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Advance Zero armies button

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Advance Zero armies button

Postby Scorba on Sun Oct 07, 2012 3:22 am

Concise description:
  • Advance Zero armies button

Specifics/Details:
  • I want an advance 0 armies button! Generally speaking, you will for the most part advance all your armies or none at all. Why force players to pull down the menu and scroll up to zero, when this could be done with a single press? It will also save vital time in speed games.

How this will benefit the site and/or other comments:
  • Less time spent pulling down and scrolling through tedious menu's and more time killing opponents!
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Re: Advance Zero armies button

Postby greenoaks on Sun Oct 07, 2012 4:07 am

more clutter on the screen, no thx.
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Re: Advance Zero armies button

Postby Scorba on Sun Oct 07, 2012 4:55 am

A single button , clutter?! What are you talking about?

Only people with the attention span of a goldfish would be distracted by such a button.
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Re: Advance Zero armies button

Postby ManBungalow on Sun Oct 07, 2012 5:16 am

If you're using clickable maps you right-click on the region you just attacked from and it advances 0 (I use the add-on, I'm not sure about site-integrated clickies). Otherwise click on the drop-down list and type 0. Unless you're using a browser designed in the 1800s, it should change to 0.
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Re: Advance Zero armies button

Postby greenoaks on Sun Oct 07, 2012 7:33 am

Scorba wrote:A single button , clutter?! What are you talking about?

Only people with the attention span of a goldfish would be distracted by such a button.

yes clutter, as more of us migrate to small screens there is not enough screen space for buttons to help every lazy player save a fraction of a second
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Re: Advance Zero armies button

Postby waltero on Sun Oct 07, 2012 8:08 am

I use the little roller dial on my mouse...the one in the middle on top. works great.
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Re: Advance Zero armies button

Postby JBlombier on Tue Oct 09, 2012 11:15 am

ManBungalow wrote:If you're using clickable maps you right-click on the region you just attacked from and it advances 0 (I use the add-on, I'm not sure about site-integrated clickies). Otherwise click on the drop-down list and type 0. Unless you're using a browser designed in the 1800s, it should change to 0.

The site-integrated clickies also allow you to advance 0 armies when you click on the region you just successfully attacked. This doesn't seem to have any advantage for the site.
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Re: Advance Zero armies button

Postby 72o on Tue Oct 09, 2012 2:31 pm

I only use the drop downs. I actually would like to see an advance all, advance none, and the drop down, that'd be really nice.
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Re: Advance Zero armies button

Postby chapcrap on Sat Oct 13, 2012 9:34 am

JBlombier wrote:
ManBungalow wrote:If you're using clickable maps you right-click on the region you just attacked from and it advances 0 (I use the add-on, I'm not sure about site-integrated clickies). Otherwise click on the drop-down list and type 0. Unless you're using a browser designed in the 1800s, it should change to 0.

The site-integrated clickies also allow you to advance 0 armies when you click on the region you just successfully attacked. This doesn't seem to have any advantage for the site.

With the site clickable maps you can advance all or none depending on the side of the mouse you click.
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Re: Advance Zero armies button

Postby agentcom on Wed Oct 17, 2012 1:39 am

As was said in another suggestion by thehippo, I don't think CC is going to place a button/link for every player that wants to avoid 2 clicks. Yes, it is annoying to have to make 2 clicks when a button could do it in one, but it also clutters up the screen for the players who more often either advance all or advance more than 0 but less than all.

I'm not sure I see the need for this extra button.
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Re: Advance Zero armies button

Postby chapcrap on Wed Oct 17, 2012 3:40 pm

agentcom wrote:As was said in another suggestion by thehippo, I don't think CC is going to place a button/link for every player that wants to avoid 2 clicks. Yes, it is annoying to have to make 2 clicks when a button could do it in one, but it also clutters up the screen for the players who more often either advance all or advance more than 0 but less than all.

I'm not sure I see the need for this extra button.

I think the need lies in trying to create a friendlier interface for phone and tablet users. The real solution to that would be to create a mobile app/interface for those who play on those devices. However, this would be a convenient stop-gap.
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Re: Advance Zero armies button

Postby IcePack on Wed Oct 17, 2012 3:55 pm

+1 it's annoying as F playing on iPhone cuz of this, clickable maps doesn't work for mobile users.
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Re: Advance Zero armies button

Postby agentcom on Wed Oct 17, 2012 7:53 pm

chapcrap wrote:
agentcom wrote:As was said in another suggestion by thehippo, I don't think CC is going to place a button/link for every player that wants to avoid 2 clicks. Yes, it is annoying to have to make 2 clicks when a button could do it in one, but it also clutters up the screen for the players who more often either advance all or advance more than 0 but less than all.

I'm not sure I see the need for this extra button.

I think the need lies in trying to create a friendlier interface for phone and tablet users. The real solution to that would be to create a mobile app/interface for those who play on those devices. However, this would be a convenient stop-gap.


That's a good point
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Re: Advance Zero armies button

Postby Woodruff on Wed Oct 17, 2012 8:21 pm

Scorba wrote:A single button , clutter?! What are you talking about?
Only people with the attention span of a goldfish would be distracted by such a button.


A single button for this suggestion which has limited usefulness. A single button for the next suggestion which has limited usefulness. A single button for the next suggestion which has limited usefulness. And we have clutter.
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Re: Advance Zero armies button

Postby chapcrap on Fri Oct 19, 2012 1:14 pm

Woodruff wrote:
Scorba wrote:A single button , clutter?! What are you talking about?
Only people with the attention span of a goldfish would be distracted by such a button.


A single button for this suggestion which has limited usefulness. A single button for the next suggestion which has limited usefulness. A single button for the next suggestion which has limited usefulness. And we have clutter.

I wouldn't call it limited. Especially with the introduction of trench warfare. It is extremely common in trench games to advance zero.
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