koontz1973 wrote:jonofperu, I still feel this needs to be broken up some for game play reasons alone. No matter where you start, you have 3 others territs that can have the exact same moves as you and then this come down to the luck of the dice. Breaking this up is going to be a must. You do have two choices here, move the steps to random places around the temple or make the temple older (ruined) and place some impassables at strategic positions.
On the map, you say you can bombard down in line of sight, but you also say that C10 can bombard downwards, even though you have a wall there. You cannot have it both ways. I suggest you word it so that the walled areas cannot bombard down at all, this will give safe zones to park a stack and stop confusion. Also, with the bombards, just go straight down only. C11 to B16 only. B17 to A22 only. Put a little wall at the corners so you stop the confusion their.
As for deployment, lose the neutrals. Way too high and too many. Allow players to randomly drop on the first 3 levels. D can go to 5 neutral and E can stay 15.
P.S. when you post a new draft, put it into first post as stated and also into the last post you made. This way, anyone who follows the map can see the latest draft when they come into the thread as well as read all information regarding the draft.
tokle wrote:The walls are superfluous anyway. Since you have the stairs and the lines to show where attacks and movement is possible. You might as well just get rid of them.
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