Salem's Switch V36 [Quenched]

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Re: Salem's Switch [11.10.12] V33-P36 Quenched

Postby cairnswk on Fri Oct 12, 2012 3:09 pm

IcePack wrote:Clearly my name is not blue and I have no authorization or ability to quench your map, it clearly was made in jest. I have been discussing with tnb80 for a few weeks now about stamping/quenching the map(s), it was meant for him / as a joke and not aimed to confuse you or the foundry as a group.

Good luck with the quenching, and enjoy your weekend.

Yes, clearly your name is not in blue, but that doesn't mean the job cannot be allocated to you...i have seen occasions in the past where an ordinary person has done the job of a blue man, so to my thinking it is entirely possible this has happened without the knowledge of the public.
While your joke may have been meant for tnb80, it was not directly named as such and therefore in a public thread is open to interpretation by everyone.
Clearly i had no knowlege of your intention, and yes i too should have known better than to accept this.
I appreciate your good intentions, but as stated, there are other ways to go about this.
You too have a good weekend. :)
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Re: Salem's Switch [11.10.12] V33-P36 BETA

Postby thenobodies80 on Fri Oct 12, 2012 5:31 pm

              Quenching

---The Beta period has concluded for the Salem's Switch Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations cairnswk and Gilligan, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: Salem's Switch [11.10.12] V33-P36 BETA

Postby IcePack on Fri Oct 12, 2012 5:37 pm

=D> =D> =D>
Interested in clans? Check out the Fallen!

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Re: Salem's Switch [11.10.12] V33-P36 BETA

Postby thenobodies80 on Fri Oct 12, 2012 5:43 pm

First of all congratulations for your 30th map achievement! =D> =D>

I think I've already mentioned to you the medal issue, but since you all ask for being totally open. I'm officially asking for a solution to have all your other maps noted somewhere, if possible on the profile. As you know we can award just 30 medals to a user. But I can't live with the idea that a mapmaker (you or everyone else who succesfully develop a map) can't have a medal or the map noted somewhere because there's a limit that can be changed via phpBB. I did some test and I proposed to admins 3 solutions. I'm waiting for an answer, but yes, not a totally good reason to hold all the maps. So I'm going to quench all maps that can be quenched, but asking to you to be a bit patient since I'm working behind the scenes for you (and I hope many others in the future). :)

Again congrats cairnswk :)

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Re: Salem's Switch [Quenched]

Postby nolefan5311 on Fri Oct 12, 2012 5:50 pm

Well done cairns!!

=D>
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Re: Salem's Switch [Quenched]

Postby koontz1973 on Fri Oct 12, 2012 11:26 pm

Bloody hell cairns, 30 maps now. =D> What an absolutely fantastic achievement to get. And to get it for this one, a mighty fine map.
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Re: Salem's Switch [Quenched]

Postby cairnswk on Sat Oct 13, 2012 12:27 am

Thank-you all, and thank-you tnb80 for the stamp. :)

Now....what about Rail Asia?

Have you thought about a medal for "Contributions Par Excellence" (over and above the 30 or even at higher level for other different contributions)

http://books.google.com.au/books?id=SXX ... 22&f=false
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Re: Salem's Switch [Quenched]

Postby lostatlimbo on Sat Oct 13, 2012 1:18 pm

Wow - 30 maps? That's quite the accomplishment. Kudos!
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Re: Salem's Switch [Quenched]

Postby isaiah40 on Sat Oct 13, 2012 5:25 pm

=D> =D> =D> =D> Congratulations on your 30th cairns!!! =D> =D> =D> =D> =D>
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Re: Salem's Switch [Quenched]

Postby Foreverman on Mon Oct 22, 2012 11:11 am

Hi Cairnswk,
I know I'm WAY behind the pack here, and maybe the suggestion has already been made, but:
Please consider changing the buggy stop "territories" so that they don't have a spoils "card" attached to them. I have played quite a few Salem's games, especially Nuke, and the spoils play a very minor role (if someone likes it that way, they can play No Spoils) when half of them are buggy stops.
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Re: Salem's Switch [Quenched]

Postby Gilligan on Mon Oct 22, 2012 11:31 am

Foreverman wrote:Hi Cairnswk,
I know I'm WAY behind the pack here, and maybe the suggestion has already been made, but:
Please consider changing the buggy stop "territories" so that they don't have a spoils "card" attached to them. I have played quite a few Salem's games, especially Nuke, and the spoils play a very minor role (if someone likes it that way, they can play No Spoils) when half of them are buggy stops.


Cannot be done. It's coded into the site where every territory matched to a card.
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Re: Salem's Switch [Quenched]

Postby koontz1973 on Mon Oct 22, 2012 11:32 am

Foreverman wrote:Hi Cairnswk,
I know I'm WAY behind the pack here, and maybe the suggestion has already been made, but:
Please consider changing the buggy stop "territories" so that they don't have a spoils "card" attached to them. I have played quite a few Salem's games, especially Nuke, and the spoils play a very minor role (if someone likes it that way, they can play No Spoils) when half of them are buggy stops.

Cannot be done. All territs come with cards when conquered. It is just one of the things about killer neutrals. But saying that, the only way to stop it would be to make them decay or normal territs and that would change the map in a big way.
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Re: Salem's Switch [Quenched]

Postby cairnswk on Mon Oct 22, 2012 1:14 pm

koontz1973 wrote:
Foreverman wrote:Hi Cairnswk,
I know I'm WAY behind the pack here, and maybe the suggestion has already been made, but:
Please consider changing the buggy stop "territories" so that they don't have a spoils "card" attached to them. I have played quite a few Salem's games, especially Nuke, and the spoils play a very minor role (if someone likes it that way, they can play No Spoils) when half of them are buggy stops.

Cannot be done. All territs come with cards when conquered. It is just one of the things about killer neutrals. But saying that, the only way to stop it would be to make them decay or normal territs and that would change the map in a big way.

But it still wouldn't stop them from being nuke territories koontz
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Re: Salem's Switch [Quenched]

Postby Gilligan on Mon Oct 22, 2012 1:49 pm

cairnswk wrote:
koontz1973 wrote:
Foreverman wrote:Hi Cairnswk,
I know I'm WAY behind the pack here, and maybe the suggestion has already been made, but:
Please consider changing the buggy stop "territories" so that they don't have a spoils "card" attached to them. I have played quite a few Salem's games, especially Nuke, and the spoils play a very minor role (if someone likes it that way, they can play No Spoils) when half of them are buggy stops.

Cannot be done. All territs come with cards when conquered. It is just one of the things about killer neutrals. But saying that, the only way to stop it would be to make them decay or normal territs and that would change the map in a big way.

But it still wouldn't stop them from being nuke territories koontz


I think he's getting at the fact that a decay would make the nukes more useful because a killer ones to neutral anyway.
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Re: Salem's Switch [Quenched]

Postby Foreverman on Mon Oct 22, 2012 4:00 pm

Sure, conquering a buggy stop should result in a spoils card. But is there a way to make sure none of the cards represent a buggy stop, that they only contain non-buggy-stop cards?
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