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AslanTheKing wrote:another thing is, if i play classic escalating and i try 6vs3 against a higher rated opponent i lose most of the time and cant get a spoil,
if i chose to go against a lower rated opponent , mostly i succeed and get my spoil,
and this is really killing my logical thinking, have u experienced something like that?
so strategically we should attack only somebody who is lower rated then ourselves to get that important spoil card ?
any input here?
AslanTheKing wrote:Since the subject is strategy vs. dice, i am wondering , how come nobody is contributing any experience , has nobody except those who wrote something,
anything to contribute?
you can ask questions 2, i might not have the experience to answer it, but somebody will, come on guys, show some interest,
or is the dice stronger than strategy?
than were back to 70 percent dice and 30 percent strategy- that cant be - or ?
ZeekLTK wrote:I think playing trench can help take the power away from the dice.
In "normal" games - if your opponent gets good dice then he can run you off the map, and if you get bad dice then it can really put you in a weak position (which will then get you run off the map).
However, in trench games, if your opponent gets good dice, then he still only takes out one (or at most a few) of your territories and you have a chance to respond. If you get bad dice attacking, then yes it weakens you, but only on that ONE spot that you got bad dice at. It's much less swingy, so even if you get bad dice (or your opponent gets good dice) for a few turns, the dice will eventually even out DURING THAT GAME, and whoever wins will generally be the one who had better strategy/diplomacy.
The only way dice will really cost you in trench is if you somehow get really bad luck, and either just KEEP failing to win attacks that statistically you should win, or if your opponent KEEPS getting really good dice and is constantly winning battles he shouldn't win as often. And by this I mean, it would need to happen for several turns in a row in order to make a significant difference in the outcome. But that is pretty unlikely to happen for long periods of time over the course of a whole trench game.
AslanTheKing wrote:I am closing this thread,
i realised now that strategy is just a word, forget any strategy
because the dice beat strategy,
a good drop from the beginning,
or your opponents first round dice is crap
you win
so the dice won and i give up
gg
AslanTheKing wrote:I am closing this thread,
i realised now that strategy is just a word, forget any strategy
because the dice beat strategy,
a good drop from the beginning,
or your opponents first round dice is crap
you win
so the dice won and i give up
gg
Don't give up. Try these totenkopf dice, made from human bone, that has been picked clean by buzzards.Funkyterrance wrote:AslanTheKing wrote:I am closing this thread,
i realised now that strategy is just a word, forget any strategy
because the dice beat strategy,
a good drop from the beginning,
or your opponents first round dice is crap
you win
so the dice won and i give up
gg
Here's the thing, Aslan: Dice may decide the outcome of a single game but strat will decide your success in regard to points/rank in the long run. So if you're looking to win a single game through just strategy, yeah you will be disappointed/frustrated around half the time, granted a more or less equal opponent.
AslanTheKing wrote:this is something i have to remember,
if u play in a team game escalating and u cant trade with 4 spoils,
its better to deadbeat , so your team gets the spoils ( if u know u gonna get killed anyway )
is that morally exceptable, or as strategy ?
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