Team Round Limits Fixed!

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Team Round Limits Fixed!

Postby rdsrds2120 on Wed Dec 26, 2012 9:11 pm

Heya heya,

As many of you already know, the Bug that evaluated the winning team of games with Round Limits has been fixed!

The old setup:
  • At the end of the Round Limit, the team with the player who had the most troops would win.

The fixed setup:
  • Now, at the end of the last round in a Round Limits game, the Team with the Total Troop Count will be declared winners.

Furthermore, I apologize for the lag between the Announcement and the actual update! Everything is on the same page now and it won't be happening again ;). Thanks for your time, more updates to come!

BMO


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Re: Team Round Limits Fixed!

Postby Pirlo on Wed Dec 26, 2012 9:30 pm

Oh cool, thanks for fixing this.. and send the check for my suggestion to my bank account in Jordan! XD

Thanks!
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Re: Team Round Limits Fixed!

Postby greenoaks on Wed Dec 26, 2012 9:31 pm

i liked it the way it was
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Re: Team Round Limits Fixed!

Postby Catarah on Wed Dec 26, 2012 9:38 pm

i like it better the new way.

ofcourse, the old way did allow for more strategy. but thats really not something you want.
ideally, you should be able to look at the board and say, he's in the best position, so he wins the round limited game.
obviously there is no simple statistic which can tell us who is in this position, but i'm sure that "most troops among the team" is certainly a better aproximation then "most troops for one player among the team".

at the very least, now we will no longer have any strategies which actively use the round limit to win.
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Re: Team Round Limits Fixed!

Postby Metsfanmax on Wed Dec 26, 2012 10:56 pm

rdsrds2120 wrote:Heya heya,

As many of you already know, the Bug that evaluated the winning team of games with Round Limits has been fixed!


Just to clarify, this was not a bug, it was working as intended (by Lack). It was just something the community did not want.
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Re: Team Round Limits Fixed!

Postby Pirlo on Wed Dec 26, 2012 11:16 pm

Metsfanmax wrote:
rdsrds2120 wrote:Heya heya,

As many of you already know, the Bug that evaluated the winning team of games with Round Limits has been fixed!


Just to clarify, this was not a bug, it was working as intended (by Lack). It was just something the community did not want.


By "Bug," I think rds meant the Bug Report made by some users few days ago!

viewtopic.php?f=506&t=183197&start=0
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Re: Team Round Limits Fixed!

Postby rdsrds2120 on Thu Dec 27, 2012 1:32 am

Metsfanmax wrote:
rdsrds2120 wrote:Heya heya,

As many of you already know, the Bug that evaluated the winning team of games with Round Limits has been fixed!


Just to clarify, this was not a bug, it was working as intended (by Lack). It was just something the community did not want.


I don't know that he wanted it to be that way for team games, but maybe :)

BMO
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Re: Team Round Limits Fixed!

Postby Metsfanmax on Thu Dec 27, 2012 2:24 am

rdsrds2120 wrote:
Metsfanmax wrote:
rdsrds2120 wrote:Heya heya,

As many of you already know, the Bug that evaluated the winning team of games with Round Limits has been fixed!


Just to clarify, this was not a bug, it was working as intended (by Lack). It was just something the community did not want.


I don't know that he wanted it to be that way for team games, but maybe :)

BMO


Can't say whether it was oversight or not (though I suspect it may have been). It was probably just the easiest thing to code at the time.
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Re: Team Round Limits Fixed!

Postby Dako on Thu Dec 27, 2012 2:34 am

The correct would have been improvement or change request.

Well done anyway.
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Re: Team Round Limits Fixed!

Postby silversun6 on Thu Dec 27, 2012 3:24 am

this is now on all games or just the new games witch are started from now on?
if it is made in existing games , its unfair to change it in the middle.
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Re: Team Round Limits Fixed!

Postby betiko on Thu Dec 27, 2012 4:49 am

silversun6 wrote:this is now on all games or just the new games witch are started from now on?
if it is made in existing games , its unfair to change it in the middle.

Exactly! I got a team game that has lasted over 2 month currently on its last round. Our whole strategy was based on this rule. You can t just change the rule for all existing games.. It s really unfair. Would have to be just for new ones (good change by the way, i just don t agree if it applies to games started a long time ago
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Re: Team Round Limits Fixed!

Postby Gillipig on Thu Dec 27, 2012 5:49 am

Metsfanmax wrote:
rdsrds2120 wrote:
Metsfanmax wrote:
rdsrds2120 wrote:Heya heya,

As many of you already know, the Bug that evaluated the winning team of games with Round Limits has been fixed!


Just to clarify, this was not a bug, it was working as intended (by Lack). It was just something the community did not want.


I don't know that he wanted it to be that way for team games, but maybe :)

BMO


Can't say whether it was oversight or not (though I suspect it may have been). It was probably just the easiest thing to code at the time.

It was easiest to code.
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Re: Team Round Limits Fixed!

Postby Metsfanmax on Thu Dec 27, 2012 9:16 am

betiko wrote:
silversun6 wrote:this is now on all games or just the new games witch are started from now on?
if it is made in existing games , its unfair to change it in the middle.

Exactly! I got a team game that has lasted over 2 month currently on its last round. Our whole strategy was based on this rule. You can t just change the rule for all existing games.. It s really unfair. Would have to be just for new ones (good change by the way, i just don t agree if it applies to games started a long time ago


Sorry, but no matter when we made the change, games would have been affected. I suspect that it would have been fairly difficult to code it in such a way that existing games at the time of the change were unaffected.

Besides, I wouldn't say it's unfair; presumably all of the teams in your games were also trying to play to win by the old rules, so everyone is affected equally by this change.
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Re: Team Round Limits Fixed!

Postby Dako on Thu Dec 27, 2012 9:52 am

Metsfanmax wrote:
betiko wrote:
silversun6 wrote:this is now on all games or just the new games witch are started from now on?
if it is made in existing games , its unfair to change it in the middle.

Exactly! I got a team game that has lasted over 2 month currently on its last round. Our whole strategy was based on this rule. You can t just change the rule for all existing games.. It s really unfair. Would have to be just for new ones (good change by the way, i just don t agree if it applies to games started a long time ago


Sorry, but no matter when we made the change, games would have been affected. I suspect that it would have been fairly difficult to code it in such a way that existing games at the time of the change were unaffected.

Besides, I wouldn't say it's unfair; presumably all of the teams in your games were also trying to play to win by the old rules, so everyone is affected equally by this change.

It would have been super-easy to code a condition for old games and new games.
Code: Select all
if (gameCreated < Dec 27) {
    checkOldConition
} else {
    checkNewCondition
}


Then just remove the if when last old round limit game ends.

And to make sure people don't confuse the games — add a chat line from system account noting which rules this game will be decided upon. It is easy, you just have to think for two more steps forward and be proactive.
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Re: Team Round Limits Fixed!

Postby mc05025 on Thu Dec 27, 2012 10:12 am

At the instruction you can read

Round Limit

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on highest individual troop count, not teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!

You 'd better fix that
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