ManBungalow wrote:This is still graphically overloaded.
Koontz, i haveto agree with MB, ilooked at an earlier version and apart from the large buildings at the top of the map, i thought how nice and simply it is was, but then i saw this version and almost had caniptions....way too much happeneing on it now.
That may be so, but the larger buildings looked really bad when placed on the map all over. More buildings needed to go on and at the larger size, you could not get enough on to make it worth while. So the buildings became smaller. I understand the idea that it may have a lot going on, but it is still clear and not complicated. People may think that it has to many, some others may like it as it is. Either way, I am not going to win.
Here are the larger buildings, and to have them at this size where needed would not be a good idea. More are needed now for the impassables, and I do not think adding more roads to this one will make any difference apart from making it a more generic map (like all other city maps) and and even worse graphically.
Guys, I understand that some of you lot may not like the style and can make the buildings a tad bigger but they will not go to the size they once where. But as for graphically overloaded, I have to disagree as I could of gone far more into the individual buildings. As now, all territs have one building that is unique for that area and the territ is names after it. Also, the above image, although clearer, is a complete waste of space as it is not even good.