Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

Postby Seamus76 on Sat Oct 20, 2012 11:24 pm

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Map Name: Tribal War - Ancient Israel
Mapmaker(s): Seamus76 & V.J.
Number of Territories: 84
Special Features: Two open War Zones.
What Makes This Map Worthy of Being Made: There are no maps of Israel, which no matter what the time period, a map of this region deserves to be made.

"What a fascinating time period for a map, and with simple graphics it's hard not to get sucked into this great one. But watch out, those two War Zones can really pack a punch." says CC Map Reviewer Mas Sue67

Description: "All these are the twelve tribes of Israel" Genesis 49:28
Tribal War- Ancient Israel is based on the division of land to the 12 Tribes of Israel. This map incorporates resource collection (4 weapons), build-a-bonus (Capitals), auto-deploy territories, gameplay from standard CC maps, and continues the Tribal War series style including two "free-for-all" regions.

TERRITORIES

84 territories in total
12 will be Tribe Capitals, and are included in the Tribe Bonus listed below.
6 will be Cities of Refuge, and are included in Cities of Refuge Bonus listed blow.
4 territories will be weapons, and are included in Weapons Bonuses #1 & #2 listed below.
The Dead Sea will include 2 territories, which will be killer neutrals.

BONUSES

Region Bonus = 10 regions in total (bonuses +1 to +6)
Tribe Bonus #1 = Capital Bonus: +2 for every 3 Capitals held
Weapons Bonus #1 = +2 for each Sickle Sword (2 total) (always start +3 neutral)
Weapons Bonus #2 = +2 for each Slingshot (2 total) (always start +3 neutral)
Levite Cities of Refuge Bonus = +1 Auto-deploy on each (6 total; will always start +3 neutral)
Impassables = Seas, Rivers, and Mountains

STARTING POINTS

Currently 69 territories can be starting points (excludes 6 Levite Cities of Refuge territories, 4 Weapon territories, Rimmon (Zebulun), Abdon, Beth Shemesh, Gibeon, Bethshan, and 2 Dead Sea territories which will all be coded neutral. 15 total.)

2 = 14 territories
3 = 14 territories
4 = 14 territories
5 = 8 territories
6 = 8 territories
7 = 8 territories
8 = 8 territories

CURRENT UPDATE INFO - 2013-12-14:
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CURRENT MAP VERSION:

v16.1 - Large (840x800)
Click image to enlarge.
image


v16.1 - Small (630x600)
Click image to enlarge.
image


MAP VERSION - v15.0 - Large (840x800) - 888's:
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MAP VERSION - v15.0 - Small (630x600) - 888's:
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MAP VERSION - v14.1 - Large (840x800) - Color Blind Tests:
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OLD MAP VERSIONS:
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OLD UPDATE INFO:
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Attachments
israel12.14.13.xml
Final XML as of 2013-12-14
(50.46 KiB) Downloaded 22 times
Last edited by Seamus76 on Sat Dec 14, 2013 12:39 am, edited 83 times in total.
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Re: Tribal War - Ancient Israel v1.0

Postby V.J. on Sat Oct 20, 2012 11:30 pm

=D>
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Re: Tribal War - Ancient Israel v1.0

Postby nolefan5311 on Sun Oct 21, 2012 12:48 am

Yes!
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Re: Tribal War - Ancient Israel v1.0

Postby koontz1973 on Sun Oct 21, 2012 1:17 am

[Moved]
OK Seamus, great work so far. You know all the ins and outs of the foundry so will not have to remind you of them.

I know it is a tad early to move you to the drafting room but we are short of maps and need some more.

Please get me territs, names and some starting bonus numbers on the map and you are good to go.

What parts if TW-Florida are you bringing over to this map? Will their be a war zone?
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Re: Tribal War - Ancient Israel v1.0

Postby generalhead on Sun Oct 21, 2012 6:41 am

This is an awesome Idea. I noticed that you left out the levites. I know they didn't own any land, but I didn't know if you could add them in somewhere. Could you have the cities of refuge be levite cities of refuge? just an idea.
I love the idea with the dead sea being deadly.

"Although Levi was dishonored by being denied territory, the tribe of Levi became the highly honored priestly tribe of Israel. It won this honor because of its reverence for Yahweh during the Exodus."
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Re: Tribal War - Ancient Israel v1.0

Postby BluU on Sun Oct 21, 2012 8:42 am

Great Idea

But as far as I know the Bull is the sign of the Tribe of Ephraim. Unicorn is not mentioned in Jewish literature.
The sign of the tribe of Menashe (Menassah in your map) was the Onyx.
Other signs are OK.
(You might find the snake, in some places, as the sign of Dan, and the Sun and Moon as sign of Issachar. But the scale and the Donkey are also commonly used.)

The Levi tribe always had a very important spiritual roll, but no land of its own. When Salomon built the temple in Jerusalem, This tribe was in charge of working the temple. Maybe you could ass them as part of Cities.

Regarding the map layout, the exact layout of some of the tribes is not clear and debated between researchers, but this layout is correct according to some of the maps out there. I understand you made the Jordan river as part of the dead sea for gameplay reasons?
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Re: Tribal War - Ancient Israel v1.0

Postby chapcrap on Sun Oct 21, 2012 8:44 am

I like the idea. :)
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Re: Tribal War - Ancient Israel v1.0

Postby koontz1973 on Mon Oct 22, 2012 1:41 am

Quick point, this needs to have a name change to Tribal War - Eretz Yisrael. I know this may be semantics but it is a historical map and as you have used the tribal names, the country name should also be used.
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Re: Tribal War - Ancient Israel v1.0

Postby generalhead on Mon Oct 22, 2012 6:53 am

A link for the levites city of refuge
* http://en.wikipedia.org/wiki/Cities_of_Refuge *

Here is an exert : The classical rabbinical writers regarded all the cities controlled by the Levites as being cities of refuge
The Cities of Refuge were towns in the Kingdom of Israel and Kingdom of Judah in which the perpetrators of manslaughter could claim the right of asylum; outside of these cities, blood vengeance against such perpetrators was allowed by law.[1] The Torah names just six cities as being cities of refuge: Golan, Ramoth, and Bosor, on the east of the Jordan River, and Kedesh, Shechem, and Hebron on the western side.

sorry if you already know this, I am just trying to help. :)
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Re: Tribal War - Ancient Israel v1.0

Postby BluU on Mon Oct 22, 2012 1:57 pm

koontz1973 wrote:Quick point, this needs to have a name change to Tribal War - Eretz Yisrael. I know this may be semantics but it is a historical map and as you have used the tribal names, the country name should also be used.


The tribal names he used are in English. Some of them are bit different when you write them in Hebrew with Latin characters.

Anyway
Israel Shouldn't be Yisreal! When you write
ישראל
In Latin characters you still write "Israel" It is just different pronunciation than what commonly used in English.
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Re: Tribal War - Ancient Israel v2.0 [2012-10-22] pg1

Postby Seamus76 on Mon Oct 22, 2012 10:00 pm

CURRENT UPDATE INFO-2012-10-22:
Sorry for the delay. Here is the second version of the map which now includes 2 war zones, which was something I was working on, but needed to work some things out in my head before I could put this together. This actually includes many of the changes and suggestions initially offered, so I hope you like it. I have also updated the legends, with the exception of the "Impassables" legend which I am working on.

I really like the idea of two war zones, one on each side, which I think builds on our first map and takes it to a new level of strategy. The plan is to include Warrior names in the war zones, rather than territories, or symbols. This keeps the number of symbols down, and makes the gameplay a little more simple to follow, compared to Tribal War - Florida. It also allows me to use actual city names throughout the rest of the map, rather than using a tribe code or abbreviation system.

If this is a direction everyone likes I'll start work on the impassables and territories. If not I'll go stick my head in the oven...just kidding...maybe. :lol:

CURRENT MAP VERSION:

v2.0 - Large (840x800)
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Re: Tribal War - Ancient Israel v2.0 [2012-10-22] pg1

Postby koontz1973 on Mon Oct 22, 2012 10:44 pm

Seamus, text, for the love of god, change it. It is very hard to read instructions on this map and considering this is the large, imagine the angry mob when you do the small map. :mrgreen: Your having the star of David being the impassable =D> , that may not be a good idea. Try to find something new. ;)

Apart from that, very little for you at the moment.
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Re: Tribal War - Ancient Israel v2.0 [2012-10-22] pg1

Postby Seamus76 on Mon Oct 22, 2012 10:54 pm

by koontz1973 on Mon Oct 22, 2012 11:44 pm
Seamus, text, for the love of god, change it. It is very hard to read instructions on this map and considering this is the large, imagine the angry mob when you do the small map. :mrgreen: Your having the star of David being the impassable =D> , that may not be a good idea. Try to find something new. ;)


:lol:

I'll work on the font, I need something along the same lines to keep with the theme but maybe thinner. There must be something else out there, but my initial searches turned this up as the best, but again I see it too and will come up with a solution.

As for the impassables and star of david image, that's funny, it's actually just a background image with the actual river and mountain images going on top (which are still in the works). It just looks weird since there is nothing in there at the moment. I'm actually planning to move that image to the bottom right corner anyway.
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Re: Tribal War - Ancient Israel v2.0 [2012-10-22] pg1

Postby koontz1973 on Mon Oct 22, 2012 10:58 pm

You looked in dafont I assume.
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Re: Tribal War - Ancient Israel v2.0 [2012-10-22] pg1

Postby Seamus76 on Mon Oct 22, 2012 11:02 pm

I did. Found 2 in that style, thought this was actually the more legible. Yikes.

Sefer and Jerusalum
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