Map Name:Coelus: Vertex Mapmaker(s):koontz1973 Number of Territories:50+ Special Features:TBD What Makes This Map Worthy of Being Made:Nothing what so ever, but the community decides these things.
---------------------------------------------------------------------------------------------------------------- Map Name:Coelus: Austrum Mapmaker(s):koontz1973 Number of Territories:48 Special Features:TBD What Makes This Map Worthy of Being Made:Nothing what so ever, but the community decides these things.
Looking good Koontz. Nice and simple with great color combinations. I'll look more into it for some gameplay comments, but I really like where your skills are going. This one has a little Natty feel to it. G-d rest his CC soul.
Seamus76 wrote:Looking good Koontz. Nice and simple with great color combinations. I'll look more into it for some gameplay comments, but I really like where your skills are going. This one has a little Natty feel to it. G-d rest his CC soul.
Thanks guys, but I think it has more of a Tisha feel to it than natty although it has some of the same design eliments about it that natty had on Eurasia.
Looks promising. There will be a lot of starting neutrals to prevent the winning condition to apply in round 2?
I would not mention the minimum amount of troups (3). Instead it is important to mention if the normal territory bonus (4 for 12, 5 for 15, etc) does not count.
AndyDufresne wrote:I like this map more so than some of the other ideas you've been kicking around, so hopefully you'll keep on the development path.
--Andy
That's the thing, I throw a lot of ideas and some stick, some do not.
sannemanrobinson wrote:Looks promising. There will be a lot of starting neutrals to prevent the winning condition to apply in round 2?
I would not mention the minimum amount of troups (3). Instead it is important to mention if the normal territory bonus (4 for 12, 5 for 15, etc) does not count.
Neutrals in the first post now. Forgot to post the neutrals map. There will be no territ bonus. You get you 3 and any land bonus you can and that is it.
Brought out the glows some more to make it easier to see the different bonus regions. Added the ships to the sea. Sorted out placement of names and 888s. Bridges sorted out. Spacing of text in the gold circles.
Click image to enlarge.
Come on guys, need 3 pages of comments before I can get this moved over for game play.
Mmmhm, I like it because it looks like you, Koontz, have pushed yourself to take on a whole new style, and I like that idea.
For random items:
So you just need to hold any 15 territories plus Arctous?
Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.
The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.
AndyDufresne wrote:Mmmhm, I like it because it looks like you, Koontz, have pushed yourself to take on a whole new style, and I like that idea.
For random items:
So you just need to hold any 15 territories plus Arctous?
Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.
The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.
Best,
--Andy
Never realised I had a style, what is it?
So you just need to hold any 15 territories plus Arctous?
Correct, Arctous is the key and has the 10 neutrals on it. It might seem small and easy, but bonuses should be small all through the game. Hold the entire red zone only gives 4. But you need to go through another 3 neutrals to get to the win.
Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em. The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.
I do like the sea routes, like most things on the map, subtle. As for the writing, already got a highlight on the text but I like the idea of gold better than mine. Will add today for you.
Thanks again guys. Need more from you lot, but if you like this one wait till the next one. EDIT: Added the map.
Austrum is looking at least as good as Vertex I think. If this becomes a series of pole maps then the theme is still a bit weak. Why is the pole so important that it is part of the winning condition? Is there oil/the holy grail?
Also the whale in Austrum is seen from the middle while the mountains and trees are all pointing to the top of the map. Maybe letting the mountains point from the middle to the outside of the circle works.