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Vlasov wrote:I agree with merging "airlift" under the name "Paratroop" -- my recent suggestion is very similar, but Greenoaks said it first, and his idea is more concise and easier to implement.
greenoaks wrote:
i don't mind what it is called. however for me with:-
Paratroop i think of troops arriving to reinforce a region or land behind enemy lines
Airlift i picture as an emergency evacuation
Vlasov wrote:My original idea (now modified) was that Paratroop reinforcement would be COMBINED with the other Reinforcement options:
1) With Adjacent or Chained, it would allow one transfer of a group of armies to any other friendly territory (i.e. same player or an ally in team games) in lieu of any other reinforcement.
2) With Unlimited, it would allow one transfer of a group of armies to any other friendly territory -- HOWEVER only once per turn (to prevent a player from redistributing his armies all over the map).
"Paratroops" is a better term, although the idea of "airlift" to evacuate armies from a surrounded territory might apply in certain cases.


agentcom wrote:greenoaks wrote:
i don't mind what it is called. however for me with:-
Paratroop i think of troops arriving to reinforce a region or land behind enemy lines
Airlift i picture as an emergency evacuation
As far as a narrative goes, I think people would use this feature to do both. I'm not sure if you're promoting one or the other here, but both seem applicable to different ways players would use this feature. "Airlift" your troops out of Aus because you know some noob is going to crash stacks. "Paratroop" your partner to make a surprise attack from deep within enemy lines.

chapcrap wrote:MERGED an identical topic.

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