Seamus76 wrote:Found one more that might work. I'll give it a shot.
Re: New Map
Sent: Wed Oct 24, 2012 9:55 am
That makes sense. I think changing it to Major City works for me just the same as Capital. Will just have to play with the spacing in the legend. Also by going to Major City it gives a little more freedom like you said to pick ones that fit the game play, like in Judah, Hebron will be the Refuge, but Jerusalem or Gaza could be the Major City.
Also, I was thinking about still including the cities of refuge and the now "major city" in each war zone. That would mean Shechem would be the CoR (city of refuge) for the Western War Zone, and Golan would be for the East. Then each would have a major city as well, like Jerico in the West and not sure about the East.
This is great stuff, thanks so much.
Re: New Map
Sent: Wed Oct 24, 2012 8:43 am
That is correct
The term capital was used more often as the seat of the king. but since the tribes didn't have separate kings, no capital was mentioned... Maybe you should title them Major City instead
Hebron was the center of the tribe of Judah, but it is a city of refuge, so you might have some problem with that duality.
So was Shechem. but you are going to use Manassah are as WZ so that is irrelevant. Samaria btw was a capital in later stage in the bible after Solomon death and the split to two kingdoms.
Gibeon should be the center of Benjamin
Shiloh for Ephraim
Beth Shemesh for Dan
Jabesh Gilad for Gad
Beersheba fro Simeon
For the rest you might as well just pick one the feets your gameplay
Re: New Map
Sent: Wed Oct 24, 2012 7:37 am
Thanks so much for your help so far, you are going to be invaluable.
I haven't placed the cities of refuge or the "capitals". What are your thoughts actually? I know the six cities, and will place the symbol and name in the territory where it goes, but from what I can tell there were no actual "capitals" for the regions, correct me if I'm wrong. So my thought was to pick a city within each region to designate as a "capital", using the largest most well know one for each.
Do you need so many dead sea territs? Just one would work better IMO. With a slightly higher neutral.
Remove the bridge over the dead sea (find better ones on your to do list?).
Remove the skull/crossbones from the sea.
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