Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby cairnswk on Wed Oct 03, 2012 3:13 pm

iancanton wrote:unique among cc maps, this one is virtually unreadable for me because the colours in the opera browser are all reversed, with black text on dark blue land. any idea why this might be?

ian. :)

ian. i have no idea why you might be experiencing this. Anyone??
Also, ian, is it everything on the map you cannot read?

When i export in CMYK, this is the result.
Image

When i export in RGB, this results. Is anyone better than the other.
Image

or do they make no difference in the Opera browser?
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby iancanton on Thu Oct 04, 2012 4:09 pm

all of the text is close to unreadable on the CMYK version. the RGB version has golden-brown land and greyish-greenish-blue sea, with decent dark brown text.

ian. :)
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby Arama86n on Sun Nov 04, 2012 2:42 pm

great innitiative cairnswk, we need more WWI maps. I look forward to getting a headache wrapping my head around this one come BETA :lol:
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby nolefan5311 on Fri Nov 16, 2012 6:27 pm

As it appears development on this map has stalled (it has been several months since an update), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. :)
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby cairnswk on Fri Nov 16, 2012 8:10 pm

nolefan5311 wrote:As it appears development on this map has stalled (it has been several months since an update), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. :)

Just hold you horses laddy...
I have finished exams and am waiting to hear from iancanton about his issues with the CMYK v RGB version so i know which one to progress with...from 3 posts back on Oct 4.
Once i know that i can process somewhere, but i don't know if this issue has anything to do with his monitor or what the hell is going on since his reply seems only half cooked with information. :roll:
I would like to know why this colour difference has suddenly become an issue, since i can achieve the same effect in RGB for CMYK version, which is the one i prefer.
I think it most unfair to bin something when i haven't been consulted about it...have had RL issues to deal with... and mods have been very slack in commenting.

This is the version i prefer to use, so i want to know what is going on. AS far as i am concerned, most of the gameplay has been sorted and is awaiting some reply or input.
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Re: [Vacation Valid until May 2013] WWI: Gallipoli [13.8]

Postby cairnswk on Sun Dec 02, 2012 5:22 pm

There will ber an update posted for this in the next day or so. :)
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby cairnswk on Tue Dec 04, 2012 7:45 pm

nolefan5311 wrote:As it appears development on this map has stalled (it has been several months since an update), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. :)


Now that i am back in production, and while i am re-drawing this map, i find it a bit defeatist to have a map in the cycling box when for GAMEPLAY input it really needs to be back in the foundry workshop where people can comment on whatever.

Can i get this moved back please.
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby cairnswk on Tue Dec 04, 2012 11:18 pm

nolefan5311 wrote:
nolefan5311 wrote:That's all I've got for now, but that should keep you busy :D. I need to study a bit more closely the potential drop combinations and if there could be any potential issues. But just to clarify, the only drop associations are the battleship and its bordering L ship, right (as in, I won't be dropped Suffren, L7, L6, Krithia, and F8 every time, right? Those last three regions will be randomly distributed?)


And I can't really do anymore GP analysis until you answer this for me.


Please refer to front page V21 for drop positions, and these are all random positions...i have just placed coloured number around everywhere to show where you will be dropped.
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby cairnswk on Tue Dec 04, 2012 11:49 pm

nolefan5311 wrote:...
BS Vengeance, BS Goliath, BS Queen Elizabeth, BS Swiftsure, BS Albion, BS Majestic should all be HMS ________. Gaulois and Suffren were both French and it does not appear the French put such designations for their ships...

nolefan...yes they should be HMS...but i inclined the keep them as BS for simpler designation so that there are not two types of battleships that will cause confusion when players are using them.
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby cairnswk on Wed Dec 05, 2012 3:15 am

nolefan5311 wrote:..
Gendarmerie…does this reference something in particular? All I’ve been able to locate is that it is the general word for Turkish Armed Forces of some sort. Near that, there is a Tepe…should that be Tekke Tepe or Kiretch Tepe?
...

http://www.gallipoli.com.tr/if_stones_c ... morial.htm
type in Gendarmerie at gallipoli to google and there are several references...
yes the gendarmes were a fighting force...so why not put an area in the map to commemorate their existance??
sometimes because of space limitations and the desire for creativity, it is necessary to be not so to-the-point but rather capture the culture and feeling of the map :idea:
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Re: [Vacation Valid until May 2013] WWI: Gallipoli [13.8]

Postby cairnswk on Wed Dec 05, 2012 5:13 am

Version 23.
Couple of large changes..
* the land and mountains have been completely re-drawn by hand
* change to the visibility of the text

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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby cairnswk on Wed Dec 05, 2012 4:29 pm

nolefan5311 wrote:...
I only see Suvla referenced as a Bay or a Cape and not a Point (most often referred to as Sulva Bay)
...

http://www.google.com.au/url?sa=t&rct=j ... _SQKfkIhXw
I think you'll find a reference here. :)
Suvla Bay is exactly that...a bay (of water surrounded on some sides by land)
It was the point (of land) that the landing occured at... :)
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby iancanton on Wed Dec 05, 2012 4:41 pm

using opera, version 23 is visually clear, while i can hardly make out anything at all on version 21. [Moved] back to the main foundry workshop!

ian. :)
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Re: WWI: Gallipoli [13.8] v21-P13 Gameplay

Postby cairnswk on Wed Dec 05, 2012 5:01 pm

iancanton wrote:using opera, version 23 is visually clear, while i can hardly make out anything at all on version 21. [Moved] back to the main foundry workshop!

ian. :)

Excellent...v23 is the one going forward... :)
thansk ian...and for moving this
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Re: WWI: Gallipoli [5.12] V23-P14

Postby cairnswk on Wed Dec 05, 2012 5:37 pm

And this is V23 with 888s to show spacing...which i will add to the front page..

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