- When there is something that can go wrong on CC, it will.
- Whenever you have a choice on which territory to take (a variety of 1s to choose from in ESC, for example) the one that you don't take will be the one that you get the card for, except for in nuclear, where you always get the territory you just took.
- Your dice will always be flawless when you attack a teammate or neutral by accident.
- If you only have a little time to take your turn, the server will crash.
- Every time you attack 1 player, they will automatically accuse you of multi-ing or secret diplomacy.
How this will benefit the site and/or other comments:
- Numerous ways.