Getting spoils

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Getting spoils

Postby ogro on Tue Nov 06, 2012 11:01 pm

How is possible to get spoils without taking a territory?
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Re: Getting spoils

Postby agentcom on Wed Nov 07, 2012 3:03 am

Generally it's not.

But you're teammate could get kicked out, which would give you his spoils.

Or if by "taking" you mean attacking and winning ... then you can get a spoil without "taking" a territ if you bombard.

I had to think a bit about that one. Perhaps you're in a Feudal game right now?
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Re: Getting spoils

Postby Fewnix on Wed Nov 07, 2012 4:43 am

I agree with both posts :) . For team games especially quads, no spoils places the emphasis pn "skill" and strategy" whereaa escalating and flat rate bring in randomness and "luck". As a inldividual player in games with 4 or more (standard ,terminator, maybe even assassin) escalating avoids stalemates and involves a special set of skills.

Re: No Spoils Games

Postby CJ Lues on Thu Sep 13, 2012 3:14 pm
No Spoils are Great! The least luck involved, me and my Team (The A-Team) play almost only No Spoil games.

Try these settings, our favorite:

Quads, Automatic deploy, Sequential, No Spoils, Chained reinforced, Fog of war. The Best!!! :D



Kaskavel wrote:It gets more and more pointless to watch people arguing again and again about escalating vs flat/no spoil types of game. They are just two different type of games, with different characteristics.
What is certain and all top players would agree I think, is that playing non escalating games with more than 2 "players" leads to frustrating stalemates. I would even go much further and say that ANY non escalating game with 3 or more players or parties that play reasonably enough will always lead to stalemate unless fog,trench and map objectives create dangerously dynamic situations.
The round limit option boosted non escalating games. There is much more sence to play those games now. In my opinion, fog is necessary. Being the last to play offers a considerable advantage otherwise in my opinion.
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