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Vacation time

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Vacation time

Postby Trevor33 on Sat Dec 22, 2012 12:54 pm

Instead of troubling someone to look at your account when you might miss a turn why can me not have a few periods per year when we can go on holiday which prevents us from losing a turn?

For example i can move on Wednesday morning but i'm not sure when i get online again, possibly Thursday afternoon or possibly Wednesday night. It's Christmas so don't want to give someone the burden of my games but i also don't want to miss a turn. It would be perfect t be able to extend my time in games by say 24 hours.
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Re: Vacation time

Postby chapcrap on Sun Dec 23, 2012 10:42 am

It is really helpful to use the form...

Would something like this: viewtopic.php?f=471&t=40668

Or this: viewtopic.php?f=471&t=35506&start=0

Or this: viewtopic.php?f=471&t=86056

Or this: viewtopic.php?f=4&t=180120

Or this: viewtopic.php?f=471&t=101764

Or the idea in this post: viewtopic.php?p=139049#p139049

work for you?
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Re: Vacation time

Postby rdsrds2120 on Mon Dec 24, 2012 8:32 pm

chap's got mad cross-referencing skill!

As for the Suggestion, I'm not sure how we would do this, especially since many people celebrate many different things, so it definitely couldn't be a scheduled event.

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Re: Vacation time

Postby CafeT on Sat Dec 29, 2012 11:51 am

how about this:
every user gets X additional vacation days every month up to a max of Y days (usr_vac_days = min(usr_vac_days + X, Y))
user can go to ctrl panel and has a drop down menu to select number vacation days to take and a submit button
when submitted the time remaining on each game is incremented by 24 hours times the number of days taken and usr_vac_days is reduced

shouldn't take long to implement. this way, everyone gets the same number of days and can use them during vacation, holidays, hospitalization, projected jail time, whatever.
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Re: Vacation time

Postby Gillipig on Sun Dec 30, 2012 9:35 am

CafeT wrote:how about this:
every user gets X additional vacation days every month up to a max of Y days (usr_vac_days = min(usr_vac_days + X, Y))
user can go to ctrl panel and has a drop down menu to select number vacation days to take and a submit button
when submitted the time remaining on each game is incremented by 24 hours times the number of days taken and usr_vac_days is reduced

shouldn't take long to implement. this way, everyone gets the same number of days and can use them during vacation, holidays, hospitalization, projected jail time, whatever.

I think this sounds better:
All Premium players get X amount of vacation days a year. Would be a pain if freemiums got vacation days, and I think it's better to give out X amount of vacation days a year than per month.
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Re: Vacation time

Postby CafeT on Mon Dec 31, 2012 2:34 am

the idea behind incrementing every month was to give people who travel a lot extra days while keeping the maximum number of days someone can take off at once low. people planning to be away from the internet for more than about a week should plan ahead and stop joining games or get an account sitter, not take three weeks off. on the other hand, taking an extra day a few times a month shouldn't require such measures.
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Re: Vacation time

Postby koontz1973 on Mon Dec 31, 2012 6:26 am

Not liking this at all. One of the reasons 24 hours is a nice number is that we can all get to a computer within that time. Having a time bank like this may drag a 24 hour game into a ludicrous amount of time. Not good for the games with a freeium in it. If anything, this would go towards the argument of having 48/72 hour rounds. This would get super silly if all 8 players in a game took it in the same round. This is also, one of the reasons we have turn taken percentages.
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Re: Vacation time

Postby chapcrap on Mon Dec 31, 2012 8:54 am

I disagree with koontz here.

I've seen this in online poker and it works really well. If someone only has 5 extra days worth of game extensions per year (or whatever the time is), it's not really that much and it would only be a slight annoyance on rare occasions for most people.
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Re: Vacation time

Postby MoB Deadly on Mon Dec 31, 2012 10:18 am

Gillipig wrote:
CafeT wrote:how about this:
every user gets X additional vacation days every month up to a max of Y days (usr_vac_days = min(usr_vac_days + X, Y))
user can go to ctrl panel and has a drop down menu to select number vacation days to take and a submit button
when submitted the time remaining on each game is incremented by 24 hours times the number of days taken and usr_vac_days is reduced

shouldn't take long to implement. this way, everyone gets the same number of days and can use them during vacation, holidays, hospitalization, projected jail time, whatever.

I think this sounds better:
All Premium players get X amount of vacation days a year. Would be a pain if freemiums got vacation days, and I think it's better to give out X amount of vacation days a year than per month.


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Re: Vacation time

Postby Lord_Bremen on Sat Jan 05, 2013 3:47 am

I don't think it's fair to make everyone else wait just cause you decided to take off.

Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.
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Re: Vacation time

Postby Gillipig on Sat Jan 05, 2013 4:05 am

Lord_Bremen wrote:I don't think it's fair to make everyone else wait just cause you decided to take off.

Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.

Won't really be of use when you're on vacation.
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Re: Vacation time

Postby darth emperor on Sat Jan 05, 2013 3:21 pm

Gillipig wrote:
Lord_Bremen wrote:I don't think it's fair to make everyone else wait just cause you decided to take off.

Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.

Won't really be of use when you're on vacation.

Or something urgent comes
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Re: Vacation time

Postby Lord_Bremen on Thu Jan 17, 2013 1:23 am

Gillipig wrote:
Lord_Bremen wrote:I don't think it's fair to make everyone else wait just cause you decided to take off.

Instead, how about a "pause" button that would freeze the timer. Any player could use this, and any player could resume. Thus if you are going to be gone you can ask (nicely) for a pause. To prevent abuse, there would be a delay (say 10 turns) before a player is allowed to pause an additional time.

Won't really be of use when you're on vacation.


Before going on vacation you can ask for a pause, not hard.

I fail to see why someone going off where they can't even log on once a day to check means everyone else should have to wait a week for their next turn.
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Re: Vacation time

Postby JBlombier on Thu Jan 17, 2013 5:52 pm

Eventhough I understand where this suggestion comes from (I'd like a pause-button for selfish reasons), I don't like it if others would use it (for selfish reasons as well). Not in favour, I'll arrange a sitter.
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