koontz wrote:not a problem but you will probably get the suggestion to move the cannon. Swap the cannon with one of the targets next door. Why are the cannons starting neutral? They have no bonus with them so they can start normal.
koontz wrote:When you do you glow, select your text, increase by one pixel and feather by 5. Or any variation thereof, then paintbrush in the colour you want. This will give a uniform look to the whole map.
koontz wrote:Todd canon, move away from the wall as both are nearly the same grey. Why does Santa Anna look like one pork roast away from a heart attack?
generalhead wrote:I was studying for an algebra test yesterday and will be in class tonight. After class tonight or tomorrow I should have time to work on the glows and work on the officers more. I am trying to take my time with the officers like I did with the walls and the cannons. Thank you for your understanding. GH
Porcius Festus wrote:For it seems to be unreasonable, in sending a prisoner, not to indicate the charges against him.
DoomYoshi wrote:Hey! Welcome to the Big Boys Club. Here is where we get really picky.
First: The objective is pointless. For you to control all 8 officers, you would need to hold pretty much the entire map. All this means is that there are some tournaments which reward players for winning by objective. The other players will be held hostage.
Bowie is far too powerful. Here is how I am calculating power: Number of non-bombardable territories. Bowie gets 5. If Ceza bombed Cuthbert instead of Elder and Ortega bombed Ward instead of Winchester AND/OR Price instead of King, it would be better.
Now approaching this problem from the other way I think there are too many bombardable territories. I say this as an avid trench player. For example, I can't get from Cos to Davis without first being bombed by Davis. Also, as it stands now, Cos is the worst general.
I realize that Romero also has 4 non-bombardables and may be my new favourite. I am going to keep running scenarios through my mind and get back to you.
DoomYoshi wrote:Why can't some cannons have one target and some cannons have 2?
koontz1973 wrote:DoomYoshi wrote:Why can't some cannons have one target and some cannons have 2?
They can. As long as one does not become too powerful over the others, they can all have different abilities.
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