edocsil wrote:Can't win? Cult would have a majority? might take a day, but it's GG.
I was under the impression that the whole town had to be taken over by the cult in order to let it fulfil its win condition, so same idea as an SK. (except that it may ignore the mafia.)
Regardless if they overrun the twon, as soon as they hit a majority, town and scum cannot prevent it.
For arguments sake, if cult has 5 now and the rest of us are town, if we lynch a cult, then there are 4 cult at night. they recruit one, now there are 5. They have a majority and won't lynch any of their own, so they win.
Now if there are 4 cult and some even split of scum and town, like 2 and 4 respectively. If we lynch scum, then there is one scum left, and CL recruits. Mafia shoot cult at night. This leaves 4 Cult, 1 scum, and 3 town, we're still just barely hanging on, but won't get a lynch in the day. Scum shoots Cult at night, CL recruits, now there are 4 cult, 2 town, and 1 scum. Lylo. endgame. Cult can recruit to win.
So, actually, now that I really think about this, the CL must have been role blocked one night already or we would have already lost. Let's revisit the list of people roleblocked, and try to nail the CL down. The recruiting phase is really what puts us at a disadvantage.
Help now, everyone!!