[Vacation valid until July 2014] Alamo

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Re: Alamo map [3/11] Pg4

Postby koontz1973 on Sun Nov 04, 2012 12:14 am

generalhead wrote:Thank you for all of your work "Boss Man". I would rather you critique me all day and me do the map over 500 times than me put out
a crappy map. I will keep working as long as you keep telling me it's wrong. (Study, Study, Study)

Do not worry, we will not let you produce a crappy map. ;) In fact, this is far from where you started and far from crappy.
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Re: Alamo map [3/11] Pg4

Postby trinicardinal on Sun Nov 04, 2012 7:26 am

overall nice clean graphics on the map itself. the legend on the right is definitely better now and the slight cut off of the win conditions seems to have been fixed as well.. Good luck with this one.
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Re: Alamo map [3/11] Pg4

Postby generalhead on Sun Nov 04, 2012 11:56 am

Wow! "Boss Man" yet again you are right. this does look a lot cleaner. tell me what you think and what should change next.
If I should go with a different walls? do the rivers look better? Do you like the targets better?
Click image to enlarge.
image

I need to work on the word spacing in the legends. Would it look back if I made the letters a little smaller?
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Re: Alamo map [4/11] Pg5

Postby koontz1973 on Sun Nov 04, 2012 12:15 pm

Walls are much better. Bung a shadow on them to see how that looks and you are 50% their.
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Re: Alamo map [4/11] Pg5

Postby Seamus76 on Sun Nov 04, 2012 12:56 pm

Looking good, the coloring has come together nicely, as well as the walls. I think a shadow will help as well. I am really disliking the cannons. The old ones were much better, and the coloring under them was better as well, but could use a little "g" blur. I'm not a fan of the legends. It's not just the font, or the spacing, which needs work, but it just all seems too thrown together with little organization. With a little work you should have it.
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Re: Alamo map [4/11] Pg5

Postby generalhead on Sun Nov 04, 2012 1:08 pm

The legends look too boxy correct. Do you think a nice border edge would look good.
I am looking into how to do the shadow now. Koontz wrote me how to do it, i just need to go back through and figure it out.
I like these cannons because they have the Mexico and Texas flags on them which separates the two sides of the map more. I will see what every one else thinks about the cannons and make a decision then. They are smaller too which makes the map look cleaner. I need to redo the colored shadows for the cannons by making them smaller. I used the old ones to see how they looked. Again thanks for your input Seamus, you are great.
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Re: Alamo map [4/11] Pg5

Postby Seamus76 on Sun Nov 04, 2012 1:27 pm

Fair enough, but the map would look better with the old cannons, and find better flags to incorporate. The legend could use a border but that's only part of it. Make the special thanks part smaller and reduce the opacity to be more in the background, or move it all together. I think you can also lose the "winning condition" part since you say "to win" at the end. Just say "hold...OR..." this would give more room.
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Re: Alamo map [4/11] Pg5

Postby generalhead on Sun Nov 04, 2012 1:58 pm

cool thanks buddy!
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Re: Alamo map [4/11] Pg5

Postby koontz1973 on Sun Nov 04, 2012 2:01 pm

Remove the thanks part, move yours and tks names to the bottom right at half the size.
Lost the backgrounds for the legends at the moment and just use a plain white backing for now. This will improve legibility and allow you to concentrate on other aspects of the map. Yes, the cannons did not work, use the old ones. Make the winning condition to hold all men, this will reduce the text. Impassable, reduce the images for this by 50%.
New text:
Hold all officers to win
Cannons bombard same coloured targets
Reduce the text size by a third.
All officers +1 auto deploy.
Officers and every 2 territories under his command +1
Using this text will stop you repeating yourself for both sides and reduces it.

River between Romero and the chapel is good. Do the rest like this.

Take your time. Have fun and let me know if any of this is not clear. Here to help get your map made.
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Re: Alamo map [4/11] Pg5

Postby MagnusGreeol on Sun Nov 04, 2012 6:51 pm

Seamus76 wrote:Looking good, the coloring has come together nicely, as well as the walls. I think a shadow will help as well. I am really disliking the cannons. The old ones were much better, and the coloring under them was better as well, but could use a little "g" blur. I'm not a fan of the legends. It's not just the font, or the spacing, which needs work, but it just all seems too thrown together with little organization. With a little work you should have it.


Salut---ALL-------)
I have to agree with Seamus,, The cannons look a little stuby,,or the flag over-powers the barrel ?, Couple Questions,,I counted 54 territs on this map,,Is that enough for 8 man play,, Same as I thought for Austrum map, that the territs looked to big to be just one territ,, and can they be split up and made into more ? I'm fighting My-self to divulge these questions ,,because My lack of knowledge on the know-how,,But lose not, what You find tomorrow. You Guys are great,,keep up the good work,,Maybe some-day I'll be able to legitimately run the knowledge race,,but for now I'll watch and root from the stands '')

Lol2-All--In Life & War----Salute-------)
Sincerely, >>>----MAG-OUT----->
Last edited by MagnusGreeol on Fri Nov 23, 2012 5:07 pm, edited 1 time in total.
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Re: Alamo map [4/11] Pg5

Postby generalhead on Sun Nov 04, 2012 8:15 pm

Magnus I appreciate the input. I believe that there is no such thing as bad input. I believe that any input makes you look over your map even closer and brings up questions that the map maker might not have thought of. Please keep up the great feed back. Your friend in battle. GH
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Re: Alamo map [4/11] Pg5

Postby generalhead on Mon Nov 05, 2012 12:17 am

Click image to enlarge.
image
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Re: Alamo map [5/11] Pg5

Postby koontz1973 on Mon Nov 05, 2012 12:52 am

Nice.

GH, you are so nearly there. I am so happy that you managed to get it this far in such a short space of time. Imagine what another 6+ months in the foundry will produce. Will give it a complete once over today for you.
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Re: Alamo map [5/11] Pg5

Postby tkr4lf on Mon Nov 05, 2012 12:33 pm

Wow, this has really progressed quite a bit since I last saw it...Very nice.

The walls are much clearer now, they look good. Did you decide to scrap the palisade idea? If so, I understand why, they will be hard to make look good. I think it works either way, it doesn't have to be 100% historically accurate.

The bridges are looking better, but could still use some work.

I like the addition of the ladders. It would make sense for them to be 1-way attacks into the Alamo, I would think. If you agree, this would need to be indicated on the map somewhere.

The commanders are looking nice. Much sharper and more recognizable as commanders than before.

I think the cannons look fine as they are, but will probably need more work later on.

The map is nice and clear, the gameplay is clear, all in all, everything looks much, much better than it did when I saw this last week. Sorry it took so long for me to respond, I've been busy and not on CC as much lately. But I will comment some more when you make another update. Keep up the good work!
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Re: Alamo map [5/11] Pg5

Postby nolefan5311 on Mon Nov 05, 2012 2:43 pm

This does look really good. tkr, have you volunteered to do the xml?
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