Vertex/Austrum [Quenched]

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Re: Vertex/Austrum [4/11] V3 Page 2

Postby Unstoppable! on Sun Nov 04, 2012 5:20 am

Absolute great maps, i will cert. play on this map.
It is hard to bring something completely different, but you managed it!! 8-) 8-)
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Re: Vertex/Austrum [4/11] V3 Page 2

Postby generalhead on Sun Nov 04, 2012 6:29 am

Brilliant, great Job man!Image
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Re: Vertex/Austrum [4/11] V3 Page 2

Postby koontz1973 on Mon Nov 05, 2012 5:01 am

For both maps.
Removed the white around the circular borders as it was playing havoc with the black.
Changed the word Bonuses to Troops. This should be enough to allow players to understand that it is not going to be a normal map.
Vertex.
Reduced the gold glow around the legend text.
Click image to enlarge.
image

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Austrum.
Tidied up some of the glows.
Click image to enlarge.
image
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby generalhead on Mon Nov 05, 2012 7:19 am

On the Austrum map Is your troops +1 legend a different color or opacity than the rest of the legends?
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby koontz1973 on Mon Nov 05, 2012 7:27 am

generalhead wrote:On the Austrum map Is your troops +1 legend a different color or opacity than the rest of the legends?

No, I doubled checked this when someone else pointed this out. It is because of the background. In Vertex, it is a solid green so it looks the same. In Austrum, it has a dark blue with white clouds so their is a bigger contrast of colour. This leads it to look different. That is the only explination I can come up with anyway.
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby BisdeCapri on Mon Nov 05, 2012 9:38 am

Beautiful !
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby nolefan5311 on Tue Nov 06, 2012 4:36 pm

We'll go ahead and get this one moved on up to the the MFW. Congrats koontz...

Image
Image
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby koontz1973 on Tue Nov 06, 2012 11:28 pm

BisdeCapri wrote:Beautiful !

Always nice to here.
nolefan5311 wrote:We'll go ahead and get this one moved on up to the the MFW. Congrats koontz...

Image

:D :D :D
Nice way to wake up that is. Thanks nole.

OK, no territory troops foe these maps.
You only get the bonus troops which is hold 3 troops in an area and get +1. With a minimum of 3. This is the same as having the normal territory reinforcements but only getting it as bonuses. As you lot can see, I have very little room for text and do not want to go outside of the circles for any text apart from names. Is the current text understandable for all this:
    bonuses
    decays
    winning conditions
If not, what does anyone suggest?
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby generalhead on Wed Nov 07, 2012 6:47 am

I think your winning conditions and your decay are worded good. The only thing that is confusing is the min-3. Do you need to have that in there?
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby koontz1973 on Wed Nov 07, 2012 11:57 am

generalhead wrote:I think your winning conditions and your decay are worded good. The only thing that is confusing is the min-3. Do you need to have that in there?

If I get rid of it, then I will need to have normal territ troops as well as the bonuses. That might be a good idea as troop levels will be small and drag games out.

Will remove the min - 3 and have both bonus and territory troops. This will stop confusion when playing and allow me to keep the words down.

Thanks GH. Will post the maps shortly.
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby DoomYoshi on Wed Nov 07, 2012 1:00 pm

Can we have more interesting names for the territories than OT1 etc. These have the potential to be really rich maps, but that is holding me back from accepting them as the successor to AoR.
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby koontz1973 on Wed Nov 07, 2012 1:11 pm

DoomYoshi wrote:Can we have more interesting names for the territories than OT1 etc. These have the potential to be really rich maps, but that is holding me back from accepting them as the successor to AoR.

Adding Latin names as we speak. These where always place holders to see if any interest was to be found. Also, it made the bonus regions easier to find and understand as I do not want to colour the land more than glows.
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby DoomYoshi on Wed Nov 07, 2012 1:13 pm

koontz1973 wrote:
DoomYoshi wrote:Can we have more interesting names for the territories than OT1 etc. These have the potential to be really rich maps, but that is holding me back from accepting them as the successor to AoR.

Adding Latin names as we speak. These where always place holders to see if any interest was to be found. Also, it made the bonus regions easier to find and understand as I do not want to colour the land more than glows.


AWESOME :)
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Re: Vertex/Austrum [5/11] V4 Page 3

Postby koontz1973 on Thu Nov 08, 2012 12:29 am

Vertex
Removed the Min-3
Names now in Latin.
Removed some mountains and trees for name fit.
Click image to enlarge.
image


Game play.
Normal territory bonuses. +1 for every 3 territs.
Bonuses consist of holding 3 territories in any region +1
Boreus, Supernas and Aquilonius territories all start as 3 neutral. All decay by one every turn held.
Arctous (part of winning condition) starts as 10 neutrals.
Hold Arctous and 15 territories for on round to win.
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Austrum
Removed the Min-3
Names now in Latin apart from the big island in the middle.
Removed some mountains and trees for name fit.
Redid some sea routes to go around the longer names.
Click image to enlarge.
image

Some of the names on the islands go over the edges. Can anyone not read them?

Gameplay.
Normal territory bonuses. +1 for every 3 territs.
Bonuses consist of holding 3 territories in any region +1.
Hastile, Sublica and Asser territories decay by one every round held.
Exploratorum (ships) are part of the positions but will have an underlying neutral of 3.

Positons.
Max of 2 given out. One ship and 3 territories given out randomly from the middle island.
Territories will have an underlying neutral of 2 so any not given out will be neutral.
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Re: Vertex/Austrum [8/11] V5 Page 3

Postby AndyDufresne on Thu Nov 08, 2012 10:54 am

Looking good so far, I'll have to give these maps a better look over soon.


--Andy
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