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koontz1973 wrote:Couple of things gh this time around, firstly, great work so far. Secondly, a couple of graphics things.
See if you can sharpen up the edges for the gold stars. They seem rather blunt.
Gray territ, needs to capital the G

generalhead wrote:...
Thanks koontz.
cairnswk wrote:generalhead wrote:...
Thanks koontz.
please don't do this too often...his head will explode.![]()
![]()
cairnswk wrote:generalhead wrote:...
Thanks koontz.
please don't do this too often...his head will explode.![]()
![]()


nolefan5311 wrote:This is shaping up nicely generalhead. Pretty solid gameplay. I will have a closer look at bonus values soon but I don't think there should be any problems. And while I'm looking at it, you're missing an "a" in "...and a Texan general to attck our of the Alamo".
cairnswk wrote:generalhead...some small things...
is it possible to downsize the hospital, chapel and convent text in background so they don't run into other text? Visually to me, it is just a little messy.
also, borders near Romero, Alvarewz and Perez run to the edge of the map....on the other side near Rivera, Vega, Santa Anna, Cos, the borders finish before map edge.
can't quite read your signature
overall though, looking very good.


koontz1973 wrote:gh, coming along nicely. A few quick things from me.
Why does the Banks cannon have a double glow?
The borders between the bonuses have a burn layer, turn this of as it looks bad and also nit really needed. The line is thicker, you have coloured glows on all names.


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