Classic Cities: Madrid [Quenched]

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Re: Classic Cities: Madrid [11/11] Pg 1/9

Postby pamoa on Sun Nov 11, 2012 1:58 am

quick drop by
blue is illegible
and drop shadow doesn't work well on some borders
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: Classic Cities: Madrid [11/11] Pg 1/9

Postby koontz1973 on Sun Nov 11, 2012 2:10 am

Figured that. Any suggestions?

EDIT: Found a solution, a lighter blue. :roll:
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby sannemanrobinson on Sun Nov 11, 2012 5:40 am

Can Barrio Azul have a darker shade now that the blue is lighter? Especially in the legend it pops out.

Looks good for the rest!
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby koontz1973 on Sun Nov 11, 2012 5:50 am

sannemanrobinson wrote:Can Barrio Azul have a darker shade now that the blue is lighter? Especially in the legend it pops out.

Looks good for the rest!

That is the blue, when it goes darker, the glow around it for the colour blind tests make it imposable to read. Will see if their is a shade darker that works though. Maybe tone the cyan one down a tad as well to give a better difference.
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby pamoa on Sun Nov 11, 2012 7:40 am

you're on a good way
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby koontz1973 on Sun Nov 11, 2012 10:31 am

Colours and glows tweaked. All CB friendly.
Changed the names of the bonuses. Now compass points. This allows freedom to move away from some colours as the cyan never really looked like that anyway. Barrio=neighbourhood.
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby pamoa on Mon Nov 12, 2012 5:06 am

spelling please
norte
oeste
centro
nordeste
este
sur (instead of suroeste)
sudeste (instead of sur)
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby koontz1973 on Mon Nov 12, 2012 5:44 am

pamoa, why centro over what I have? What does my one mean if you know? Will change all today. Anything else you spotted?
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby pamoa on Mon Nov 12, 2012 7:31 am

koontz1973 wrote:pamoa, why centro over what I have? What does my one mean if you know? Will change all today. Anything else you spotted?
céntrico is downtown
which is usage description not corresponding to your zones
and used cardinals directions for the others
so it should be more generic geographical name
centro is more like middle
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby koontz1973 on Mon Nov 12, 2012 8:14 am

pamoa, big thanks for that.

All names have been corrected as per pamoa instructions. Large map and small map done. Can anyone spot anything that needs to be fixed or changed?
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Re: Classic Cities: Madrid [12/11] Pg 1/10

Postby koontz1973 on Thu Nov 15, 2012 3:38 am

Did a clean up of all the map.
Added shadows to all buildings, trees, animals and people.
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Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?

Postby x-raider on Wed Nov 21, 2012 7:58 am

Looking great Koontz. Is it just me, or does the park in the north just look wrong?
I understand it might be depicting something specific, but it doesn't look right.
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Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?

Postby koontz1973 on Wed Nov 21, 2012 11:30 am

x-raider wrote:Looking great Koontz. Is it just me, or does the park in the north just look wrong?
I understand it might be depicting something specific, but it doesn't look right.

The water in the north is man made which is why it has the appearance like that. I understand you objection but every territ has a specific building feature and that is what is in that area.
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Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?

Postby x-raider on Thu Nov 22, 2012 4:52 am

OK, Just wanted to check.
Plus I really need to increase my presence in the foundry ;)
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Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?

Postby koontz1973 on Thu Nov 22, 2012 5:12 am

x-raider wrote:OK, Just wanted to check.
Plus I really need to increase my presence in the foundry ;)

No problem. And yes you do. Come on x, we hardly bite and only leave minor wounds. :P
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