Philadelphia [Quenched]

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Re: Philadelphia - [3 November 2012] pg 33-Minimap?

Postby AndyDufresne on Mon Nov 05, 2012 12:04 pm

Liking the look of it. The only thing that sort of comes to mind now is that the legend text isn't as easy to read as say the gameboard text for the regions, probably because it is in a more fluid and writing style.

But good work.


--Andy
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Re: Philadelphia - [3 November 2012] pg 33-Minimap?

Postby isaiah40 on Sun Nov 25, 2012 11:59 pm

*poke, poke* How's this coming kiddo!!
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Re: Philadelphia - [3 November 2012] pg 33-Minimap?

Postby vaughn03 on Mon Nov 26, 2012 10:04 pm

Like it.
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Re: Philadelphia - [3 November 2012] pg 33-Minimap?

Postby RedBaron0 on Tue Nov 27, 2012 11:41 am

isaiah40 wrote:*poke, poke* How's this coming kiddo!!


Slowly. :P
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Re: Philadelphia - [3 November 2012] pg 33-Minimap?

Postby generalhead on Sun Dec 02, 2012 3:56 pm

I love the underdog factor, that is so unique. Beautiful map!
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Re: Philadelphia - [3 November 2012] pg 33-Minimap?

Postby isaiah40 on Tue Dec 04, 2012 3:31 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

Postby RedBaron0 on Fri Dec 07, 2012 12:33 am

Jeez... take a lil longer than you thought and people think you're dead. ;) :P

Large:
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Image size: 900x800

Small:
Click image to enlarge.
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Image size: 700x622

Feeling a lil cramped on the small map, mainly in the inset, and the minimap. Also trying paths with out the arrow ends on the small map what does you guys think? And I see the 1 pixel artifact on the right side of the small map, I have already rectified this for the next update.
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Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

Postby koontz1973 on Fri Dec 07, 2012 12:41 am

RedBaron0 wrote:Jeez... take a lil longer than you thought and people think you're dead. ;) :P


Well, if you act like a dead person, we will hold a wake for you, get completely pissed and pass around funny stories of when e knew you. :P

Back you go. :roll:

For how long this time, we can only guess. :mrgreen:
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Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

Postby RedBaron0 on Fri Dec 07, 2012 1:48 am

If I'm lucky... 2 more years. :P
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Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

Postby koontz1973 on Fri Dec 07, 2012 2:05 am

RB0, right now, my impression is this: with the style of map you have chosen, you are not likely to get it any better. People will say that this or that needs changing, but this is likely to be all opinion. Graphically, their is nothing really wrong with it apart from the small maps text. A little hard to read but again, that is something people can get over very easily so does not really need changing. Lets see if we can get this moved on.
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Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

Postby RedBaron0 on Fri Dec 07, 2012 2:09 am

yeah that's my impression as well, I'll tweak here and there and see if I can't squeeze a point or 2 of legibility out of the small map text.
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Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

Postby cairnswk on Fri Dec 07, 2012 2:35 am

RedBaron0 wrote:yeah that's my impression as well, I'll tweak here and there and see if I can't squeeze a point or 2 of legibility out of the small map text.

RB0...only things i can't read on the small map are the story and the bridges and underdog bonuses....fwiw :)
but then i could always look a the big map to see what is what, but some others might not do that. ;)
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Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

Postby RedBaron0 on Fri Dec 07, 2012 9:15 pm

I could leave the story off the small map all together, have it just be a large map perk. Move the underdog and bridge legend stuff over to that portion of the map? Or even cut it out of the map entirely, then I can expand on the main bonus section, break up the mini map along the left side of the map?
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Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

Postby cairnswk on Fri Dec 07, 2012 9:21 pm

RedBaron0 wrote:I could leave the story off the small map all together, have it just be a large map perk. Move the underdog and bridge legend stuff over to that portion of the map? Or even cut it out of the map entirely, then I can expand on the main bonus section, break up the mini map along the left side of the map?

Mmm. would that not lose the essence of the map, and particularly since most players seem to prefer the small maps. Up to you. :)
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Re: Philadelphia: 12/7 Lg & Sm + slight alterations pg. 34

Postby isaiah40 on Sun Dec 09, 2012 11:31 pm

For the story, just increase the spacing between the lines to have each line on a row of bricks. I like how the mini-map is on the versions in the OP better IMHO, as they are clearer and easy to read. I thin this one should be ready to move on up soon.
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