4 Star Meats [Quenched]

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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby dana1971 on Tue Nov 13, 2012 7:46 pm

OK not sure how I'll get clean versions of those numbers into photoshop, but I'll work it out. The one's I'm using on the large map are the same size as yours. Can I use mine if I change their color?
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby koontz1973 on Tue Nov 13, 2012 11:27 pm

Just down load them onto your computer and import them into photoshop.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby isaiah40 on Wed Nov 14, 2012 10:09 am

I have the layered PSD file.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby dana1971 on Wed Nov 14, 2012 6:45 pm

thanks I have the PSD file now.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby The Bison King on Thu Nov 15, 2012 1:44 am

I did them all except for removing the frame on the chalkboards because I tried it and didn't like it.

Good call.
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby dana1971 on Sat Nov 17, 2012 8:09 pm

Hi all,

Here is the latest. I've only put in a small color blind version because if it works small it will work big.

Click image to enlarge.
image

Click image to enlarge.
image


Click image to enlarge.
image


Big looks fine for number placement but the tail seems to be a potential problem for three digit numbers, or is it acceptable for the numbers to go over the line a bit when it hits three digits?

I'm also guessing that number placement may be altered a little during the XML code stage.

Let me know.

Best wishes,
Dana
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby elonpuckhog on Sat Nov 17, 2012 10:07 pm

Dana

I'm excited for this map. Latest version looks awesome. It is easy to tell where the borders are and bonuses are. Hope to see this in beta soon.

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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby ironmanbravo on Sat Nov 17, 2012 11:12 pm

You are not the only one. I have been checking this one for a while hoping I could play.
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby cairnswk on Sun Nov 18, 2012 12:15 am

Dana, congrats with your persistence on this one....it is looking quite fine. =D>
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby dana1971 on Sun Nov 18, 2012 4:44 am

Persistence is the key. Cheers for the comments.
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby ManBungalow on Sun Nov 18, 2012 2:11 pm

Maybe get rid of the black border around the star in the company logo and get this into the final forge, where it belongs.
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby dana1971 on Sun Nov 18, 2012 7:40 pm

Black boarder on star. Sure that makes sense, anything else?
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby Flapcake on Mon Nov 19, 2012 12:26 pm

Dana, I realy like what you have done with the colours, they are sharp and much more dense now... Good work... :)

This is maby not a question for you, so lets ask the mods, how close to beta are we here ? 8-)
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby ManBungalow on Mon Nov 19, 2012 4:35 pm

Flapcake wrote:Dana, I realy like what you have done with the colours, they are sharp and much more dense now... Good work... :)

This is maby not a question for you, so lets ask the mods, how close to beta are we here ? 8-)

I'm not a cartographer, but this still has to get the graphics stamp (which IMO should have been given already) and have the XML checked before it can go into the beta phase. So brace for some more meticulous pecks at this map.
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby AndyDufresne on Mon Nov 19, 2012 4:51 pm

Hopefully before the year is out! :D


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