Battle for the Spice Islands

This is where maps get made. Check out what's in development and give us some feedback.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Battle for the Spice Islands

Postby vaughn03 on Sat Oct 06, 2012 2:28 pm

Image

Battle for the Spice Islands - Updated 2/12/2014 - Version 20 - Page 17
Number of Territories - 33 Regions/9 Fleets - 3 Armadas/10 Sea Passages/5 Ports/3 Major Ports/4 Continents/Spice Islands - 4 Spices
Special Features - Inset Maps, Navies, Spices, Ports
What Makes This Map Worthy of Being Made? - Historical significance based on Wallace Map of the Malay Archipelago 1869 and the Dutch East India Company, Special Game Play, Lack of Maps of this region of the world
NEW CHANGES: Changes to Legend/Rules. Moved Fleets and Sea Passages to promote balanced play. Dropped one territory.
The Dutch East India Company - Vereenigde Oost-Indische Compagnie or VOC, (United East India Company) Chartered in 1602.. It is often considered to have been the first Multi-National Corporation in the World and it was the first Company to issue stock. It was also arguably the first Mega-Corporation, possessing Quasi-Governmental Powers, including the ability to Wage War, Imprison and Execute Convicts, Negotiate Treaties, Coin Money, and Establish Colonies. Western European Powers Dominated the Malay Archipelago during this period relying on superior arms and naval power.

Made Fleets 1-Way Attack Ports to emphasize the Fleet's power in this part of the world, similarly with the exception of Burma and Malaka the Continents can not attack each other - without going to sea. You CAN leave a Port via a Sea Passage. Sea Passages are -2 armies per turn visa-a-via 'Napoleonic Europe Map' So if you have any armies over 1 you will lose 2, if you only have 1 army it will remain - this is intended to model the high cost and risk of open ocean voyage, Fleets do not receive bonus unless they possess a Spice as without cargo Fleets are expensive to maintain. 3 Fleets of same get +1 bonus to reflect naval might. Sea Passage 1 or SP1 has 2 spots on this map - by the Spice Islands in the upper or main map and in the lower right inset map of the Spice Islands, this is how I move between maps. Best I came up with... Victory Conditions can be reached by holding an Armada (3 Fleets of the same suit) Spice Monopoly (All 4 Spice Islands) and 1 of the 3 Major Ports outside the Spice Islands
Hopefully above information is reflected in the map - if any thing is unclear, I will attempt to clarify. Suggestions welcome.
Large
Image
Image
Image
Image
Image
Image
[bigimg]]http://i1309.photobucket.com/albums/s622/dvaughn03/RingofFirer13_Type_zps63b4730f.jpg[/bigimg]
Click image to enlarge.
image

Click image to enlarge.
image

Click image to enlarge.
image

Click image to enlarge.
image

Click image to enlarge.
image

show: drafts
Last edited by vaughn03 on Wed Feb 12, 2014 4:10 pm, edited 57 times in total.
User avatar
Major vaughn03
 
Posts: 138
Joined: Thu Mar 17, 2011 8:25 pm
Location: Kalifornia
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2) Cross-Map Achievement (1) Ratings Achievement (1)

Re: Ring of Fire - Battle for the Spice Islands

Postby vaughn03 on Sat Oct 06, 2012 2:43 pm

Hello -

I'm vaughn03 and I'd like to design a fairly sophisticated map of the Malay Archipelago. I'm a professional retoucher so I'm proficient in photoshop, but not XML.

The map is based roughly on Wallace's Map of 1869. If possible I would like to introduce some elements that I have not seen in other conquer club maps. (I've been told that everything has been done, but I have not seen what I have in mind but I've not played all the cc maps either...) Am also looking for suggestions regarding historical, geographical, design, game play - willing to change anything to improve look and gameplay.

Special Features I would like to incorporate if possible.

1. Pop-up map - Map in bottom right corner would change to 'active island'. - This allows more complex game play each island can have objectives, etc.
2. Moving Navies - transport troops, bombard ports.
3. Typhoons - randomly generated storms, can destroy ports, fleets.
4. Supply Lines - reinforcements based on contiguous supply lines being maintained.
5. Volcano Eruptions - randomly generated eruptions, destroy troops to neutral.
User avatar
Major vaughn03
 
Posts: 138
Joined: Thu Mar 17, 2011 8:25 pm
Location: Kalifornia
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2) Cross-Map Achievement (1) Ratings Achievement (1)

Re: Ring of Fire - Battle for the Spice Islands

Postby tkr4lf on Sat Oct 06, 2012 10:18 pm

vaughn03 wrote:Special Features I would like to incorporate if possible.

1. Pop-up map - Map in bottom right corner would change to 'active island'. - This allows more complex game play each island can have objectives, etc.
2. Moving Navies - transport troops, bombard ports.
3. Typhoons - randomly generated storms, can destroy ports, fleets.
4. Supply Lines - reinforcements based on contiguous supply lines being maintained.
5. Volcano Eruptions - randomly generated eruptions, destroy troops to neutral.


I'm no xml expert, but I'm pretty much 100% sure #'s 1, 2, 3 and 5 cannot be done with the current xml.

The map looks cool though.
User avatar
Major tkr4lf
 
Posts: 1371
Joined: Thu Nov 06, 2008 11:35 am
Location: Austin, TX
Medals: 63
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (2)
Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (1) Clan Achievement (11) Tournament Contribution (14)

Re: Ring of Fire - Battle for the Spice Islands

Postby koontz1973 on Sat Oct 06, 2012 11:19 pm

tkr is right, some of those features are not doable at the moment. But it is a very nice looking map and hope you do not get discouraged and try to continue with it.

Some thoughts for you are...
The typhoons can just become killer neutrals and placed strategically around the map to stifle/open game play up. Example - Place one between Borneo and Java so a player can either go the long way around of have a short cut that kills troops.
The hexagons are very small. Remember, they need to be able to hold a name and the army numbers. Image
Here is a previous map similar to yours. viewtopic.php?f=242&t=160761 Maybe you can take some of the ideas away from this one.
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: Ring of Fire - Battle for the Spice Islands

Postby AndyDufresne on Mon Oct 08, 2012 10:28 am

The idea sounds alright (minus the undoable parts). Best of luck on developing your idea! I look forward to seeing a proper draft sometime.


--Andy
User avatar
Corporal AndyDufresne
Retired Administrator
 
Posts: 25042
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Re: Ring of Fire - Battle for the Spice Islands

Postby nolefan5311 on Mon Oct 08, 2012 10:45 am

I honestly think this is a very strong first draft...did you do it yourself vaughn, or is this a map from somewhere else? The only thing I don't like are the hexes, but otherwise, I can't wait to see this in the MFW.
Image
User avatar
Major nolefan5311
 
Posts: 1623
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: Ring of Fire - Battle for the Spice Islands

Postby Huegelkoenig on Wed Oct 10, 2012 12:35 pm

looks great, even without the undoable parts
Captain Huegelkoenig
 
Posts: 26
Joined: Wed Apr 15, 2009 11:51 am
Medals: 11
Standard Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)

Re: Ring of Fire - Battle for the Spice Islands

Postby vaughn03 on Wed Oct 10, 2012 3:08 pm

Are the parts undoable because they do not work with the XML Templet currently be used or they will not work in XML period? i.e If I had an XML guy who was qualified, it could be done?

That being said - I would be willing to develop for current XML with an eye towards improving with my ideas in the future - 'Ring of Fire II'...

I need to look at suggested map some more and see what I can garnish from that - it does look similar, more so than any of the active maps I've seen and making fleets and typhoons static is doable if not preferable...

My original idea was to use the inset map just for the 'Spice Island'. Then I thought why not make it a 'pop-up' and have it change to whatever island the battle was raging. So - for now - back to the original idea. I also like the idea of victory conditions perhaps with some combination of ports and resources being reached.

The 'hex' marks can easily be removed - I've thought the might work well and maybe not - more so if navies can move... So I can eliminate.

I'm a Studio Retoucher using Photoshop so this is all pretty easy for me and I try to set up my files to be as editable as possible.

I worked on the 'Mississippi Magnolia' map but the originator became frustrated when he could not super-size and abandoned the project. I'm probably more willing to compromise than he...

As stated before would love suggestions on game play and adding historical elements to the game play. I've spent time in this part of the world but still learning...
User avatar
Major vaughn03
 
Posts: 138
Joined: Thu Mar 17, 2011 8:25 pm
Location: Kalifornia
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2) Cross-Map Achievement (1) Ratings Achievement (1)

Re: Ring of Fire - Battle for the Spice Islands

Postby nolefan5311 on Wed Oct 10, 2012 3:17 pm

vaughn03 wrote:Are the parts undoable because they do not work with the XML Templet currently be used or they will not work in XML period? i.e If I had an XML guy who was qualified, it could be done?

That being said - I would be willing to develop for current XML with an eye towards improving with my ideas in the future - 'Ring of Fire II'...

I need to look at suggested map some more and see what I can garnish from that - it does look similar, more so than any of the active maps I've seen and making fleets and typhoons static is doable if not preferable...

My original idea was to use the inset map just for the 'Spice Island'. Then I thought why not make it a 'pop-up' and have it change to whatever island the battle was raging. So - for now - back to the original idea. I also like the idea of victory conditions perhaps with some combination of ports and resources being reached.

The 'hex' marks can easily be removed - I've thought the might work well and maybe not - more so if navies can move... So I can eliminate.

I'm a Studio Retoucher using Photoshop so this is all pretty easy for me and I try to set up my files to be as editable as possible.

I worked on the 'Mississippi Magnolia' map but the originator became frustrated when he could not super-size and abandoned the project. I'm probably more willing to compromise than he...

As stated before would love suggestions on game play and adding historical elements to the game play. I've spent time in this part of the world but still learning...


As far as the XML is concerned, it's not that they can't be done at all period somewhere on the interwebs, it's just they can't be done with the current game engine on this site. I really hope you further develop this idea...I like it a lot. And the Foundry always needs more mapmakers :D
Image
User avatar
Major nolefan5311
 
Posts: 1623
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: Ring of Fire - Battle for the Spice Islands

Postby vaughn03 on Wed Oct 10, 2012 3:37 pm

I'll go with the game engine and keep an eye out for an XML programmer. I'm looking for help with the XML from the game community but hoping I can pick it up some...
User avatar
Major vaughn03
 
Posts: 138
Joined: Thu Mar 17, 2011 8:25 pm
Location: Kalifornia
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2) Cross-Map Achievement (1) Ratings Achievement (1)

Re: Ring of Fire - Battle for the Spice Islands

Postby nolefan5311 on Wed Oct 10, 2012 3:46 pm

vaughn03 wrote:I'll go with the game engine and keep an eye out for an XML programmer. I'm looking for help with the XML from the game community but hoping I can pick it up some...


There are a lot of people on the site who can write the XML for you, within the constraints of the game engine. However, the only person who can expand the game engine to allow XML updates is the site administrator.
Image
User avatar
Major nolefan5311
 
Posts: 1623
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: Ring of Fire - Battle for the Spice Islands

Postby thehippo8 on Thu Oct 11, 2012 3:07 am

vaughn03 wrote:Hello -

I'm vaughn03 and I'd like to design a fairly sophisticated map of the Malay Archipelago. I'm a professional retoucher so I'm proficient in photoshop, but not XML.

The map is based roughly on Wallace's Map of 1869. If possible I would like to introduce some elements that I have not seen in other conquer club maps. (I've been told that everything has been done, but I have not seen what I have in mind but I've not played all the cc maps either...) Am also looking for suggestions regarding historical, geographical, design, game play - willing to change anything to improve look and gameplay.

Special Features I would like to incorporate if possible.

1. Pop-up map - Map in bottom right corner would change to 'active island'. - This allows more complex game play each island can have objectives, etc.
2. Moving Navies - transport troops, bombard ports.
3. Typhoons - randomly generated storms, can destroy ports, fleets.
4. Supply Lines - reinforcements based on contiguous supply lines being maintained.
5. Volcano Eruptions - randomly generated eruptions, destroy troops to neutral.

Welcome vaughn - we are very lucky to have you interested in making maps. Your comments here are so interesting to me that I am going to go a step further and draft some suggestions by way of an article for the Dispatch newletter. Rather than double up - look out for the article and hopefully that will also drive some traffic back here!
ImageImageImage
show
User avatar
Corporal 1st Class thehippo8
 
Posts: 1824
Joined: Fri Feb 19, 2010 5:32 pm
Medals: 48
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (4) Clan Achievement (4) Tournament Contribution (2) General Contribution (3)

Re: Ring of Fire - Battle for the Spice Islands

Postby generalhead on Fri Oct 12, 2012 10:18 pm

Very nice looking map. Nice detail for a first draft.
Sergeant generalhead
 
Posts: 885
Joined: Mon Apr 26, 2010 10:09 pm
Medals: 64
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (2) General Achievement (1) Clan Achievement (7) Challenge Achievement (1)
Tournament Contribution (14) General Contribution (1)

Re: Ring of Fire - Battle for the Spice Islands

Postby thehippo8 on Mon Oct 15, 2012 8:28 pm

I wrote an article on this in the Dispatch Here's the article if anyone missed it:

Ring of Fire – doing the undoable by thehippo8
show
ImageImageImage
show
User avatar
Corporal 1st Class thehippo8
 
Posts: 1824
Joined: Fri Feb 19, 2010 5:32 pm
Medals: 48
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (4) Clan Achievement (4) Tournament Contribution (2) General Contribution (3)

Re: Ring of Fire - Battle for the Spice Islands

Postby cairnswk on Tue Oct 16, 2012 12:30 am

vaughn03. i was impressed by your graphics ability...
but not impressed by the first rule you broke in design anywhere, and that is...legibility.
I have to squint to strain to read what is written in those instructions. :( Sorry to be blunt.
Your typeset looks nice but without it being legible...it didn't cut the mustard.
I do however, encourage you to listen well to some of the more experienced foundry folk (not necessarily myself) in developing those workarounds for your xml.
Your ideas are great from concept, now you simply have to be creative in the execution to develop a workable map within the xml engine possibilities.
You've also taken on a subject of "Indonesia" which is great to see.
Nice start as a first concept draft... :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Next

Return to Map Foundry

Who is online

Users browsing this forum: No registered users and 2 guests

Login