit.
Large.
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Small.
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Re: Labyrinth [14/10]

Postby isaiah40 on Sun Oct 14, 2012 9:38 am

Last Call

If anyone has any other comments on graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!

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Re: Labyrinth [14/10]

Postby IcePack on Sun Oct 14, 2012 9:43 am

Where you list graphics and xml participants....i still hate it :) any way to jazz it up and make it not stand out like a sore thumb?
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Re: Labyrinth [14/10]

Postby koontz1973 on Sun Oct 14, 2012 9:49 am

Like how, open to any suggestions but I like sigs to be understated.
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Re: Labyrinth [14/10]

Postby tkr4lf on Sun Oct 14, 2012 10:24 am

To be honest, I didn't even notice the sig until IcePack pointed it out.
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Re: Labyrinth [14/10]

Postby koontz1973 on Sun Oct 14, 2012 10:26 am

And that to me is what a sig should be like. But as I say, give me an idea to play with.
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Re: Labyrinth [14/10]

Postby pamoa on Tue Oct 16, 2012 1:30 pm

nice work =D>
about graphics
have ever tested the map readability with 888's
and what did you try to represent with slave entrance squares
de gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: Labyrinth [14/10]

Postby koontz1973 on Tue Oct 16, 2012 8:35 pm

pamoa wrote:nice work =D>
about graphics
have ever tested the map readability with 888's
and what did you try to represent with slave entrance squares


coloured 888s in first post.
Slave entrances are gates, roofs. Just a simple thing to show getting in to the game area.

Added a corner rock which I missed, sorted out the grass for RB0, removed the spear targets (bombard regions) where a normal attack is and played with the sig.
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image

show: neutrals
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Re: Labyrinth [17/10]

Postby isaiah40 on Wed Oct 17, 2012 9:22 am

I even forgot something: color blind tests - of course you should know that by now! :mrgreen: O:)
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Re: Labyrinth [17/10]

Postby koontz1973 on Wed Oct 17, 2012 10:39 am

isaiah40 wrote:I even forgot something: color blind tests - of course you should know that by now! :mrgreen: O:)

vischeck is not working for some reason. Is their another way to get them done?
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Re: Labyrinth [17/10]

Postby koontz1973 on Wed Oct 17, 2012 11:59 pm

Sorry they are very small, still could not get visicheck to work so another site only allows very small files to be uploaded.
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