nolefan5311 wrote:As it appears development on this map has stalled (it has been several months since an update), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
nolefan5311 wrote:nolefan5311 wrote:That's all I've got for now, but that should keep you busy . I need to study a bit more closely the potential drop combinations and if there could be any potential issues. But just to clarify, the only drop associations are the battleship and its bordering L ship, right (as in, I won't be dropped Suffren, L7, L6, Krithia, and F8 every time, right? Those last three regions will be randomly distributed?)
And I can't really do anymore GP analysis until you answer this for me.
BS Vengeance, BS Goliath, BS Queen Elizabeth, BS Swiftsure, BS Albion, BS Majestic should all be HMS ________. Gaulois and Suffren were both French and it does not appear the French put such designations for their ships...
Gendarmerie…does this reference something in particular? All I’ve been able to locate is that it is the general word for Turkish Armed Forces of some sort. Near that, there is a Tepe…should that be Tekke Tepe or Kiretch Tepe?
I only see Suvla referenced as a Bay or a Cape and not a Point (most often referred to as Sulva Bay)
iancanton wrote:using opera, version 23 is visually clear, while i can hardly make out anything at all on version 21. [Moved] back to the main foundry workshop!
thenobodies80 wrote:Btw, the map is really dark now...at least for me. no?
cairnswk wrote:thenobodies80 wrote:Btw, the map is really dark now...at least for me. no?
Oneyed wrote:very nice new design.
I think the last version is too light...
thenobodies80 wrote:If the borders are clear without have to strain the eyes, you can do it darker.
HardAttack wrote:pretty nice work right here,
impatient to see in play...
cairnswk wrote:HardAttack wrote:pretty nice work right here,
impatient to see in play...
thank-you hardattack, very kind of you.
Now Version 24.
1. i have outlilned some of the lower darker borders to make them clearer...hope this does the trick.
2. i have changed the battleship targets to flame explsosions.
3. i have differented the targets for the local gunneries into white and yellow as these show up better for CB players.
What I can say from a partially colorblind standpoint is that the land batteries are definitely distinguishable between the yellow and the white.
I'm not sure if there are any other questions regarding color but the rest of the map appears to me varying degrees of dark brown/black that are more or less indistinguishable aside from the ivory colored parts (x,y, etc.). However, this could be intentional, I don't really know.
I can just barely make out the impassables though.
Were there any other areas where color is important?
On a side note the map does seem to hurt the back of my eyeballs when I have to focus on the smaller white/yellow images lol. I'm not sure if this has anything to do with color blindness but I figured it couldn't hurt to add.
Hope this all helps. I'll keep an eye on this thread if you like.
cairnswk wrote:And this is what the map will look like with coloured 88s on it.
Speaking of the battleship targets, they all appear yellow with orange-ish flames.
-I can see the mountains but when they go underwater they are very faint and I must really focus to see them. I guess I am having a hard time telling the border between land and sea as well, especially in the lower right where I see no borders at all.
Aside from all this I have to say this looks like a well thought-out and I am assuming historically accurate map.
koontz1973 wrote:cairns, the only thing from me about GP is can you bring the sea mines out a little. Make the territ outline the same shade as the spikes with the spikes going all around. M2 is easy to spot but M1 is not.
I am liking the glow for the shoreline. That does look really nice.
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