Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Re: Tribal War - Ancient Israel v5.1 [2012-11-13] pg5

Postby Seamus76 on Wed Nov 14, 2012 11:10 pm

CURRENT UPDATE INFO - 2012-11-15:
- I think I made 90% of the changes BluU recommended. Thank you so much for your time. There were a couple I went in another direction with, such as adding Elon instead of Kerioth. And keeping Mt Tabor, which although it is not a city was in that area and helps reinforce the geographical mountain ranges.
- Added a bridge from Dibon to Heshbon, to give players a way around having to go though the neutral 3.
- Redid the order of the text in the middle legend, which I think breaks it out a little better. (Based on silversun's comment.)
- Added a few of the colored 888's. Will continue to fill in the rest but wanted to get this version up for review.
- Added neutrals to terts that will start neutral.

Need to do:
- Finish adding drop shadows to all icons.
- Finish adding the rest of the colored 888's.

Thoughts on:
- My colors kind of suck for the color blind test, but each territory has an identifying symbol, will that be enough to keep me from having to change the colors? Someone with color deficiency should be able to easily determine which region is which based on those symbols. - This was actually indirectly confirmed by Nolefan to be the case. Not that that means anything.

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Re: Tribal War - Ancient Israel v6.0 [2012-11-15] pg6

Postby koontz1973 on Thu Nov 15, 2012 12:29 am

Seamus, the colours need to be CB friendly. When you place your colours on the board, try to go dark light dark again. This helps with the CB test. Also, go to the CB filters in GIMP and turn them on. You can then play around with the colours. I am not a fan of the mini map for this map as it was not on TW-Florida. On the right, you have 2 strong colours next to each other with a softer colour for the war zone. Another way that might help would be to darken some of the bonus zones 3 different shades of dark.
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Re: Tribal War - Ancient Israel v6.0 [2012-11-15] pg6

Postby Seamus76 on Thu Nov 15, 2012 1:43 pm

Hope all our players in Israel are ok.
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Re: Tribal War - Ancient Israel v6.0 [2012-11-15] pg6

Postby Seamus76 on Sun Nov 18, 2012 9:31 pm

CURRENT UPDATE INFO - 2012-11-18:
[spoiler]-
- Redid a couple of the colors to help with the colorblind versions, but I think they still need a little work. I would like more gameplay and bonus feedback at the moment, rather than graphics stuff, but I don't mind that either I just want to get all of the gameplay hammered out sooner than later.
- Finished adding all of the colored 888's.
- Added neutrals to terts that will start neutral.
- Added a bridge from Ijon to Hazor to keep that corner from being blocked in by the river and neutral tert.

Need to do:
- Finish adding drop shadows to all icons.
- Finalize colors and post colorblind versions.

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v7.0 - Large (840x800)
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Re: Tribal War - Ancient Israel v7.0 [2012-11-18] pg6

Postby koontz1973 on Sun Nov 18, 2012 11:22 pm

Asher +2 as it is in the corner
Nephtali is good
Zebulun +1
Issachar +2
Ephram +3
Dan +2
Benjamin +1
Judah is good
Simeon +3
Gad +6
Reuben +3

But I am not bonus expert so you need to wait for the others. As for the layout, I would add a bridge between Gaza and Raphia. Also, have that river branch of to the south and block all of Sharuhen from Judah.
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Re: Tribal War - Ancient Israel v7.0 [2012-11-18] pg6

Postby Seamus76 on Sun Nov 18, 2012 11:55 pm

I like the bridge in Gaza. Let me look at adding the river and see how it feels.

Nolefan should be providing some thoughts on bonuses, but one thing I can say based on the last map is that Zebulun should be +2. We had a pretty good discussion back then about a tert like that (Miccosukee) needing to at least be the same as a sword or sling shot (bow and tomahawk), or it would be unlikely that a player would take it.
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Re: Tribal War - Ancient Israel v7.0 [2012-11-18] pg6

Postby Seamus76 on Mon Nov 19, 2012 11:04 am

CURRENT UPDATE INFO - 2012-11-19:
- Added the bridge at Gaza
- Branched the southern river so that Sharuhen is blocked more. I did leave it open to Mt Halak instead of closing it off from Judah completely. Let me know some thoughts and if it's better to extend the river more. (Also, extension isn't really geographically accurate. I know this is more about game play, but to be accurate there could be an extension coming down between Sharuhen and Hezron, cutting them off from each other, but I'm not sure what that adds.)

Need to do:
- Finish adding drop shadows to all icons.
- Finalize colors and post colorblind versions.

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v8.0 - Large (840x800)
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Re: Tribal War - Ancient Israel v8.0 [2012-11-19] pg6

Postby koontz1973 on Mon Nov 19, 2012 11:28 am

I think that works really well. It not really to stop it being attacked, but more to cut of the attacks from it. How would you feel about doing the same for Ziklag?
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Re: Tribal War - Ancient Israel v8.0 [2012-11-19] pg6

Postby Seamus76 on Mon Nov 19, 2012 12:13 pm

CURRENT UPDATE INFO - 2012-11-19:
- Added the bridge at Gaza
- Branched the southern river so that Sharuhen is blocked more. I did leave it open to Mt Halak instead of closing it off from Judah completely. Let me know some thoughts and if it's better to extend the river more. (Also, extension isn't really geographically accurate. I know this is more about game play, but to be accurate there could be an extension coming down between Sharuhen and Hezron, cutting them off from each other, but I'm not sure what that adds.)
-Branched the river Northeast to block Zilag. I'm not sure how I feel about this yet, as it seems a pretty far deviation from the natural geography. I would ask that BluU or Silversun take a look and let us know there thoughts, but I went ahead and put it together for this version. I'm not sure if mountains were a bigger part of that location, but that might be a possibility instead of the river.

Need to do:
- Finish adding drop shadows to all icons.
- Finalize colors and post colorblind versions.[/spoiler]

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Re: Tribal War - Ancient Israel v8.1 [2012-11-19] pg6

Postby Seamus76 on Tue Nov 20, 2012 12:09 am

Yeah, I don't really like that river at ziklag, I'll try mountains instead and see how it feels.
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Re: Tribal War - Ancient Israel v8.1 [2012-11-19] pg6

Postby koontz1973 on Tue Nov 20, 2012 12:39 am

When you do, cover the whole border. So Beer can still attack Lachish but Ziklag cannot.
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Re: Tribal War - Ancient Israel v8.1 [2012-11-19] pg6

Postby Seamus76 on Tue Nov 20, 2012 11:17 pm

CURRENT UPDATE INFO - 2012-11-21:
Personally I feel like the gameplay is pretty solid. At the moment I do not want to add any more impassables, so please let me know some thoughts on final bonus numbers, and if the layout of territories and their border territories is acceptable. Otherwise I'd like to lock this down and start finalizing graphics so I can set up the small version.

- Added mountains to Ziklag, instead of the river I had in the last update (v.8.1).

Need to do:
- Finish adding drop shadows to all icons.
- Finalize colors and post colorblind versions.

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Re: Tribal War - Ancient Israel v8.2 [2012-11-21] pg6

Postby koontz1973 on Tue Nov 20, 2012 11:25 pm

Call me quaint, call me old fashioned, but I like it. Gibeon and Beth Shemesh, any chance of mountains there? You could always carry the mountains down from Gezer. I ask this as a player who likes multiple route decisions. ;)

Then I reckon you are done till you get the bonuses sorted out.
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Re: Tribal War - Ancient Israel v8.2 [2012-11-21] pg6

Postby Seamus76 on Wed Nov 21, 2012 12:43 am

CURRENT UPDATE INFO - 2012-11-21:
Please let me know some thoughts on final bonus numbers, and if the layout of territories and their border territories is acceptable. Otherwise I'd like to lock this down and start finalizing graphics so I can set up the small version.

- Extended the mountains down from Bethel to Beth Shemesh based on Koontz's suggestion. I think it too works pretty well, thanks buddy, keep them coming. Anyone else have some thoughts on this one?

Need to do:
- Finish adding drop shadows to all icons.
- Finalize colors and post colorblind versions.

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v8.3 - Large (840x800)
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Re: Tribal War - Ancient Israel v8.3 [2012-11-21] pg6

Postby koontz1973 on Wed Nov 21, 2012 1:32 am

Seamus, I think I am a happy bunny. Why not start with the graphics whilst you wait on nole or ian for the bonus numbers. I am sure you can see a thousand things (maybe not that many) that need doing so why wait.
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