Vertex/Austrum [Quenched]

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Vertex/Austrum [Quenched]

Postby koontz1973 on Mon Oct 22, 2012 1:24 am

Image :D Image :D Image :D Image Image Image

Map Name:Coelus: Vertex
Mapmaker(s):koontz1973
Number of Territories:50+
Special Features:TBD
What Makes This Map Worthy of Being Made:Nothing what so ever, but the community decides these things.

Map Image:
http://imageshack.us/a/img594/5528/vertex.png
http://imageshack.us/a/img824/8883/vertexsmall.png
V3.xml
(22.93 KiB) Downloaded 57 times

show: small 888 map

show: gameplay

show: drafts




----------------------------------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------------------------------

----------------------------------------------------------------------------------------------------------------
Map Name:Coelus: Austrum
Mapmaker(s):koontz1973
Number of Territories:48
Special Features:TBD
What Makes This Map Worthy of Being Made:Nothing what so ever, but the community decides these things.

Click image to enlarge.
image

Image
AU3.xml
(22.63 KiB) Downloaded 50 times

show: small 888 map


show: gameplay

show: drafts

show: 888 map

[spoiler=CB tests]Deuteranope

Protanope

Tritanope
Last edited by thenobodies80 on Mon Oct 14, 2013 5:32 pm, edited 2 times in total.
Reason: edited your image links or i wasn't able to update your OP. feel free to replace images if you want ;)
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Re: Vertex [22/10]

Postby generalhead on Mon Oct 22, 2012 6:56 am

Cool looking map!
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Re: Vertex [22/10]

Postby nolefan5311 on Mon Oct 22, 2012 7:35 am

I agree. This looks good.
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Re: Vertex [22/10]

Postby Seamus76 on Mon Oct 22, 2012 8:51 am

Looking good Koontz. Nice and simple with great color combinations. I'll look more into it for some gameplay comments, but I really like where your skills are going. This one has a little Natty feel to it. G-d rest his CC soul.
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Re: Vertex [22/10]

Postby koontz1973 on Mon Oct 22, 2012 10:44 am

generalhead wrote:Cool looking map!

nolefan5311 wrote:I agree. This looks good.

Seamus76 wrote:Looking good Koontz. Nice and simple with great color combinations. I'll look more into it for some gameplay comments, but I really like where your skills are going. This one has a little Natty feel to it. G-d rest his CC soul.

Thanks guys, but I think it has more of a Tisha feel to it than natty although it has some of the same design eliments about it that natty had on Eurasia.
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Re: Vertex [22/10]

Postby AndyDufresne on Mon Oct 22, 2012 1:15 pm

I like this map more so than some of the other ideas you've been kicking around, so hopefully you'll keep on the development path. :D


--Andy
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Re: Vertex [22/10]

Postby sannemanrobinson on Mon Oct 22, 2012 1:38 pm

Looks promising. There will be a lot of starting neutrals to prevent the winning condition to apply in round 2?

I would not mention the minimum amount of troups (3). Instead it is important to mention if the normal territory bonus (4 for 12, 5 for 15, etc) does not count.
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Re: Vertex [22/10]

Postby tkr4lf on Mon Oct 22, 2012 8:08 pm

Very nice, Koontz. I like the look and feel of this one.

And before I get told of by TK for not carrying on with Escape, I am but behind closed doors.

Hahaha, I'll shut up about it. Just knowing you're working on it is good enough for me.
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Re: Vertex [22/10]

Postby koontz1973 on Mon Oct 22, 2012 10:56 pm

AndyDufresne wrote:I like this map more so than some of the other ideas you've been kicking around, so hopefully you'll keep on the development path. :D


--Andy

That's the thing, I throw a lot of ideas and some stick, some do not.
sannemanrobinson wrote:Looks promising. There will be a lot of starting neutrals to prevent the winning condition to apply in round 2?

I would not mention the minimum amount of troups (3). Instead it is important to mention if the normal territory bonus (4 for 12, 5 for 15, etc) does not count.

Neutrals in the first post now. Forgot to post the neutrals map. There will be no territ bonus. You get you 3 and any land bonus you can and that is it.
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Re: Vertex [22/10] V2

Postby koontz1973 on Tue Oct 23, 2012 1:03 am

Here is the next version. Not much done to it.

Brought out the glows some more to make it easier to see the different bonus regions.
Added the ships to the sea.
Sorted out placement of names and 888s.
Bridges sorted out.
Spacing of text in the gold circles.
Click image to enlarge.
image


Come on guys, need 3 pages of comments before I can get this moved over for game play. :lol:
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Re: Vertex [23/10] V2 Page 1

Postby Teflon Kris on Tue Oct 23, 2012 2:04 am

Nice style ;)
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Re: Vertex [23/10] V2 Page 1

Postby AndyDufresne on Tue Oct 23, 2012 1:06 pm

DJ Teflon wrote:Nice style ;)

Mmmhm, I like it because it looks like you, Koontz, have pushed yourself to take on a whole new style, and I like that idea.

For random items:

So you just need to hold any 15 territories plus Arctous?

Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.

The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.

Best,


--Andy
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Re: Vertex [23/10] V2 Page 1

Postby koontz1973 on Tue Oct 23, 2012 9:52 pm

DJ Teflon wrote:Nice style ;)

Thanks DJ. I try.
AndyDufresne wrote:Mmmhm, I like it because it looks like you, Koontz, have pushed yourself to take on a whole new style, and I like that idea.

For random items:

So you just need to hold any 15 territories plus Arctous?

Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.

The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.

Best,


--Andy

Never realised I had a style, what is it?
So you just need to hold any 15 territories plus Arctous?

Correct, Arctous is the key and has the 10 neutrals on it. It might seem small and easy, but bonuses should be small all through the game. Hold the entire red zone only gives 4. But you need to go through another 3 neutrals to get to the win.
Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.
The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.

I do like the sea routes, like most things on the map, subtle. As for the writing, already got a highlight on the text but I like the idea of gold better than mine. Will add today for you.


Thanks again guys. Need more from you lot, but if you like this one wait till the next one.
EDIT: Added the map.
Click image to enlarge.
image
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Re: Vertex/Austrum [25/10] V2.2 Page 1

Postby koontz1973 on Thu Oct 25, 2012 11:44 am

Vertex.
Made to match Austrum.
Click image to enlarge.
image


Austrum.
Added sea monsters.
Put exploratorum ships into legend so players know them.
Match to Vertex.
Added dragons.
Click image to enlarge.
image
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Re: Vertex/Austrum [25/10] V2.2 Page 1

Postby sannemanrobinson on Thu Oct 25, 2012 12:17 pm

Austrum is looking at least as good as Vertex I think. If this becomes a series of pole maps then the theme is still a bit weak. Why is the pole so important that it is part of the winning condition? Is there oil/the holy grail?

Also the whale in Austrum is seen from the middle while the mountains and trees are all pointing to the top of the map. Maybe letting the mountains point from the middle to the outside of the circle works.
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