Battle for the Spice Islands

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Re: Battle for the Spice Islands Pg4

Postby vaughn03 on Wed Dec 12, 2012 11:01 am

@TaCktiX

No that's really valid - I need all that stuff.

Thanks.
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Re: Battle for the Spice Islands Pg6

Postby vaughn03 on Thu Dec 13, 2012 1:15 am

Can I use 'Line of Sight' as a why to designate attack lines?
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Re: Battle for the Spice Islands Pg6

Postby cairnswk on Thu Dec 13, 2012 1:19 am

vaughn03 wrote:Can I use 'Line of Sight' as a why to designate attack lines?

not really vaughn03...i wanted to use that on Trafalgar, and was disuaded because everyone has differing interpretations of "Line of Sight"
if you understand that, but if you feel strongly about it, then try it out with others and see what they say. :)
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Re: Battle for the Spice Islands Pg6

Postby vaughn03 on Thu Dec 13, 2012 11:24 am

How about 'Range of Attack' is there a way to do that? When I'm playing around with this map in Photoshop I can draw a nice round circle of varying sizes and move it around my map on a layer giving an 'effective range of attack' for whatever I put it over. (It's kind of cool in a geeky sort of way...) But if I draw that many circles all over my map that are there permanently I'm afraid it will start to resemble a 'spirograph' drawing, if you're old enough to remember those... I like the concept because I feel like it's sort of realistic that these fleets can only go so far. If there is a good way to deal with something like this please let me know.

Failing that - I think I will play around with moving my 'fleets' and 'sea-passages' around and see if I can convince people what 'Line-of-sight' would be...

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Re: Battle for the Spice Islands Pg6

Postby AndyDufresne on Thu Dec 13, 2012 12:29 pm

I'd like to see the Effective Range spirography idea, it might work.


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Re: Battle for the Spice Islands Pg6

Postby vaughn03 on Thu Dec 13, 2012 10:07 pm

Spirograph is pretty easy - at least to just rough it out - there's a more I could do... I put circles around the 'Fleets' to give you an idea. Each circle is centered on a fleet - I knocked out land and type to keep it readable. As is only solves 'Fleets' - if I put in circles for 'Sea-Passages' and 'Ports' I'm going to get pretty cluttered, I think.

Also faded Longitude and Latitude lines 50% which is probably good idea no matter what I do and changed to "Monopoly = all 4 Spices".

Think I still like 'Line of Sight' idea better but have not explored it yet.

*Because this is minor 'experiment revision' I did not post on first page - hope that's good...

Click image to enlarge.
image
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Re: Battle for the Spice Islands Pg6

Postby Gillipig on Fri Dec 14, 2012 8:02 am

I actually really like this map! Here you go :) :


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Re: Battle for the Spice Islands Pg6

Postby Gillipig on Fri Dec 14, 2012 8:03 am

Makes me want to take up playing games again. It's an area and a theme not quite done before. Excellent idea for a map!
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Re: Battle for the Spice Islands Pg6

Postby vaughn03 on Fri Dec 14, 2012 1:33 pm

Here's what the 'Line-of-SIte' attacks would be in my mind. If this is viable I would adjust 'Fleets/Sea-Passage and Island' position to better accommodate and then DELETE the arrows. I think once I adjust the position the 'Line-of-Site' will be pretty clear - IMHO.

Also need to do something about 'Ports' in 'Spice Island' inset - it is NOT my intention that they qualify as the held 'Major Port' for Victory Conditions - but I think I want their auto-deploy to be +2

Also have not really addressed the Drop but think all of "Spice Islands' would always start neutral with varying number of troops per region/Port.

So ADMINISTRATORS - Is this viable? Type has been temporarily removed to make concept more clear. When I get 'go ahead' I'll revise and Post on Page 1 as well.

Click image to enlarge.
image


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Re: Battle for the Spice Islands Pg6

Postby nolefan5311 on Fri Dec 14, 2012 2:48 pm

I don't really like the line of sight. The "spirograph" looks good, but honestly, that might be too vague for people. I think you need some clearly defined attack routes, even if that is only doable with the lines you previously had.
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Re: Battle for the Spice Islands Pg6

Postby AndyDufresne on Fri Dec 14, 2012 3:45 pm

nolefan5311 wrote:I don't really like the line of sight. The "spirograph" looks good, but honestly, that might be too vague for people. I think you need some clearly defined attack routes, even if that is only doable with the lines you previously had.


I am not sure. Things seem more easily readable at a glance with straight lines of sight. The spirography was a little more difficult, at least for me.

Hm.


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Re: Battle for the Spice Islands Pg6

Postby vaughn03 on Fri Dec 14, 2012 3:52 pm

You guys understand that with 'Line-of-Site' the lines/arrows are gone and there's a rule that says something like
******** 'Attacks of Fleets/Sea-Passages/Ports are Line-of-Site attack with nearest Fleets/Sea-Passages/Ports' *******

So - as I see it - the options are:

1) Rules
2) Circles
3) Lines and Arrows
4) Hybrid of above - I was told before that I couldn't use colors but maybe I could use colors for a hybrid? For instance - Red Circles and Blue Lines. Because they would be different colors as well as shapes. That legal?
5) Unknown unknown (Something I haven't thought of yet...)

Definitely let me know of anything that will not be approved so I spend my time more wisely, eh?

Thanks
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Re: Battle for the Spice Islands Pg6

Postby vaughn03 on Sun Dec 16, 2012 7:19 pm

Latest greatest. Went with Hybrid idea...

Circles of Attack - Attack Lines - Moved some stuff around a little to better accommodate.

Click image to enlarge.
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Re: Battle for the Spice Islands Pg6

Postby cairnswk on Sun Dec 16, 2012 8:07 pm

vaughn03... :) i think the combination of the two has made it quite confusing.
i do however, like the dots you've got there.
they could work well, imho, by themselves.
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Re: Battle for the Spice Islands Pg6

Postby tkr4lf on Sun Dec 16, 2012 11:50 pm

I actually really like the hybrid idea and find it to be the clearest way yet to display all the attack routes.

Two questions...

To attack the Sea-Passage to Spice Islands, you must hold either DF3, SF2 or PF2?

Why not instead of Spice 1, Spice 2, Spice 3, Spice 4, name the territs after the spice that is shown in the legend? So the territs could be named Nutmeg, Clove, etc.

Beautiful map, by the way. :)
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