Conquer Club

Dungeon of Draknor: Crypts and Catacombs [9/11] V.3-Pg2

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Dungeon of Draknor: Crypts and Catacombs [9/11] V.3-Pg2

Postby crazymilkshake5 on Mon Sep 17, 2012 12:07 pm

koontz1973 wrote:With the taking out of heros, how will that effect the conditional borders and taking of the winning territ?

I would make it to where you only have to hold the key, so anyone can grab any key
highscore
Image
User avatar
Major crazymilkshake5
 
Posts: 745
Joined: Tue Aug 09, 2011 3:30 pm
Location: Georgia.

Re: Dungeon of Draknor: Crypts and Catacombs [9/11] V.3-Pg2

Postby koontz1973 on Mon Sep 17, 2012 12:13 pm

So the key opens each of the same coloured doors. That works. Might be an idea also to colour an arrow the same colour so the keys open up extra doorways. So holding the green key allows you to attack the sleeping quarters from the treasure room. Sort of like secret passages.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Dungeon of Draknor: Crypts and Catacombs [9/11] V.3-Pg2

Postby crazymilkshake5 on Mon Sep 17, 2012 3:39 pm

koontz1973 wrote:So the key opens each of the same coloured doors. That works. Might be an idea also to colour an arrow the same colour so the keys open up extra doorways. So holding the green key allows you to attack the sleeping quarters from the treasure room. Sort of like secret passages.

ok now that would be cool...
highscore
Image
User avatar
Major crazymilkshake5
 
Posts: 745
Joined: Tue Aug 09, 2011 3:30 pm
Location: Georgia.

Re: Dungeon of Draknor: Crypts and Catacombs [9/11] V.3-Pg2

Postby koontz1973 on Mon Sep 24, 2012 12:01 pm

crazy, hows it looking?
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Dungeon of Draknor: Crypts and Catacombs [9/11] V.3-Pg2

Postby crazymilkshake5 on Thu Sep 27, 2012 3:05 pm

koontz1973 wrote:crazy, hows it looking?

workin on it, lol

The way I had done it, it would just be easier for me to re-do the borders.
highscore
Image
User avatar
Major crazymilkshake5
 
Posts: 745
Joined: Tue Aug 09, 2011 3:30 pm
Location: Georgia.

Re: Dungeon of Draknor: Crypts and Catacombs [9/11] V.3-Pg2

Postby crazymilkshake5 on Sun Sep 30, 2012 10:17 pm

update'll be coming soon.
highscore
Image
User avatar
Major crazymilkshake5
 
Posts: 745
Joined: Tue Aug 09, 2011 3:30 pm
Location: Georgia.

Re: Dungeon of Draknor: Crypts and Catacombs [9/11] V.3-Pg2

Postby koontz1973 on Fri Oct 12, 2012 4:54 am

crazy, going to give you till the end of the weekend to get one posted. Other wise you know what will happen. But please do one, it does not need to be big at all. Anything is worth a mention.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Dungeon of Draknor: Crypts and Catacombs [9/11] V.3-Pg2

Postby koontz1973 on Sun Oct 14, 2012 11:25 pm

[Moved]

Sorry crazy, been longer than the month and into ideas we go. Will be happy to get this moved back when an update has been made.

koontz
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Previous

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users