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anamainiacks wrote:And I know we were only asked for gameplay input, but I found it a little hard to link the legend to the parts of the cow (yes, I don't know my parts of a cow very well!). I did notice there was a slide bolding of the territorial words that were the same as its bonus regions, so that could be made more obvious (:
AndyDufresne wrote:anamainiacks wrote:And I know we were only asked for gameplay input, but I found it a little hard to link the legend to the parts of the cow (yes, I don't know my parts of a cow very well!). I did notice there was a slide bolding of the territorial words that were the same as its bonus regions, so that could be made more obvious (:
Yeah, this might help with finding each bonus zone. You could even underline the 'Main' region in each bonus zone, and that may simply be enough to attract a player's eye.
--Andy

anamainiacks wrote:Sorry if this has already been brought up - I didn't want to read through the earlier 26 pages.
Did you have to method of coming up with the bonus values for the various regions? Looking at them now, they don't seem very balanced... The most glaring one to me is, why is the Ox Tail only worth 1, while all the legs are with 2, when they all have the same number of territories to conquer (though LF only has 4), and to defend? Ignoring the tail tip, it has 1 territory to defend (Ox Tail Base) bordering 3 regions (Company Logo, Top Side, Minute Steak).
In comparison, all legs - ignoring their hooves - have 1 territory to defend, bordering less than 3 regions, except the R.Hind leg.So if anything, the Ox Tail would seem like one of the harder 'continents' to hold between the 5 of them. It should be given a 2-troop bonus as well, I think.
- L.F. Marrow Bone borders Outer Skirt (1)
- R.Fore Shank borders Plate and Outer Skirt (2)
- L.Hind Shank borders Bottom Flank (1)
- R.Hind Shank borders Round Tip, Tri-Tip, Top Flank (3).
I also think Crown should be downgraded to a 2-troop bonus region. While it has 3 territories in total and 3 territories to defend, only 2 territories can attack the region, which is a far cry from the 5 territories that can attack Flank.
And I know we were only asked for gameplay input, but I found it a little hard to link the legend to the parts of the cow (yes, I don't know my parts of a cow very well!). I did notice there was a slide bolding of the territorial words that were the same as its bonus regions, so that could be made more obvious (:
In all, I was pleasantly surprised when I came to see what the front page was moo-ing about - love the concept, very unique (:

nolefan5311 wrote:In addition, Sirloin needs to be reduced to a +4 bonus. Suggested bonus value puts it at 4.75, but that's with a neutral 3 right in the middle of it (Tenderloin) and another n3 as a border region.

iancanton wrote:nolefan5311 wrote:In addition, Sirloin needs to be reduced to a +4 bonus. Suggested bonus value puts it at 4.75, but that's with a neutral 3 right in the middle of it (Tenderloin) and another n3 as a border region.
nolefan, this is the one part of the comprehensive analyses by anamainiacks and u (thanks, both!) where i differ because, not only do the neutrals fail to protect completely any regions, but the sirloin bonus zone is non-contiguous, which makes forting a more difficult job; is +5 a good compromise?




dana1971 wrote:Hi all,
I've cleaned up the graphics and decided to remove the hanging meat because I did a version where the meat looked real but it was a bit odd and didn't fit in, then I did a version with the meat rendered in a more illustrative fashion but it didn't fit with the realistic chalk board and frame. So I decided it best to just drop it.
I took off the black boarder on the stars because I thought they may make the numbers hard to read, but now I'm thinking I may need to make them bigger so you can see them more clearly.
I took on board changes to bonuses and neutrals, and tried to make the continent names more clear.
Here is the latest.
The following regions will start with neutrals.
Tenderloin: 2
Tri-Tip: 2
Special Offer: killer 3
4 Star Meats Logo: 3
Let us know what I need to do next. Tackle the XML code, or is it to early for that?
Best Wishes,
Dana

dana1971 wrote:Thanks,
Here are some additional regions that will start as neutrals:
Eye - neutral 3
Top Brisket - neutral 3
Flank - neutral 3
Left fore shine - neutral 3
Does that about cover it Nolefan?

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