Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Re: Tribal War - Ancient Israel v2.3 [2012-10-29] pg2

Postby generalhead on Mon Oct 29, 2012 9:06 pm

:lol:
That's it for now I will check in later.
I need to go and work on my map for a while.
Are you still adding territories in the bonus regions?
Then you will add the bonus #'s later?
I didn't know if it wasn't done or if I was missing something.
btw, I like the mountains and the skull and cross bones in the dead sea. Sweet.
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Re: Tribal War - Ancient Israel v2.3 [2012-10-29] pg2

Postby tkr4lf on Tue Oct 30, 2012 12:26 am

I think you really need to find a better text for the map. It fits the theme, but it's really, really hard to read, in both the legend and the map, but more so on the map.
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Re: Tribal War - Ancient Israel v2.3 [2012-10-29] pg2

Postby Seamus76 on Thu Nov 01, 2012 12:14 pm

CURRENT UPDATE INFO-2012-11-01:

I made all of the text larger and added a white background/glow to help bring them out a little more. I think the font will work as it is now, but let me know your thoughts.
- Mocked up a quick small version, but did not adjust the text yet, just wanted to show this font should work for that version as well.
- Updated all of the text, including a white background/glow
- Added more warriors to each war zone, which I think are now at their capacity
- Added possible bonus values, thoughts?

From the last update I'm still working on quite a few things including:
- Adding texture to the land and water, and possibly working on a coastline.
- Finishing the placement of the Territories, Cities of Refuge and Capitals.
- Other mountains and rivers.
- Bridges need work, these are kind of a placeholder to show where they will go.

Thoughts on:
- Adding weapons to other regions besides the War Zones. This adds more opportunities for bonuses, but limits the larger Territory Bonus, since players might have to kill 1 or more neutrals to gain the overall bonus. My vote is to leave them only in the War Zone.

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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby koontz1973 on Thu Nov 01, 2012 12:22 pm

Getting there Seamus. You are right, that text might just work.

Do you need so many dead sea territs? Just one would work better IMO. With a slightly higher neutral. ;) Remove the bridge over the dead sea (find better ones on your to do list?). Remove the skull/crossbones from the sea.
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby Seamus76 on Thu Nov 01, 2012 12:41 pm

Do you need so many dead sea territs? Just one would work better IMO. With a slightly higher neutral.

I was thinking about how the terts in Judah would lay out, with prob three bordering the dead sea, then making a way for someone in the bottom tert to go up and over to Judah with out going through the other two nothern Judah terts, but would lose the troops to the killer neutral.

Remove the bridge over the dead sea (find better ones on your to do list?).

Currently on the map there is no bridge on the dead sea, but yes all of the bridges are pretty much just place holders until I can come up with something better. You got something for me? :D

Remove the skull/crossbones from the sea.

Party pooper! Get him generalhead, I know you dug those. :lol: I'll see if I can just lighten them so much they are practically gone.
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby koontz1973 on Thu Nov 01, 2012 12:53 pm

Skull and crossbones for a pirate map - yes!
Skull and crossbones for an Israel map - really?

Bridges, rectangle of wood texture. :roll:
Bridge Hazor to eastern war zone? Is that not the dead sea? It looks connected to me but it might be a river coming of. Either way, it is one body of water and would need to be treated as such.
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby AndyDufresne on Thu Nov 01, 2012 1:05 pm

Some first impressions, is that the legend text is somewhat difficult to read easily. The actual text for regions names isn't too bad, but some letters are difficult to make out... like 'a' and few others.

The color scheme also kind of feels off. The more muted colors you had on your Florida map generally worked pretty well. But these more vibrant and primary colors once again feel off.

In terms of gameplay, I'll have to give that a more thorough look.


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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby Seamus76 on Thu Nov 01, 2012 3:02 pm

Skull and crossbones for a pirate map - yes!
Skull and crossbones for an Israel map - really?

lol, I was using more as a universal symbol for death

Bridge Hazor to eastern war zone? Is that not the dead sea? It looks connected to me but it might be a river coming of. Either way, it is one body of water and would need to be treated as such.

That's actually the Sea of Galilee, but hasn't been labeled or turned into a tert yet. The river between them is the Jordan, and keeps the two sides separate except for the limited crossing points.
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby generalhead on Fri Nov 02, 2012 7:44 pm

A bridge across a sea would be strange. I think a boat would be more realistic. I still like the skull and cross bones representing death, but Koontz is the "Boss Man". Image
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I cannot find any other death symbol. the only other option would be to not have it at all
maybe you can have a picture of Davey Jones locker
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby Seamus76 on Fri Nov 02, 2012 9:12 pm

by generalhead » Fri Nov 02, 2012 8:44 pm
A bridge across a sea would be strange.

Yes it would. The bridge actually runs across the northern part of the Jordan River, which leads into the Sea of Galilee, and then out of the South and down to the Dead Sea. I'm planning to leave the bridge where it is and just label the sea, and not make it a tert.

I cannot find any other death symbol. the only other option would be to not have it at all
maybe you can have a picture of Davey Jones locker

lol, how about this? :lol:
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby generalhead on Sat Nov 03, 2012 5:32 am

Seamus76 wrote:lol, how about this? :lol:
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Re: Tribal War - Ancient Israel v3.0 [2012-11-01] pg2

Postby Seamus76 on Mon Nov 05, 2012 11:02 pm

CURRENT UPDATE INFO-2012-11-05:
- Added all of the territories
- Updated all bridges
- Removed the skull and crossbones on the Dead Sea terts

Working on:
- Adding texture to the land and water, and possibly working on a coastline
- Possible update to the colors of the regions
- Spacing of the tribe names in the legend
- Changing the font of the bonus values to be a little more legible
- Finishing the color on the mountains. Started a couple but got sidetracked

Thoughts on:
- Bonus values

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Re: Tribal War - Ancient Israel v3.1 [2012-11-05] pg3

Postby Seamus76 on Tue Nov 06, 2012 1:05 pm

CURRENT UPDATE INFO-2012-11-06:
- Gave a little more space to the tribe names in the legend
- Changed the font of the bonus values to be a little more legible
- Added some color on the mountains
- Added War Zone text to bottom right corner

Thoughts on:
- Bonus values

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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby koontz1973 on Tue Nov 06, 2012 1:37 pm

Seamus, still waiting for a texture. ;)
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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby Seamus76 on Tue Nov 06, 2012 2:51 pm

koontz1973 wrote:Seamus, still waiting for a texture. ;)


While you're waiting how about a Draft stamp and a move up? ;) I'm pretty sure this meets all of the requirements as it is.
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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby koontz1973 on Tue Nov 06, 2012 11:35 pm

Seamus76 wrote:
koontz1973 wrote:Seamus, still waiting for a texture. ;)


While you're waiting how about a Draft stamp and a move up? ;) I'm pretty sure this meets all of the requirements as it is.

Your getting their but no cigar today.

Dead sea 2, what does it attack? It goes from one side of the board to the war zone text. :lol:
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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby Seamus76 on Tue Nov 06, 2012 11:51 pm

koontz1973 wrote:
Seamus76 wrote:
koontz1973 wrote:Seamus, still waiting for a texture. ;)


While you're waiting how about a Draft stamp and a move up? ;) I'm pretty sure this meets all of the requirements as it is.

Your getting their but no cigar today.

Dead sea 2, what does it attack? It goes from one side of the board to the war zone text. :lol:


I don't smoke that anyway, but let me know what else I can do to move this along.

Dead Sea 2 attacks Dead Sea 1, Kerioth, and Kinah. Are you just busting my bullocks or do you think players will not understand? :mrgreen:
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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby koontz1973 on Tue Nov 06, 2012 11:58 pm

Sort out dead sea 2, mountains need to be finished, Some look good whilst others look sporadic (Masada). I looks like I can walk right through those ones. Texture for the land. Dead sea could use some love as well as the rivers.

Again, you are using the tribal wars name, you have that on old parchment paper because of the time period, what about this one?
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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby generalhead on Wed Nov 07, 2012 7:05 am

i will leave this to some one with more experience, but some of the highlights still seem a little loud. I like the text on the territories, but the text in the instructions (The ones to the right of the dead sea, and the one between Genesis and the legend) could they be more of a normal text. All else looks really awesome Seamus, Sweet map. It came along so quickly too. :D
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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby dakky21 on Wed Nov 07, 2012 12:50 pm

As someone said already before, it's not very easy to read all the region names. Small letter "a" is too similar to "e" and "z", so I see "Nzzrzth" and "Gzzzr" and "Mzszdz" :) Aside from that, map is perfect :)
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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby Seamus76 on Thu Nov 08, 2012 12:01 am

CURRENT UPDATE INFO-2012-11-08:
- Overhauled the look and went with my original plan, which was to use the same type of background, as Koontz suggested as well. I think with some adjustment to the color pallet this will work nicely, and keeps the consistency of the Tribal War theme throughout.
- Updated the Dead Sea area to be a different color then the rest of the rivers in that section.
- Added swords to the Dead Sea terts to indicate additional lines of attack from one to the other.
- Fixed the mountains to be less sparse, but they are not finished yet, and I will be adding a couple more to what is there to fill in any other areas.

Still need thoughts on:
- Bonus values

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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby koontz1973 on Thu Nov 08, 2012 12:58 am

Seamus76 wrote:Still need thoughts on:
- Bonus values


Will leave that to the GP mods to go over with you.

Going to sticky this now but give some of that sea love to the rivers and will get this sent on its way very soon.

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Re: Tribal War - Ancient Israel v4.0 [2012-11-08] pg4

Postby generalhead on Thu Nov 08, 2012 6:50 am

Sweet, looking great man! When you get your map move on don't forget about me. :lol:
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Re: Tribal War - Ancient Israel v4.0 [2012-11-08] pg4

Postby Seamus76 on Thu Nov 08, 2012 8:07 am

give some of that sea love to the rivers

Hey Koontz, which rivers are you speaking of, and which sea do you like? Thanks for the sticky! Just want to give your thoughts a try.

by generalhead » Thu Nov 08, 2012 7:50 am
Sweet, looking great man! When you get your map move on don't forget about me. :lol:

Never buddy. Don't worry your map is coming along great, and there are enough people that want this made you won't have trouble along the way.
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Re: Tribal War - Ancient Israel v4.0 [2012-11-08] pg4

Postby koontz1973 on Thu Nov 08, 2012 10:47 am

dead sea, it is a nice colour so something like that with an outline would look good and go with the dead sea much better. It might be an idea also to have the same colour blending in from under the land into the main sea.

I am still not sure about the river Jordan and sea of Galilee. Try to give the dead sea some death.
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