The Official Clan Sitting Rules (Old Version)

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The Official Clan Sitting Rules (Old Version)

Postby Nicky15 on Thu Dec 06, 2012 3:58 pm

Howdy folks.

Until we get some sort of sitting feature, we feel we have no choice but to bring in some Clan Sitting Rules. We are aware that this may cause a stir. But please try and remain calm 8-) take a deep breath and take a while to digest and avoid posting any knee jerk reactions ;) We are not trying to make things difficult, less fun or create lots of red tape, just create some fair rules for everyone.

We have been discussing how best to draft these rules over the last three months. We have used a consultation group to gain different perspectives. And have been in consultation with admin. It was very difficult to get a list of rules that covered every possibility whilst remaining simple and easy to follow.

These rules are for the clan arena only, and will cover all clan competitions and tournaments.

What the rules are trying to address

1, We have no clear and defined rule of what is and is not allowed within the clan arena. Therefore judging cases of reported abuse is very difficult. And it is hard to come up with consistent rulings.
2, The lines of what is acceptable in the Clan World have become somewhat blurred.
3, We are aiming to create a fair and level playing field for each and every clan

These rules are simply meant to bring everyone back in line with CC site rules. Your account is yours and yours alone. And you should be the only person logging on and using it unless you are away, or an emergency situation has arisen.

In regards to needing a sitter. Some members are picking and choosing what games they will take, and what games they leave to someone else. If you are in a game you should be the one playing it. The people in the team put forward for any game, should be the only ones involved in that game. There should be no outside influences. If you are away from the site and need a sitter, that is fine. But you must not choose to take some games and leave others to a sitter. You can either take your turns or you can't.

We still want to offer some degree of emergency cover for turns, but they really must be in danger of missing. So that is why the hour mark has been set. We can't keep having excuses like well I was going to bed and didn't know if he would make it back, so I took his turn 8 hours before it expired.

No one should be put in for a game unless they can take the vast majority of their turns. Agreements still can be made between clans in regards to absences, both clans must agree. These games must not include the unlimited setting, or any other setting where an advantage could potentially be had. These agreements should be run past a CD before hand. We couldn't allow for example any agreement that did not see a player taking approximately 70 % of their turns. And would have to question why they were being put forward for a game they couldn't take their turns in.

Finally The Cds will not be throwing the book at people for minor things. We don't want reports like "Joe blogs covered a turn an 1h 30 mins before it was due to expire" minor things may get noted. It is only when these minor things happen on a regular basis then we would need to do something. Again if something unexpected comes up and you need a sitter then you can have one, but if this happens regularly then we will question it. The Cds will take a common sense view when looking at any case. Real life happens and this is a game, we are all aware of that.

Ok The Rules

What has to happen.


Clan members must become responsible for their own turns. Clan members must take all of their own turns unless on vacation. Or an emergency arises.

Basic Rules

1, The announcing in chat, of the name of the person who has covered a turn will now be mandatory.

2, Emergency cover may only be given if the person really is in danger of missing a turn. Therefore a turn can only be covered if there is 2 hours or less left on the clock. But steps must be taken to contact the player before hand.

3, Sitting for the purpose of covering an extended break from the site can carry on as normal, turns can be taken whenever it is convenient, the sitter can add to chat, but the player on vacation must not take turns themselves during this time or add to game chat. Account sitting is for holidays, vacations* and emergencies only.

*The term "vacation" is being used to cover any absence from the site that you have agreed to have someone sit for.

4, You must not enter clan games if you know in advance that you will not be able to take the vast majority of your turns in any game or be unable to take your turns on a regular basis. Having your account sat on a regular basis for the duration of any clan game will no longer be allowed. If you are going to participate in clan games, it should be you who will actually play in these games.

5, You must not be in another persons account for any reason, other than to cover turns while that person is on vacation. Adding to chat in a game you are not in for example will not be allowed. You must also not give permission for anyone to wander in and out of your account at their will. Take care of your account. What happens with it is your responsibility.


In response to the idea that people will just cheat anyway, the hunters will routinely check IPs, and assist us in checking suspicious activity abusing the account sitting rule.

Punishments

Anyone caught breaking these rules will be subject to penalties as determined at the sole discretion of the CD Team. Penalties may include loss of privileges, loss of medals, forfeiture of games, and any other punishment the CD Team deems appropriate.The CD team will take a common sense approach when ruling on each individual case.


Now we know everyone isn't going to like this :o Please feel free to give your views, but if you disagree, please explain the reason why in your post. We don't just want negative comments without some reasoning behind them and alternative suggestions.

It will be easy to keep within the rules. Guidelines include

1, Make sure you inform your clan organizer of any planned vacations in advance
2, If you need a sitter, don't take turns yourself
3, If you are going to cover a teammate that has gone awol, make sure they are actually in danger of missing.
4, Post to say that you have covered a turn
5, Don't go into someone else account unless you are sitting.

These rules will come into force Monday after we have had the chance to pm all clan leaders and make sure everyone is aware.

Thanks

The CD team.
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Re: The Offical Clan Sitting Rules

Postby Swifte on Thu Dec 06, 2012 4:08 pm

In light of the recent josko/moonchild case, 'vast majority' is still too vague. Please spell out the following: If a player can NEVER take turns on the weekends, are they hereby banished from clan games? This needs to be specifically addressed... and I am sure it affects more than just moonchild.
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Re: The Offical Clan Sitting Rules

Postby HardAttack on Thu Dec 06, 2012 4:12 pm

last 1 hour to cover the turn is, IMO a bit exaggeration and over reaction here. It should be relaxed to a minimum to last 2 hours... i think 2 hours is a good well call... Last hour can come with/bring some new problems is what i think in the first look...

major abuses are not basing this last 1-2 hour thing but something else than that...so dont pack everyone in the same basket threading as if we all are potential abusers, then do not bring clan wars to be a pain but lets keep the warmth as much as we can for the sake of good taste...
Last edited by HardAttack on Thu Dec 06, 2012 4:16 pm, edited 1 time in total.
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Re: The Offical Clan Sitting Rules

Postby jetsetwilly on Thu Dec 06, 2012 4:14 pm

Swifte wrote:In light of the recent josko/moonchild case, 'vast majority' is still too vague. Please spell out the following: If a player can NEVER take turns on the weekends, are they hereby banished from clan games? This needs to be specifically addressed... and I am sure it affects more than just moonchild.


Knowing in advance that you can not takes turns at the weekends is absolutely not an acceptable situation for a clan war and any player knowingly being entered into games in this situation would be putting their clan in breach of the rules.
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Re: The Offical Clan Sitting Rules

Postby Vid_FISO on Thu Dec 06, 2012 4:20 pm

If it's not covered by rule 3 then even waiting until the final hour as per rule 2 shouldn't be permitted.

If any player doesn't have a known impending absence then no-one should be aware of that person's log in details to make a save at the 23rd hour.

In case of real time emergencies, there are things such as email and mobile phones. Over-sleeping is not a good reason for someone to make a move on someone else's behalf.
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Re: The Offical Clan Sitting Rules

Postby HardAttack on Thu Dec 06, 2012 4:21 pm

jetsetwilly wrote:
Swifte wrote:In light of the recent josko/moonchild case, 'vast majority' is still too vague. Please spell out the following: If a player can NEVER take turns on the weekends, are they hereby banished from clan games? This needs to be specifically addressed... and I am sure it affects more than just moonchild.


Knowing in advance that you can not takes turns at the weekends is absolutely not an acceptable situation for a clan war and any player knowingly being entered into games in this situation would be putting their clan in breach of the rules.


one can easily break this...intentionally/unconciously, this can easily be broken down...how ?
say one knows he will not be there in the weekend but why s/he should say he won't be around in weekends, but simply when it is time, leaves a note in game chat indicating his/her absense weekend, and xxx player is going to be sitting for me...Then next week, another note, damn again this weekend i have got to leave the town to there, whereever, this xxx player is gonna sit my account...So, in theory there is no rule abusing, but in practice it is what we have got in the socalled josko's case what ppl call it with that name...

so, what i wonder to know is, how ever you mods will be able to differ these two nuances ?
IMO still unclear and open area to be well defined.


Take me for the example, assume that i very well know that i am gonna be out weekend, but join in the game and when it is weekend i can very well picture it to be a new to me that i didnt know weekend i had something urgent to go, to do, that then i ll need someone to sit in my acc.

How are you going to be able to differ the good occasion from abuse in this case ?
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Re: The Offical Clan Sitting Rules

Postby greenoaks on Thu Dec 06, 2012 4:22 pm

is this a must do requirement?

4, Post to say that you have covered a turn


i certainly hope so.
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Re: The Offical Clan Sitting Rules

Postby Leehar on Thu Dec 06, 2012 4:29 pm

Swifte wrote:In light of the recent josko/moonchild case, 'vast majority' is still too vague.

I know Foxglove also was an advocate for a fixed number, and indeed it was there in the initial drafts, but I think thats shaky ground, because it's often open to abuse by those who like to find loopholes. If there was a number like 80% of turns taken, then I'd hazard someone like our esteemed former conqueror would come in and say he couldn't take 82% of the turns, so it's okay in the letter of the law, if not the spirit.

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Basic Rules wrote:1, The announcing in chat, of the name of the person who has covered a turn will now be mandatory.
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Re: The Offical Clan Sitting Rules

Postby HardAttack on Thu Dec 06, 2012 4:32 pm

why dont you give a team a fkin freedom of sitting only 3 turns right but only 3 turns not anymore...dont bother urself investigating whole case, life time, simply give it in a team game to happen THREE maximum sitting occasions but 4th sitting if occurs to be accounted to be SIMPLE and abuse...

no matter that team, if needs a more than 3 sitting occasions, simply fck it, let that team miss turn, who cares if they dont care employing proper players not to miss turns ?

just bother urself my mod if the sitting occasions in a game is more than 3 times or not but dont bother urself when account sat, how did that account sat, who sat, etc fck load of tiny stuff.
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Re: The Offical Clan Sitting Rules

Postby Vid_FISO on Thu Dec 06, 2012 4:47 pm

HardAttack wrote:why dont you give a team a fkin freedom of sitting only 3 turns right but only 3 turns not anymore...dont bother urself investigating whole case, life time, simply give it in a team game to happen THREE maximum sitting occasions but 4th sitting if occurs to be accounted to be SIMPLE and abuse...

no matter that team, if needs a more than 3 sitting occasions, simply fck it, let that team miss turn, who cares if they dont care employing proper players not to miss turns ?

just bother urself my mod if the sitting occasions in a game is more than 3 times or not but dont bother urself when account sat, how did that account sat, who sat, etc fck load of tiny stuff.


I'll give you a for instance - one of my friends recently lost his younger brother which required him to travel literally half way across the World to mourn and for the funeral, punishment enough I think.
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Re: The Offical Clan Sitting Rules

Postby Foxglove on Thu Dec 06, 2012 4:47 pm

jetsetwilly wrote:
Swifte wrote:In light of the recent josko/moonchild case, 'vast majority' is still too vague. Please spell out the following: If a player can NEVER take turns on the weekends, are they hereby banished from clan games? This needs to be specifically addressed... and I am sure it affects more than just moonchild.


Knowing in advance that you can not takes turns at the weekends is absolutely not an acceptable situation for a clan war and any player knowingly being entered into games in this situation would be putting their clan in breach of the rules.


What if a person is away for one weekend per month?
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Re: The Offical Clan Sitting Rules

Postby jetsetwilly on Thu Dec 06, 2012 4:47 pm

Vid_FISO wrote:If it's not covered by rule 3 then even waiting until the final hour as per rule 2 shouldn't be permitted.

If any player doesn't have a known impending absence then no-one should be aware of that person's log in details to make a save at the 23rd hour.

In case of real time emergencies, there are things such as email and mobile phones. Over-sleeping is not a good reason for someone to make a move on someone else's behalf.


Not everyone is in a position to use email and mobile phones at all times. Things do happen and we don't believe a clan should be forced to miss a turn in this situation, however if we saw this happening time and time again for a particular player then we would take action.
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Re: The Offical Clan Sitting Rules

Postby jetsetwilly on Thu Dec 06, 2012 4:49 pm

HardAttack wrote:why dont you give a team a fkin freedom of sitting only 3 turns right but only 3 turns not anymore...dont bother urself investigating whole case, life time, simply give it in a team game to happen THREE maximum sitting occasions but 4th sitting if occurs to be accounted to be SIMPLE and abuse...

no matter that team, if needs a more than 3 sitting occasions, simply fck it, let that team miss turn, who cares if they dont care employing proper players not to miss turns ?

just bother urself my mod if the sitting occasions in a game is more than 3 times or not but dont bother urself when account sat, how did that account sat, who sat, etc fck load of tiny stuff.



While that may be a simple way of applying the rule, it would be too strict. Emergencies can last indefinitely. Clearly in that situation the player should not be entered into any new clan games until they had a returned on a full time basis.
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Re: The Offical Clan Sitting Rules

Postby cookie0117 on Thu Dec 06, 2012 4:51 pm

I agree with the vast majority of this, my only concern would be that if a player has gone AWOL and you spot they are down to an hour.

In the past I would pop in at the 2 hours mark and then take the turns that leave them on 4 hours. From my experience any cover offered has been due to unexpected circumstances, I probably step in a unarranged i.e non-holidays a few times a year. Im not the sort of person who takes this game so seriously that I will watch someones account and pop in as and when they get to an hour on each game but equally I dont want to lose a string of games because I would have needed to wait an extra hour to take each turn. As if someone is AWOL then they are usually dealing with something a little more important than CC.

Does this mean you will need to wait for each turn to get to an hour or if you and the hunters investigate and find that a player like myself has stepped into someones account a couple of times in a year but in those times took the turns up more than a hour that will be considered fine.
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Re: The Offical Clan Sitting Rules

Postby Vid_FISO on Thu Dec 06, 2012 4:52 pm

jetsetwilly wrote:
Vid_FISO wrote:If it's not covered by rule 3 then even waiting until the final hour as per rule 2 shouldn't be permitted.

If any player doesn't have a known impending absence then no-one should be aware of that person's log in details to make a save at the 23rd hour.

In case of real time emergencies, there are things such as email and mobile phones. Over-sleeping is not a good reason for someone to make a move on someone else's behalf.


Not everyone is in a position to use email and mobile phones at all times. Things do happen and we don't believe a clan should be forced to miss a turn in this situation, however if we saw this happening time and time again for a particular player then we would take action.


But aren't the existing rules clear enough that no-one should be in possession of another's account details in the first place to be able to cover these instances? And isn't this still enabling the "abuse" that these rules are being brought in for? Effective account sharing?
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