[Vacation valid until July 2014] Alamo

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[Vacation valid until July 2014] Alamo

Postby generalhead on Sun Oct 14, 2012 7:16 pm

ImageImage
Alamo:
generalhead
52 territories
35 drop territories
1v1 one player drops inside of the Alamo/ Texan army and the other player drops outside of the Alamo/ Mexican army
cannon bombardment,
Mexican, and Texan army, unique game play:

The Alamo is a place where a great battle was fought. Pretty much all of the Texan army was massacred.
I know this map has been talked about, but I don't know if it has been tried.
I checked the forum but didn't see an attempt.
I am new at this so be gentle.

Alamo story:
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V31
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V30
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v29
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Starting Position Spread Sheet
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888's
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Starting neutrals and territories map
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Player to territory drop count
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Map Sketch:
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First Draft
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show: v1

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show: v11

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show: v14

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show: v 20

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show: v22

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show: v25

show: V26

show: V27

show: V28

show: V29

show: V30
Last edited by generalhead on Sat Nov 30, 2013 2:38 am, edited 105 times in total.
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Re: Alamo map

Postby generalhead on Sun Oct 14, 2012 7:49 pm

:D H e l l o :D
Any one who visits this thread please feel free to critique my map and let me know what you think would make it better
Thank you in advance for you opinion. GH
Last edited by generalhead on Sat Oct 20, 2012 9:40 pm, edited 7 times in total.
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Re: Alamo map

Postby koontz1973 on Sun Oct 14, 2012 8:42 pm

First of, welcome to the foundry. We are always looking for new blood to feed the hungry wolves. ;) First of, I will point you here. The foundry handbook has lots of info for you but anything you need, just ask away.

I like it and whilst it meats the demands for a drafting room move, I am going to leave it here till you get one done in GIMP. Paint will never give you a map that can progress. I look forward to seeing where you take this one, but here is a final thought for you:

Style - what is this supposed to look like in the end. Go and look at the other maps and decide now on what you hope to achieve with the final map.

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Re: Alamo map

Postby generalhead on Sun Oct 14, 2012 8:53 pm

Thank you for your information and Input.
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Re: Alamo map

Postby koontz1973 on Sun Oct 14, 2012 9:00 pm

I always find it easier with new map makers if they can clarify what they want so I can help them more and understand what they want. Remember, this is your map and I am here to help you. So anything, just ask.
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Re: Alamo map

Postby generalhead on Mon Oct 15, 2012 6:09 am

I am working on graphics right now. I have run through the natty dread gimp tutorial a few times. Now I am working on a gimp rough draft. Even After I run it through it will still need a lot of detail added.
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Re: Alamo map

Postby koontz1973 on Mon Oct 15, 2012 6:18 am

nattys tutorial is good for a start. Please do not rely or think it will get you a quenched map. Looking forward to seeing what you give.
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Re: Alamo map

Postby generalhead on Thu Oct 18, 2012 11:05 pm

"Boss Man" can you take a look at my first draft and critique it for me. Thank you for your time.
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Re: Alamo map

Postby koontz1973 on Thu Oct 18, 2012 11:39 pm

For a first draft, it is interesting. :lol:

But here are a few simple things you can do to make it a whole lot better.
Go and learn GIMP. Follow nattys guides, and here are a few places that you can visit.
http://www.cgtextures.com/
This guy is good. Has lots of videos.
http://www.youtube.com/watch?v=E84BNlYvcNk&feature=related

Your territ breakup is good.
Fill the bonus zones in with solid colour for now as I cannot tell what is what.
GP looks pretty much organised now so that can be left alone till a lot later.
Images need to be royalty free. So you need to prove the ones you have are. But does a pirate fit this map?
Never use the pencil.

GH, this map is going into the drafting room as it meets the criteria. [Moved]
The more you post new drafts, the more you will get in the way of feedback. Do not wait for it as it may not come. Keep practising and keep posting improved drafts. Until it is good enough, it stays in the drafting room.
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Re: Alamo map

Postby koontz1973 on Fri Oct 19, 2012 12:13 am

Now that you are in the drafting room, you need to keep the title of the thread up to date.

Name - date - page number of current image.
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Re: Alamo map [20/10] Pg1

Postby generalhead on Sat Oct 20, 2012 8:37 am

"Boss Man" can you take a look at my New Alamo draft and critique it for me. Thank you for your time. :D
I basically started the map from new. I kept the layout the same, but had to start over due to some continuity issues. I redid the texture and revamped the Alamo walls.
I changed the texture of the north-east key. And I moved the impassables to the south-west key.
Do you think I need to add some trees or would that create too much clutter?
What major issues do I need to work on?
What am I missing?
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Re: Alamo map [20/10] Pg1

Postby koontz1973 on Sat Oct 20, 2012 10:48 am

I must say, from your first one, it is getting better. (Take the current draft out of spoiler tags so everyone can see it when they come into the thread).

Colours - mute them a lot - very bright now.
Lines - still to think. You have used the paths tool but why do you have some straight, some curved and some of both? Use one type, a curve is best. Some do not even meet. Use a fuzzy paint brush as well.

Keep at it, keep plugging away. It is getting better.

A useful tip for you - advertise your map. Use your signature and even send a PM to friends and clan mates. You are going to need more than me to get this going forward.
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Re: Alamo map [20/10] Pg1

Postby tkr4lf on Sat Oct 20, 2012 11:00 am

I like the idea. As a native of Texas, I've always enjoyed the story of the Alamo, so to be able to play it on a CC map would be cool.

I'll echo Koontz in saying that the colors need to be muted quite a bit. Also with the territ/border lines. They look pretty bad. Especially the ones bordering the river, they're very pixelated/jagged and could use some cleaning up.

Any particular reason why Davy Crockett is outside of the Alamo? On the same note, why is Santa Anna in the North Plains and not in one of the Mexican Army areas?

Also, what's up with the river/s? Is that how the river actually is? I know there is a river near the alamo, because of the River Walk down in San Antonio, but I'm not all that familiar with the layout. Is your depiction of it fairly accurate? It just seems a bit odd is all...

Nice first draft(s).
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Re: Alamo map [20/10] Pg1

Postby generalhead on Sat Oct 20, 2012 11:42 am

Thank all you for your input. :)
  1. I will fix the colors
  2. For some when I struck the territory lines they came out like that, that will be addressed
  3. For davey Crockett and Santa anna being outside of their territories, I was trying to make the game play more balanced, but now that you point that out it does seem silly
  4. In all of the Alamo diagrams that I research there were either rivers or some kind of water way around the Alamo, I did modify them for game play
  5. I will start to advertise, I didn't know that it was a requirement
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Re: Alamo map [20/10] Pg1

Postby koontz1973 on Sat Oct 20, 2012 11:43 am

Yep, the pics I looked at, the river does seem to go like this. It is almost like a moat going around the fort.

tk, any help you can give with the story and history would be received very well by GH, but more so by me as I do not know this story apart from the fort was lost.

Adverts are not required, but it always help to get more input on a map.
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