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Should this be implemented?

Yes
15
65%
No
8
35%
Undecided
0
No votes
 
Total votes : 23

Re: 12 Hour or 18 Hour Turn Options

Postby Gillipig on Thu Dec 13, 2012 6:51 am

I'm more for the 48 hour and 72 hour turns. (Not a joke)
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Re: 12 Hour or 18 Hour Turn Options

Postby Dillybarr on Sat Dec 22, 2012 3:38 pm

All I can say is, YES!
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Re: 12 Hour or 18 Hour Turn Options

Postby chapcrap on Tue Dec 25, 2012 10:59 am

Maybe this should be in the Suggestions Forum and merged with the thread that is the same idea...
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Re: 12 Hour or 18 Hour Turn Options

Postby Gillipig on Thu Dec 27, 2012 10:29 am

chapcrap wrote:Maybe this should be in the Suggestions Forum and merged with the thread that is the same idea...

Sounds reasonable lol.
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Re: 12 Hour or 18 Hour Turn Options

Postby rdsrds2120 on Thu Dec 27, 2012 3:03 pm

Moved over! I'll let the Suggestions guys merge it into the topic they feel is appropriate ;)

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Re: 12 Hour or 18 Hour Turn Options

Postby koontz1973 on Sun Dec 30, 2012 5:13 am

Not a great idea. All it would mean is that more players would end up missing a turn IMO.
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Re: 12 Hour or 18 Hour Turn Options

Postby chapcrap on Sun Dec 30, 2012 12:57 pm

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Re: 12 Hour or 18 Hour Turn Options

Postby skychaser on Mon Jan 21, 2013 4:10 pm

Basically There are sites who tried to put another time limits that 24 hours as I read in another risk site I don't play anymore.

They reached the conclusion that many people tend to miss their turns and it was abolished forever.
We have no reason to try something that was tried and failed at another place.

That's why I thought of Staggered Gameplay which gives the chance of faster gameplay while still providing full 24 hours.
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12 Hour Rounds

Postby Melkor52 on Sat Feb 16, 2013 3:14 pm

I believe that an option when starting a game should be 12 Hour Round Length. This would allow a game to move on a little faster while not being to short a period for most people to check back and take a turn. Six, four or even one or two hour Rounds would not be uncalled for as well, but a trial run of 12 hour rounds would be welcome by many I believe.

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Re: 12 Hour Rounds

Postby spiesr on Sat Feb 16, 2013 3:50 pm

spiesr wrote:Please remember to to search to see if it has been suggested before instead of making a new topic. Here are over half a dozen versions of this idea people have suggested before, so go bump one of those instead of making a new topic. (This list is incomplete.)
12 hour games
12 hour games
3, 6, 10, 12 hour move
12 hour turns
12-Hour Turns (or game creator choose exact #of hrs)
Staggered Gameplay
12 Hour or 18 Hour Turn Options
This idea has never really got anywhere in past as many people's schedule's regularly have periods of time approaching 12 or more hours where they cannot take their turns.
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Re: 12 Hour or 18 Hour Turn Options

Postby patrickaa317 on Sun Feb 17, 2013 11:47 pm

Ish. Reject this; Either speed games, or 24 hours; anything in between and it'll be too tough for many people to make turns.
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Re: 12 Hour Rounds

Postby chapcrap on Tue Feb 26, 2013 2:18 pm

MERGED multiple threads together here.

Those in favor of shorter round lengths want games to move faster. Those opposed to it, use arguments like "sleep is needed."
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Re: 12 Hour Rounds

Postby greenoaks on Wed Feb 27, 2013 3:57 am

chapcrap wrote:MERGED multiple threads together here.

Those in favor of shorter round lengths want games to move faster. Those opposed to it, use arguments like "sleep is needed."

the more choice we have the longer it will take games to fill and this doesn't spice things up enough to warrant implementation.
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Re: 12 Hour Rounds

Postby darth emperor on Wed Feb 27, 2013 1:30 pm

greenoaks wrote:
chapcrap wrote:MERGED multiple threads together here.

Those in favor of shorter round lengths want games to move faster. Those opposed to it, use arguments like "sleep is needed."

the more choice we have the longer it will take games to fill and this doesn't spice things up enough to warrant implementation.

And also, no one is saying sleep is needed, but that we are forced to sleep, so unfortunately we can't play CC all the time.
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Re: 12 Hour Rounds

Postby nicestash on Wed Feb 27, 2013 7:27 pm

And it would dissipate the number of 24 hour games.
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